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#281 |
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Senior Member
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@manager00104
.ps3cheat is just a intermediate format to make viewing/editing/learning easy. CU only reads "st.dat". You can transfer the file manually via FTP/MM or you can save as .PKG format and install it via XMB. I recommend using .PKG format. It is simple and fast. Take your time to read the readme file and go through the thread (First post) in my signature. Thanks. |
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#282 | |
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Member
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Can someone help me find these joker command codes in Hex editor. I tried to subtract 10000 and it didn't work
BLES01236 Sonic Generations (Press []) to Boost Max 0000C002 00000000 00000080 00003000 036659F8 000005AC 00002000 00000000 42C80000
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#283 |
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Senior Member
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@aldostools
I have discovered a easier way to implement my repo to your app.
![]() Code:
https://github.com/gingerbread-ps3hax/CheatsDB-For-PS3-Cheats-Editor/archive/master.zip When users click the link "Download CheatsDB from gingerbread's repo", your app, extracts its contents in background to "C:\Program Files\PS3 Cheats Editor\". Last edited by gingerbread; 02-07-2013 at 07:44 PM. |
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#284 |
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Senior Member
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@aldostools
Thanks for the 2.5.2 update.
I notice some bugs and bugs related to UI. 1. The "Patch ELF" Button's menu is being displayed even without pressing. 2. The add new game "+" button is not the same size with the "-" button. 3. The "Patch ELF" name is kinda cut off in the button. 4. There is strange thin black line at the bottom frame. ![]() 5. When adding cheats codes, now there is grey area on the right side. ![]() Thank Aldo! |
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Likes: (1) |
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#285 | |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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Moreover, I have fixed an important bug in the module that patches the ELF files... please test the BIN hacks and report back. While I was in the module, I added support for patching ELF with the following codes types, based on the awesome technical details posted by @SkillerCMP here and here: 0000-0300 (8bit write copy/or/and/xor) 1000-1300 (16bit write copy/or/and/xor) 2000-2300 (32bit write copy/or/and/xor) 4000-4200 (serial/multiwrite codes) 5000-5200 (copy codes) For all these code types, the program assumes that addresses equal or higher than 0x02600000 are memory codes. Also validate checks that the resulting offset (address - 0x10000) is between 0x1000 and (file size). The program also identifies the Master Codes and show the TITLEID in the code. Code types currently unsupported for EBOOT patching are: 0000 <- master code type 3X00 (pointer codes) C0nn (conditional/joker codes) 10000 (are currently supported as 2000 but disabled by default) <- I still wonder what are these code types (????)
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 02-11-2013 at 09:06 AM. |
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Likes: (1) |
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#286 |
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Member
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@aldostools
gingerbread has made a typo on this one. i am 1000% sure. the code from his database ---------------------------------------- BLUS30493 <Aliens vs. Predator US> 01.00 ---------------------------------------- <001> Checkpoints Are Made Nonstop 00010000 0034561C 2F800000 the real code from bungholio --------------------------------------- BLES00585 <Aliens VS Predator EU> 01.00 --------------------------------------- <001> Checkpoints Selfmade (Hold Select + Start to Activate) 00002000 0034561C 2F8003E7 0000C001 00000000 00090000 00002000 0034561C 2F800000 i am a member on this forum (for a very long time now) and i know what i am speaking of he only has added some info about the eboot address, to add 10000 in hexeditor to get usercheat address Last edited by haxxxen; 02-11-2013 at 09:03 AM. |
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#287 | |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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![]() It seems that @gingerbread has a lot of work to do... there are a lot of 00010000 code types in his database.
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#288 |
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Member
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oh noes.
yes, i see right now as i am looking on the database. should have took a look before on it |
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#289 |
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Senior Member
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@aldostools
Insane update and fix!
1. When you press F1 for info, the info viewer is messed up. 2. For Tool Tip, there is a line error when the code type is joker. "(CU)" Appears in the second line. @haxxxen Thanks for pointing out the error. I have corrected the the codes for AVP. Please point other errors. I will correct them soon.
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#290 | |
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Homebrew Developer
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Location: dev_hdd0/game/BLES80608
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that was in build 2.6.0 ... not in build 2.6.1
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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