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Old 01-30-2013   #1
CaptainCPS-X
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Arrow [Released] FB Alpha RL (Retro Loader) v1.00 (CFW 3.40/4.XX)

[Release] FB Alpha RL (Retro Loader) v1.00 (CFW 3.40/4.XX)</p>Hiyas everyone, today I come wi... [Read More]
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Old 01-30-2013   #2
SeanP2500
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A million thanks for this samurai showdown 2 here i come
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Old 01-30-2013   #3
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Why does it only say "member" under you name Captain
Ill get this sorted for you when I wake up in a few hours
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Old 01-30-2013   #4
LoboGuara
 
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Working great! (I love the loader gui)

Some old games still start in service mode. Is there a way to change the dip switches after loading a game?

Last edited by LoboGuara; 01-30-2013 at 11:42 PM.
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Old 01-30-2013   #5
STLcardsWS
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Awesome work @CaptainCPS-X

The ps3 emulation scene is alive and kicking, i see more things to come fasten your seatbelts its gonna be a fun ride down retro lane.
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Old 01-31-2013   #6
CaptainCPS-X
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Originally Posted by LoboGuara View Post
Working great! (I love the loader gui)

Some old games still start in service mode. Is there a way to change the dip switches after loading a game?
Thanks!

Can you provide a list of the games giving problems?

SeeYa!
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Old 01-31-2013   #7
axledentaldj
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So, CaptainCPS-X, this is awesome! Were you able to find the paralax layer issue in CPS-1 games like in: Final Fight and SF 2 HF?
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Old 01-31-2013   #8
LoboGuara
 
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Originally Posted by CaptainCPS-X View Post
Thanks!

Can you provide a list of the games giving problems?

SeeYa!
The games I remember are:

Almost all old "Jamma" games (1942, Black Tiger)
Old Taito games (Bubble Bobble, Darius1 / 2)
Konami Games (Contra / Gryzor, Gradius II/Vulcan Venture)
Namco games: Galaga, Bosconian, RallyX

Strangely, these games start with the screen upside down (not really a problem, the rotation option is working fine)

Edit: I found this reading Retroarch 0.9.8 Cores Manual:

1.6.1 NOTES Some games might be stuck in Service mode right now on big-endian Systems (ie. PS3/360/Wii). Some games that come to mind are PsikyoH2 games and Taito games like Darius 2. We will be trying to fix this issue soon and release a point update for it
I think we have to wait until the bug is fixed

Last edited by LoboGuara; 01-31-2013 at 01:57 AM.
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Old 01-31-2013   #9
CaptainCPS-X
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Originally Posted by axledentaldj View Post
So, CaptainCPS-X, this is awesome! Were you able to find the paralax layer issue in CPS-1 games like in: Final Fight and SF 2 HF?
Well I investigated it, and I am trying to reproduce the problem on Windows version of FB Alpha, I will mess a bit later with some functions that seems to be Swapping data for Little-Endian systems. If I am able to reproduce the same problem on Windows then it will just a matter of making the right data Swap for Big-Endian systems (if that is the problem of course).



I reported this to Squarepusher at Libretro forums so let's see what he says about it

http://forum.themaister.net/viewtopi...pid=1475#p1475

SeeYa!
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Old 01-31-2013   #10
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FB alpha RL will be more optimized performance in real arcade, compared to retroarch libretto? Or is it just a new fronted? Thank you.
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