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Old 02-10-2013   #1051
gingerbread
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@aldostools Thanks for the update! Thanks for fixing the tool tip line error! I also notice that the tool tip is displayed with the frame of the application. If the user moves the mouse towards the last words of the text, the tool tip is cut off. Will it be possible for the tool tip appears on top of the application? Thank you!

In you next updated will it be possible to also allow the resizing of the vertical center frame. Some cheat titles/info are kinda long and there are cut off.

No problem. I understand. Removing a feature may mess up the code. We can ignore it for now.

To provide explanation of code. I believe @SkillerCMP could enlighten us.

@SkillerCMP Could you share some knowledge on the meaning of the codes Aldo has pointed out.

The conversation on this topic starts from page 104.

Code:
http://www.ps3hax.net/showthread.php?t=42249&page=104
Thank you.

Last edited by gingerbread; 02-10-2013 at 09:25 AM.
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Old 02-10-2013   #1052
jgduff
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Big thank to aldo for the new method : Red, Blue....! It's very appreciated and useful. Thank again!
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Old 02-10-2013   #1053
aldostools
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Originally Posted by jgduff View Post
Big thank to aldo for the new method : Red, Blue....! It's very appreciated and useful. Thank again!
Red, Blue... makes me remember The Matrix

Originally Posted by gingerbread View Post
@aldostools Thanks for the update! Thanks for fixing the tool tip line error! I also notice that the tool tip is displayed with the frame of the application. If the user moves the mouse towards the last words of the text, the tool tip is cut off. Will it be possible for the tool tip appears on top of the application? Thank you!

it's easy to fix: move the mouse to a point where all the text can be read

Currently the tooltip is implemented as a frame of the window. To make it appear "on top of the application" would require to move it to a new window, which means a totally different management of events and rewrite that code.


Originally Posted by gingerbread View Post
In you next updated will it be possible to also allow the resizing of the vertical center frame. Some cheat titles/info are kinda long and there are cut off.

The narrow width of the cheats is intentional, to force the titles/info fit the 64 characters limit. Please show me an example where the title/info is 64 characters or less, and I will adjust the width.
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Old 02-10-2013   #1054
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@aldostools
sorry, to maybe confusing things about bits and bytes, but i know for sure those 00001000 do only write a value of 0000XXXX. these 00002000 do write values of XXXXYYYY. as for eboot hacks, 1000 codes can also be used that for, but it could also be a memory code in the end, if the address is over the size limit.

you have to look on 2nd row if lies within size. i would say everything whats over 02500000 will be memory code and within this range it can be used for eboot cheats

and just my two cents, but the avp code is a typo i think, but i haven't tried them so far, and master codes were only used for codefreak (3.41 dongle)

i am not any code expert, and i am using only these action replay codes for years now. maybe skiller should answer about these things, as he is the real codemaster. also he has done the codefreak codetype wip on cmp, as he has friends with codefreak devs.
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Old 02-10-2013   #1055
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@aldostools @gingerbread

How would I got about decrypting a psn eboot. When it comes to disc based, I have no problems decrypting with scetool and in some capacity, ps3 cheat editor.

With the psn eboots, It tells me it can't decrypt header. Is there a different procedure into getting them decrypted?
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Old 02-10-2013   #1056
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@haxxxen
thanks for your reply. If I get a confirmation about the 00001000 codes working as they are currently implemented, I'll enable them permanently in the next update.

Currently it needs to be enabled manually through Advanced Settings, it is implemented this way:
00001000 XXXXXXXX YYYYZZZZ -> writes ZZZZ at address XXXXXXXX - 0x10000
00002000 XXXXXXXX YYYYZZZZ -> writes YYYYZZZZ at address XXXXXXXX - 0x10000
00010000 XXXXXXXX YYYYZZZZ -> writes YYYYZZZZ at address XXXXXXXX - 0x10000
(XXXXXXXX - 0x10000 must be greater than 0)

IMO the 00010000 codes are not a typo... there are many of them in gingerbread's ps3cheat database and many of them have values > 0000FFFF.

I'm not any code expert either... so I'm making the application based on specifications from experts

I couldn't follow your comment about "it could also be a memory code in the end". All the 00001000 codes that I found in gingerbread's ps3cheat database are:
00001000 XXXXXXXX 0000ZZZZ

Also I didn't understand the specification about look the address above 02500000 on the 2nd row I couldn't find any 00001000 code with address 02xxxxxx or higher.
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Old 02-10-2013   #1057
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@Theeze
you need idps along with act dat on scetool and your fine

@aldostools
ah, i see. thanks.
as i am using my personal database, i have not came across such 00010000 codes. maybe i have not really looked exactly on all codes i am using.

with the specification i mean this for example

00002000 02500000 XXXXYYYY

00002000 = codetype definition
02500000 = address point to use codes in eboot
XXXXYYYY = new value to write at position 02500000

02500000 is hex and in decimal it would 38797312 bytes, so it means about 38mb. i know i am not this exact on bytes value, as it only should show what i am saying. the biggest eboot.elf i came across till now is about 32,6mb regarding eboot sizes.

Last edited by haxxxen; 02-10-2013 at 12:26 PM.
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Old 02-10-2013   #1058
aldostools
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Originally Posted by Theeze View Post
How would I got about decrypting a psn eboot. When it comes to disc based, I have no problems decrypting with scetool and in some capacity, ps3 cheat editor.

With the psn eboots, It tells me it can't decrypt header. Is there a different procedure into getting them decrypted?
For PSN games you need to put your RAP files in the "raps" folder of scetool (or the rif files in the "rifs" folder + your idps and act.dat in the data folder)

Or decrypt an EBOOT.BIN already fixed (eg. propJOE)

@haxxxen
Ah... ok. You were talking about 00002000 codes I thought you were still talking about 00001000 codes


EDIT:
If I understand you right, then I guess I should mark as RED these codes too: 00002000 00xxxxxx yyyyzzzz

Example:
<001> Infinite HP
00002000 00010000 81DE0618
00002000 00010004 2C0E0000
00002000 00010008 4182000C
00002000 0001000C 38A00050
00002000 00010010 90AE0354
00002000 00010014 93BE06F8
00002000 00010018 48911884
00002000 00921898 4B6EE768
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Last edited by aldostools; 02-10-2013 at 12:36 PM.
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Old 02-10-2013   #1059
haxxxen
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ah, the raps i have forgot, as i am only decrypting free license npdrm eboots...

don't forget, these 00001000 codetypes could also be memorycodes, if they are placed on higher addresses

00001000 12500000 0000XXXX would be a memory code only and not working for eboot hack.

sorry that i cannot explain it as an expert, as i am also a noob about this stuff (at least i have some background knowledge)
i hope some real hackers jump in and can explain it with layman terms

Last edited by haxxxen; 02-10-2013 at 12:41 PM.
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Old 02-10-2013   #1060
kik4444
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Guys, whenever I try to put cheats into an eboot it says that it failed to write the .elf so how do I convert the eboot.bin into an eboot.elf because decrypting the eboot.bin is literally THE ONLY thing keeping me from putting in the cheats and I tried renaming it but it but then it still didn't work

Last edited by kik4444; 02-10-2013 at 01:24 PM.
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