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Old 02-08-2013   #1031
jalaneme
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Originally Posted by gingerbread View Post

You are done!

I will not be using attachments anymore. I believe by this approach, I can publish the database faster also at the same time, users can download the database faster.

I have also updated the front page with all the new information.

Thanks!
this won't overwrite your current code list in the program will it? i tend to keep mine organized.

edit: yes it does, is there any way to just download the code list manually? or is that it then i changed the CheatsDB.ps3cheat to a txt file but all the cheat codes are messed up now, i liked the fact that i could add any game i was interested in to my code list without having to add everything all at once, i have some cheat codes that are not officially added to the database and they will now be overwritten.
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Last edited by jalaneme; 02-08-2013 at 10:02 PM.
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Old 02-08-2013   #1032
TechnoDon
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could you redo the grand theft auto iv cheat so that it works with the latest update 1.06 because without this patch the game doesnt have trophy support and when installed it stops the cheat working. thanks
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Old 02-08-2013   #1033
gingerbread
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I have updated the repository.

PHP Code:
Version 0.93 (Feb 092013) - 519
Added F.E.A.REU 
@jalaneme You can always download the database manually. I have place the link at the font page. Actually nothing as changed. It is just another way to receive updates quickly. But you can always use your personal approach, that it why I have provided the link. I hope it helps.

@bungholio Could you help me identify the games that has ASM codes. I can tag them as ASM in next updates. Thank you.

Last edited by gingerbread; 02-08-2013 at 10:24 PM.
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Old 02-09-2013   #1034
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@gingerbread
isn't it is easier to tag only memory codes, pointers and joker commands, as all those cheats are assembly codes to my understanding?
  • 0000C00X -> pad hack, for joker commands (works only with codeunique)
  • 00003000 -> pointer (works only with codeunique)
  • 00002000 -> usual or memory code (works either as eboot hack or with codeunique)
sidenote:
the usual codes only work as eboot hack, as long as the actual eboot size is not exceeded.
there are also 00004000 codes, which i assume are condensed, but there you have to look on cmp codefreak codetypes

for example (taken from Star Ocean 4 "official" usercheat codes)
Max Battle Win
00002000 375B0220 0001869F

the second row defines a specific eboot hex address, so it indirectly refers to the size of eboot and points to a memory address: 375B0220 in hex is same as 928711200 in bytes decimal...
this would be a memory code, as it exceeds the actual eboot size, so it will not work as eboot hack.
eboots are only between 10 and 40mb, so you can see at first sight, this is far over the limit

edit
though, it is possible to make eboot pad hacks, as long as you know the addresses and values for it. i was told some (easy) method to find these, is on dex and make memdump comparison with a normal dump, and then a dump where you have pressed specific pad buttons.
but then you have to write yourself a subroutine and find an empty space in eboot, where you can place your selfmade subroutine. you can take a look at vosman's trainer for dead nation for example. it uses a pad hack and a subroutine

Last edited by haxxxen; 02-09-2013 at 02:50 AM.
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Old 02-09-2013   #1035
jgduff
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To gingerbread :

Thank for your rapid answer, it's appreciated but the codes not work. You have suggestions?
By the way, now, in 2013, PS3UserCheat work on cfw4.30 ?

Not work = (How?)
Work = (Where is the link)

Thank again!

Last edited by jgduff; 02-09-2013 at 10:38 AM.
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Old 02-09-2013   #1036
igorSPQR
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-delete------

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Old 02-09-2013   #1037
jgduff
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Hello, it's me again! I have more request or suggestion for the long codes list.

Doom BFG
Doom Classic Complete (PSN)

(How play with codes on Externe or Interne PSN game)
(and how to play Metal Gear Solid 4 with code in Interne)
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Old 02-09-2013   #1038
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@gingerbread

I've had in mind to do that, but one thing has easily put me to a halt. Medo told me that I can write to memory addresses with ASM code. I know how to do that easily, the only problem is that the few times I've tested that, either I have the 1 in a million game and code that just happens to freeze when I do, or it doesn't actually work for some unknown reason. If I could personally verify it myself, I could add any CodeUnique code to the list that doesn't start with 0000C???.

If I could escape from my job for a while I could actually test things more because that would open up nearly every code if it can be done. Godforsaken kleptos and surveillance.

Last edited by bungholio; 02-09-2013 at 01:57 PM.
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Old 02-09-2013   #1039
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@jgduff CU will not work on 4.21+ It is because it is not updated yet and the person who hacked it, is not keen to update it to 4.21+. Only time can tell. The alternative is by patching the eboot.

Now for cheats for Doom BFG. There is already cheats enabled (Built-in) in the game. So you don't need CU. Here is how.

Edit "joy_ps3_3.cfg" (Make sure that you make a backup.)

Code:
bind "JOY_DPAD_RIGHT" "god"
bind "JOY_DPAD_LEFT" "give all"
bind "JOY_DPAD_UP" "give ammo"
bind "JOY_DPAD_DOWN" "give keys"

bind "JOY_TRIGGER1" "_impulse16"
bind "JOY_TRIGGER2" "_attack"

bind "JOY1" "_use" // use (A/X button)
bind "JOY2" "" // (B/Circle button)
bind "JOY3" "_impulse13" // reload	(X/Square button)
bind "JOY4" "_moveup" // jump (Y/Triangle button)
bind "JOY5" "_impulse15" // weapPrev (L Shoulder)
bind "JOY6" "_impulse14" // weapNext (R Shoulder)

bind "JOY9" "" // Menu (Start button)
bind "JOY10" "_impulse19" // PDA (Back/Select button)
Edit "default.cfg" and change "set com_productionmode" value to 1 or 2.

So to enable the cheats, set your controller profile to alternate 3 in the game and press the D-pad to enable the desired cheats.

@bungholio @haxxxen Thanks for your information. I requested @aldostools to implement ASM tagging because bungholio mention sometime back (If i remember correctly. ) that some codes where ASM and only ASM codes can be use to patch eboot. Since Aldo, has implemented eboot patching, I believe tagging games would be the next step as users will know which codes can be patch to eboot. And that tag feature is not being used yet. haxxxen, almost every game in the database has codes start with "00002000". And tagging every title is not a efficient way. Why not do it this way?

There are also "00001000", "00004XXX" . Are they pointer or memory?

@aldostools Why not remove the ASM tag feature. No tagging is needed. We can do it automatically. You have implemented tool tip for the codes. When user mouse over the codes, a tool tip appears. Which is cool! Will it be possible to add a text in the Tool Tip box in the bottom.

If the code contains :

0000C00X -> Joker Commands (Works only with CU)
00003000 -> Pointer Code (Works only with CU)
00002000 Only -> Memory Code (Works either as EBOOT hack or with CU)

Last edited by gingerbread; 02-09-2013 at 08:39 PM.
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Old 02-10-2013   #1040
haxxxen
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@gingerbread

00001000 is 8bit writing to address i think, so it would look like this:

00001000 XXXXXXXX 0000YYYY

as you can see, the last row has four 0s and then followed with a value but only upto FFFF as a max value

so on the other hand:

00002000 XXXXXXXX YYYYZZZZ

is 16bit writing, as you can see it exceeds FFFF value and can write higher/different values on address
it can be either a memory code or a common code, as it depends on 2nd row the executable's address

Last edited by haxxxen; 02-10-2013 at 12:48 AM.
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