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#1081 |
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@gingerbread
you might want to remove Heavenly Sword BCAS20016 usercheat original codes, as they do not work at all. neither asian nor eu version and The Darkness 2 eu BLES01388, xtatu's invincible code does also not work. medo's code works fine though. dunno about us BLUS30743 game as i do not have it. edit silent hill downpour us the speed code only works as eboot hack, not for usercheat. weird it is...thanks kik4444 for reminding me Last edited by haxxxen; 02-11-2013 at 11:49 AM. |
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#1082 | |
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#1083 |
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sorry, but i am interpreting much stuff from posts...
tell me the game you are trying to search ogp for. maybe i can help you this way. if you are porting from one region to another, sometimes you have to search for only the replacing hexstring, as the guys on cmp only use these long search patterns, to avoid any confusion with similar strings. |
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#1084 |
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I'm using Silent Hill Downpour v1.00 US version as a test to see if eboot hacking is gonna work for me. I'm trying to find the invincibility and inf ammo OGP. If you want, I could send you my eboot - http://www.mediafire.com/?9lq17p0wwl4rhxb
Last edited by kik4444; 02-11-2013 at 11:52 AM. |
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#1085 |
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hm, these codes work for sure, as i am using these myself and have tested these. for example the speed code only works for eboot hack and somehow not with usercheat
i will take a look into eboot and give you the correct search strings you have to search. @kik4444 which codes do you want to patch in? Last edited by haxxxen; 02-11-2013 at 11:52 AM. |
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#1086 |
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The v1.00 invincibility and inf ammo and can you also tell me how you're patching them in cause I didn't find anything on the eboot.elf with hex value search or text-string search
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#1087 |
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ok, to find the codes just search:
Code:
no hit by xtatu ogp=4182001C81080040 cop=4082001C81080040 infinite ammo by vosman ogp=807B006C3343FFFF cop=807B006C33430000 Last edited by haxxxen; 02-11-2013 at 12:07 PM. |
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#1088 |
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THX. Aparently if these are the real OGP and COP codes, then I really don't know how to convert them. I thought that it had to be done by removing 00002000 and then subtracting 00010000, but if I do it this way, the codes look nothing like the ones you showed on the upper comment. BTW do I search for these in the eboot.elf and do I put the search type as hex values?
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#1089 |
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these are 2 different things you are mixxing.
if you want to patch an eboot.elf, you have to open it in hexeditor and simply do a hex search and replace where you search for ogp value and replace the cop value if you want to make an usercheat code from these ogps and cops you have to open the eboot.elf in hexeditor, only do a search for the ogp. if you have found the place where it is in eboot, you HAVE to add +10000 to the hex address where the changing value is. note that you have to use only the changing address. you must compare ogp and cop and look where the changing takes place. then go to the point in hexeditor and add exactly +10000 to the address, and voila you have the usercheat hex address |
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#1090 | ||||
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That's what a code pattern is. It's just a sequence of numbers in a specific order that lead to only 1 place in the eboot. That's why some code patterns can be very long, and you'll rarely ever see a pattern that is only 8 digits. You'll never see a pattern that is just "60000000" because there's a million of those throughout any game eboot. You'd keep adding more to it until your search leads to only 1 result. You'd have whatever, like "60000000D01F0004" and search. You'd have less results, but more than 1. You'd add more to the sequence. "60000000D01F0004FC01F800". You might end up with a few results. You keep adding more to the sequence until you find only 1 result in the eboot. "60000000D01F0004FC01F8004085009C" and you keep going until you have made a long enough sequence that there is only 1 of throughout the entire eboot. That's a pattern. So if you were looking for this: 0086C640 33420000 You'd go into the eboot and go to address 0085C640 and see what the value is and make a pattern. You might end up with "60000000D01F0004FC01F8004085009C". That would be your OGP in the MCodes.txt file. You would copy that and change the line that is the code, so you might end up with "33420000D01F0004FC01F8004085009C". You would put that as the CGP. Then you would just copy the line ""%HOME%\binrep.exe" "%HOME%\GameTMP\%SFOTITLE_ID%\USRDIR\EBOOT.ELF" "%HOME%\GameTMP\%SFOTITLE_ID%\USRDIR\EBOOT.ELF" %OGP% %COP%" after it. You would end up with: SET OGP=60000000D01F0004FC01F8004085009C SET CGP=33420000D01F0004FC01F8004085009C "%HOME%\binrep.exe" "%HOME%\GameTMP\%SFOTITLE_ID%\USRDIR\EBOOT.ELF" "%HOME%\GameTMP\%SFOTITLE_ID%\USRDIR\EBOOT.ELF" %OGP% %COP% That would be your code that you put in the MCodes.txt file. You'd have this:
Don't forget to modify the game's PARAM.SFO with a higher game version number and set it to do whatever you need, like changing it from DiskGame "DG" to GameData "GD" or whatever you need. GD makes a package. There are rare games that don't accept game data being modified, so you'd need to make a backup on your PS3 and put the created EBOOT.BIN file in the backed up game's /USRDIR/ folder replacing the old unmodified EBOOT.BIN. I know Resistance 1 & 2 need things to be done that way (they also use "game.self" instead of the actual EBOOT.BIN for codes). F.E.A.R 2 requires you to make an uncompressed EBOOT.BIN file to work. Sometimes you can just install a game's normal update package and modify the EBOOT.BIN contained in that and make a package out of it and it will work, I know it worked for Resistance 2. If you don't know where to get the modified EBOOT.BIN, just use /CMPAUTOTOOLS6.3/PkgView.exe to extract it from the created package. |
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