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#1041 | |
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Homebrew Developer
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Check the version 2.5.0... it has implemented the visual tagging ![]() red icon -> CU only blue icon -> either EBOOT hack/CU the tool tip shows the labels: Joker Command/Pointer Code as comments As "Memory Code" is the default, I didn't add it as comment to keep the tool tip as clean as possible. A red title is used on the tool tip for CU only codes. A pale yellow title is used for the normal EBOOT hack/CU codes.
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 02-10-2013 at 01:32 AM. |
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#1042 |
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Member
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now this is godspeed
![]() thanks aldostools for your new additions. this app has evolved to a very advanced level i think, when i look on the very first release, where it has messed up things. now someone make 4.x version codeunique open source please ![]() these fokkers could have made their first dongle compatible, as i own it, but no, they are greedy once again Last edited by haxxxen; 02-10-2013 at 01:36 AM. |
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#1043 |
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Senior Member
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@aldostools
Thanks for the cool update!! So you have removed the ASM tag feature?
I notice some bugs. 1. In the Tool Tip, the red header text is cut off at the second line. 2. The red tool tip is shown even on blue icons. 3. When the code is large, the tool tip is cut off at the 7th or 8th line. 4. For "00000000 00000000 00000000" will it be possible to use black icon like the text and use black header in the tool tip. For the name, instead of "Other Code", "Dummy Code" seems more appropriate. Thanks Aldo! |
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#1044 | |
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Homebrew Developer
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2. Yes, it was a bug... I already fixed it (I think so)... please, download it again and report any additional bug. 3. The tool tip is not intended to show the full code... double click on the cheat or press enter to read the full code. 4. It shows a red icon, because it is CU Only. Well it's "Other Code" too :P I will change it for a proper label when you find also what are the meaning of the codes "00001000" and "00004XXX"
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#1045 |
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Member
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i have already posted it, but i can say it once again. maybe they do not believe in me or just ignoring?
anyways, 00001000 is a 8bit write code and 0000400X is a condensed codetype, which has several lines of code summarized to one line. for example if you have several characters in a beatem up and their codes do lie next to each other in address, you can make it condensed to only have one line of code for this 8bit writing will be used on small values that only go upto 65536 max Last edited by haxxxen; 02-10-2013 at 02:06 AM. |
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#1046 | |
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Senior Member
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Here is the screen shot of the tool tip line error. ![]() Thanks for the fix! @haxxxen Maybe Aldo have overlooked your post. He needs some sleep.
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#1047 |
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Member
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ah, no problem. i am used to it that people overlook me...and btw, i also had not much sleep, as i have bricked my (last) ps3 with some stupid mfw task, but now recovered again. it was only some softbrick luckily
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#1048 |
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Member
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Guys where exactly in the MCodes do I insert the pattern that I want cause in the screenshot I saw there were 2 lines of codes and how do I convert CU codes into the original?
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#1049 |
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Apprentice
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Resident Evil The Darkside Chronicles HD usa
hacked by XTATU Usercheats/Codefreak Format Code: NPUB30648 zombi freezer mode L3 on R3 off C001 00000000 00020000 2000 0002F604 4082FF4C C001 00000000 00040000 2000 0002F604 4182FF4C can place some of the problem zombi speed mod 00002000 0002F730 3C80XXXX 3F80=normal 4000=2x 3f00=-1.5 slow |
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#1050 | |
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Homebrew Developer
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@gingerbread @haxxxen Thanks for the meaning for the codes 00001000 and 0000400X. However, I still need the meaning for others codes that I found: 00010000, 00005XXX, 00000XXX Examples: BLUS30790 <Dead Island US> 01.04 <001> Master Code 00000104 424C5553 30790018 BLJM60009 <Bladestorm The Hundred Years' War JP> 01.00 <008> Unit 1 00000000 1A34F8B2 0000001E <-- Apparently code 00000000 does not mean "Dummy" 00000000 1A34F8B3 00000009 BLUS30493 <Aliens vs. Predator US> 01.00 <001> Checkpoints Are Made Nonstop 00010000 0034561C 2F800000 BLES00072 <Ninja Gaiden Sigma EU> 01.00 <004> MP Max 00005100 1028C7EC 1028C7EE 00005000 00000001 00000000 I also have a theory: As the 00001000 are for 16bit codes (0-65535) (8bit would allow only 256) and 00002000 are for 32bit codes (0 - FFFFFFFF), then probably the 00001000 codes could work too on EBOOT patches. The 00002000 code writes 4 bytes, and the 00001000 code probably write only 2 bytes starting at the offset. I would appreciate if someone could confirm this theory... then I would allow the codes 00002000 and 00001000 when I apply the codes that patch the EBOOT.ELF. @gingerbread I didn't remove the ASM feature... maybe the feature could be used later... anyway it is more difficult to remove it, than leave it as is ![]() UPDATE: I have uploaded a WIP (work in progress) version 2.5.1... on the [Patch ELF] button (at the botton right corner) there is a new option: Advance Settings where you can enable the patches for codes 00001000 and 00010000 (they are disabled by default). It should help to make your tests easier ![]() http://ps3tools.aldostools.org/PS3_C..._installer.rar Please, report any bug that you find
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 02-10-2013 at 09:04 AM. |
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