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#31 |
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Member
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@CaptainCPS-X
will people with arcade sticks be able to get back to menu from in-game ie without the need for L3 and R3 buttons?
EDIT LOL Someone else just said the same thing earlier... woops
Last edited by Rautz; 02-05-2013 at 03:15 AM. |
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#32 |
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Member
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error 8001003C
i get 8001003C error on my ps3 fat with cfw rebug 3.55 with your releases of retroarch and FB Alpha RL. any help ?
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#33 | ||
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Homebrew Developer
![]() Join Date: Sep 2010
Location: Puerto Rico, U.S.
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![]() SeeYa!
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ] PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE] |
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#34 |
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Member
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good, thanks
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#35 |
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Member
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mrmura:
No, you dont have to have RetroArch 0.9.8.1 installed before hand. Always have your ROMs checked out (if you can) with Final Burn Alpha for Windows. That way you know 100% they will work. You might also not have it configured right to find the roms folder. Using the default folder location that FBA RL indicates on the read me.txt should help. Yes, I use a custom arcade joystick for my fighting games. I use a MC Cthulhu PCB inside my joystick. The rest are Happ control Perfect 360, and Happ pushbuttons. The case was custom made for me by Mikes Arcade Cabinets. I'm right handed on the joystick. So, I will have to re-map FBA RL buttons for my joystick and especially the options buttons.
__________________
PS3 Slim Rogero CFW 4.40 v1.03 (500GB internal HDD)
Sony Bravia 1080p HDTV. iMac 10.8.2. Popcorn Hour A-300 Last edited by axledentaldj; 02-05-2013 at 01:54 PM. |
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#36 | |
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Member
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Likes: (1) |
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#37 |
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Member
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Yeah a macro, like select + Triangle. I already have a combo button of select + Start to act as the PS Home button.
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PS3 Slim Rogero CFW 4.40 v1.03 (500GB internal HDD)
Sony Bravia 1080p HDTV. iMac 10.8.2. Popcorn Hour A-300 |
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#38 | ||
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Homebrew Developer
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![]() Btw, I been silent but I been working on the next version, I just don't want to release something that has incomplete features or bugs. Another thing is that I was downgrading a few PS3s from 4.30 to Rogero CFW 4.30 the past 2 days, so I haven't been working full-time on FB Alpha RL, but I just finished recently, so tomorrow I'll be back to code and eventually release this next version with many new features ![]() SeeYa!
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ] PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE] |
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#39 |
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Member
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No problem, worth the wait, I only have time to play PS3 only on mondays.
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PS3 Slim Rogero CFW 4.40 v1.03 (500GB internal HDD)
Sony Bravia 1080p HDTV. iMac 10.8.2. Popcorn Hour A-300 |
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#40 | |
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Homebrew Developer
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Im back to report more WIP!
![]() First of all let me quote the list of changes already done to the upcoming FB Alpha RL v1.01:
Code:
// -------------------------------------------------------------------------- // FB Alpha RL Options // -------------------------------------------------------------------------- // If you edit this manually, make sure you do so properly, any malformation // of this configuration will force the application to generate a new one, resulting // in the loss of any previous configuration you made. // -------------------------------------------------------------------------- // Custom ROM Paths [up to 12 alternate paths] // -------------------------------------------------------------------------- rompath_1:"/dev_hdd0/roms" rompath_2:"/dev_hdd0/roms/fba" rompath_3:"/dev_hdd0/game/ROMS00000/USRDIR" rompath_4:"/dev_hdd0/game/ROMS00000/USRDIR/roms" rompath_5:"/dev_hdd0/game/ROMS00000/USRDIR/roms/fba" rompath_6:"/dev_hdd0/game/ROMS00000/USRDIR/fba" rompath_7:"/dev_hdd0/game/FBAL00123/USRDIR/cores/roms" rompath_8:"/dev_hdd0/game/FBAL00123/USRDIR/cores/roms/fba" rompath_9:"/dev_hdd0/game/SSNE10000/USRDIR/cores/roms" rompath_10:"/dev_hdd0/game/SSNE10000/USRDIR/cores/roms/fba" rompath_11:"/dev_hdd0/game/FBAL00123/USRDIR/cores/roms" rompath_12:"/dev_hdd0/game/FBAL00123/USRDIR/cores/roms" // -------------------------------------------------------------------------- // Automatically set proper Screen Aspect Ratio on game launch // -------------------------------------------------------------------------- auto_ar:"yes" // -------------------------------------------------------------------------- // Input preset configuration file paths for specific systems. // When configured, they will be auto-loaded on game launch, // unless you specify an individual game configuration. // -------------------------------------------------------------------------- input_capcom_misc:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/capcom_misc.cfg" input_cave:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/cave.cfg" input_cps1:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/cps1.cfg" input_cps2:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/cps2.cfg" input_cps3:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/cps3.cfg" input_dataeast:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/data_east.cfg" input_galaxian:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/galaxian.cfg" input_irem:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/irem.cfg" input_kaneko:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/kaneko.cfg" input_konami:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/konami.cfg" input_neogeo:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/neogeo.cfg" input_pacman:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/pacman.cfg" input_pgm:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/pgm.cfg" input_psikyo:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/psikyo.cfg" input_sega:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/sega.cfg" input_seta:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/seta.cfg" input_taito:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/taito.cfg" input_technos:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/technos.cfg" input_toaplan:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/toaplan.cfg" input_misc_pre90:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/misc_pre90.cfg" input_misc_post90:"/dev_hdd0/game/FBAL00123/USRDIR/cores/presets/input/misc_post90.cfg" // -------------------------------------------------------------------------- // When missing, automatically create all basic Input Configuration files // -------------------------------------------------------------------------- input_auto_create:"yes" // -------------------------------------------------------------------------- // Custom GUI Textures (PNG) paths // -------------------------------------------------------------------------- texture_main_menu:"/dev_hdd0/game/FBAL00123/USRDIR/cores/borders/default/MAIN_MENU.PNG" texture_gamelist:"/dev_hdd0/game/FBAL00123/USRDIR/cores/borders/default/GAME_LIST.PNG" texture_zipinfo:"/dev_hdd0/game/FBAL00123/USRDIR/cores/borders/default/ZIP_INFO.PNG" texture_options:"/dev_hdd0/game/FBAL00123/USRDIR/cores/borders/default/OPTIONS_MENU.PNG" ![]() ![]() The Game list module has been updated with lot of stuff as well, and now as is mentioned on the change log, you will now be able to Filter games by System (CPS1, CPS2, NEOGEO, etc...) for easier navigation .The file browser is a WIP at this moment, but in a couple of days everything will be all working and ready for a beta release. I am currently setting up the whole MAME 148 romset in place to make some extensive tests and see how the application handle the monster game list xD. Of course FB Alpha doesn't support all of them but it will definitely put some stress on the scanning process, so let's see. I'll be in touch soon with more details! thank you for your patience to those waiting for the next release. SeeYa!
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ] PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE] |
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