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#61 |
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Ps I'd loved to be proved wrong
And it's 1200ma sorry not 2300 my bad if you just use the 300~ from the skeet it don't work Sent from my iPhone 5 using Tapatalk |
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#62 |
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OK, when fully wired will test it. Have variable current limited power supplies which also monitor output current. Can't see anywhere in the datasheet where a NOR takes more than 55mA, but then again datasheets, easy to miss the obvious sometimes.
Andy |
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#63 | |
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2 two nands would be 100mA at max |
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#64 | |
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Current Consumption (typical values) Random Access Read (f = 5 MHz) 30 mA 8-Word Page Read (f = 10 MHz) 1 mA Program/Erase 50 mA Standby 1 μA |
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#65 |
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Ok ok ok this is documented in ps3 dev wiki
Maybe its because the ps3 drains 3.3 aswell But I know for fact if you wire your progskeet to ps3 and wire your progskeet 3.3 to the nor you cannot get a dump that's valid but power from console and you can Sent from my iPhone 5 using Tapatalk |
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#66 | |
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but not only the nand will be powered, also a part of the southbridge, the starship2 ic, usb controller ic, and more.
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#67 | |
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Sent from my iPhone 5 using Tapatalk |
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#68 |
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I have the ability to program NAND and NOR chips in isolation (i.e. not mounted on the PS3 motherboard). Will see what current they take then...
Andy PS this assumes my Phoenix PCB can actually read / write NOR as I have yet to test this!
Last edited by underwurlde; 01-30-2013 at 03:23 PM. Reason: typo |
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#69 | |
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Have you done the 60pin skeet as I'd like to order them?? But thinking now your prob waiting on the 1.1 Sent from my iPhone 5 using Tapatalk |
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#70 |
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Probably test on Friday when I have some time.
I did update my reverse engineered version of the ProgSkeet v1.1 PCB to include optional 60way header and made the connection pads through-hole too. Have not thoroughly tidied it up yet though. Andy |
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