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#291 |
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Member
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wuzzaa. thanks for mentioning on your page. though hexxxen i wanted to choose first on here as username, as i love playing with hexeditors, but haxxxen was chosen because of this site
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#292 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#293 |
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Member
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ok, thanks. but it would have been no problem to me the other way
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#294 | |
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Member
![]() Join Date: Dec 2011
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can u show me some 10000 codes I think this is a typo .. EDIT <--- should have kept reading :P I see u noticed its a typo :P also Aldo are u using SCEtools to decrypt/Encrypt the eboot .. u could set that to return back the data area .. or u can use offset 0x1C (EBOOT.BIN) that tells u the Decrypted size of the elf |
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#295 | |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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Yes I could do it or read the offset at 0x1C... the real problem is that the editor loads the list of games on startup and the eboot (bin or elf) is not necessarily available when a game is selected, so it is not always possible to calculate the elf size to display a proper red/blue icon. So I assume that any address (after substract 0x100000) if it's larger than 0x260000 (38 MB), it is a memory address and show the red icon. However, the routine that patches the ELF validates the offsets based on the real size of the ELF file. So I don't need to check the EBOOT.BIN headers or use scetool to the ELF size, because the ELF is required and it's easy to get the size from the file.
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#296 | |
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Member
![]() Join Date: Dec 2011
Posts: 90
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:P just good to see this is still moving forword
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#297 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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It is important to receive feedback about bugs from the users. I cannot test all the features on each revision, and sometimes things get broken when new features are implemented.
@butnut has pointed me another important bug in the patch ELF module, that didn't decrypt the EBOOT.BIN and about ELFs were not getting the patches applied. Here is the fixed build 2.6.2. Pleeeeeese, test and report back the issues. http://ps3tools.aldostools.org/PS3_C..._installer.rar FYI @gingerbread
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#298 |
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Senior Member
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@aldostools
Thanks for the update.
Will it be possible to add a tick mark left side of the "Set Game Status" and "Set Cheat Status" menu. Users will know what status that they are in. Thanks!
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#299 | |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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It also includes the database version 0.96 (Feb 13, 2013).
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 02-12-2013 at 12:58 PM. |
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#300 | |
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Member
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2.6.2 eboot patching is working great! One thing I noticed is pressing ctrl+E then selecting an eboot/elf and after selecting cheats then pressing ctrl+p, well that part works but when I press ctrl+J nothing happens. So I click on patch elf then make self and it creates the patched eboot. If I then restart the program and this time go straight to the patch elf button and select open elf then apply patch to elf, well at this point if I press ctrl+J then the new window pops up. It's not really a big deal and other than that the program is working 100%.
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I want to be banned from the internet!
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