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Old 02-19-2013   #151
nintend0
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Crash Time 5 -----> 72AC041385CD2EF7EE4310ADC733EB67
Crash Time 4 -----> 813372A79A29E245C8D36CFBB91F3004

More coming tomorrow but can this contribution option be made automatized and included in-app
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Old 02-19-2013   #152
gingerbread
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Originally Posted by nintend0 View Post
Crash Time 5 -----> 72AC041385CD2EF7EE4310ADC733EB67
Crash Time 4 -----> 813372A79A29E245C8D36CFBB91F3004

More coming tomorrow but can this contribution option be made automatized and included in-app
Please present them in this format. It will be easy for Aldo to add them.

Example:
Code:
; "God of War III"
[BCES00510]
;disc_hash_key=
secure_file_id:*=D6485E21CFB9078544FB0183E823923E

; "God of War Collection HD"
[BCUS98229]
;disc_hash_key=
secure_file_id:*=822142D227749706622546E6E7200627
Thanks.
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Old 02-19-2013   #153
asper
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; "LOST PLANET: Extreme Condition"
[BLES00198]
;disc_hash_key=
secure_file_id:*=AA6CD545A9123CF0BEC7ACEBC811CA76


; "Scene It?® Ciak! Si gira!"
[BLES00782]
;disc_hash_key=
secure_file_id:*=01010101010101010101010101010101


; "GHOSTBUSTERS: Sanctum of Slime"
[NPEB00384]
;disc_hash_key=
secure_file_id:*=01010101010101010101010101010101


; "Mushroom Wars"
[NPEB00120]
;disc_hash_key=
secure_file_id:*=CFCFCFCFCFCFCFCFCFCFCFCFCFCFCFCF


; "Kick Ass The Game"
[NPUB30231]
;disc_hash_key=
secure_file_id:*=0102030405060708090A0B0C0D0E0F00

Last edited by asper; 02-19-2013 at 12:35 PM.
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Old 02-19-2013   #154
gingerbread
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Originally Posted by Sidn22ey View Post
I don't like they don't allow us to add any game we want and don't allow us to use advance mode on any save we want.
There is a reason for that and if you did more research and If you read this entire thread you would know the answer.
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Old 02-20-2013   #155
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@aldostools

Thanks for the latest version!! Awesome work!!

I notice you can only down the cheat individually per game? Is that correct? Will it be possible for the users to download the entire DB to "cheats" folder? This will very important as user want to have the entire DB. It will be also important for mass editing. You could add the download link in the PS3 logo menu.

It is very important that user created cheats are not stored in cheats folder. It has to be stored in "Cheats_User". So that there are no overwrites and conflits. Will it be possible to implement this?

There are some minor UI issus. The cheat dialog box's for buttons are not in the same size.

Thanks Aldo!! Really love how this application is shaping!! Even better than PS4 news!
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Old 02-20-2013   #156
aldostools
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Originally Posted by gingerbread View Post
@aldostools

Thanks for the latest version!! Awesome work!!

I notice you can only down the cheat individually per game? Is that correct? Will it be possible for the users to download the entire DB to "cheats" folder? This will very important as user want to have the entire DB. It will be also important for mass editing. You could add the download link in the PS3 logo menu.

It is very important that user created cheats are not stored in cheats folder. It has to be stored in "Cheats_User". So that there are no overwrites and conflits. Will it be possible to implement this?

There are some minor UI issus. The cheat dialog box's for buttons are not in the same size.

Thanks Aldo!! Really love how this application is shaping!! Even better than PS4 news!
PS4 conference was very dissapointing IMO...

Yes, the cheats can be downloaded only for each individual game... when the savedata is decrypted. You don't play +170 games at a time

Sure the users can download the entire DB and extract the "Cheats" folder from here:
https://github.com/gingerbread-ps3ha...ive/master.zip
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Last edited by aldostools; 02-20-2013 at 08:05 PM.
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Old 02-20-2013   #157
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Originally Posted by aldostools View Post
PS4 conference was very dissapointing IMO...

Yes, the cheats can be downloaded only for each individual game... when the savedata is decrypted. You don't play +170 games at a time

Sure the users can download the entire DB and extract the "Cheats" folder from here:
https://github.com/gingerbread-ps3ha...ive/master.zip
I understand that users don't play 170 titles at once.

But I strongly believe it is important that each user can download the entire DB to the cheats folder. Just like "Day 1" cheats back in the day. The very essence of off-line database. Users could just download once (Single Click with Progress Bar) and not be on-line. You could say, yeap user can just DL the master link and place it in the "cheats" folder. It is counter-productive. But looking at what BSD can do so far it is really amazing! I believe you can do it!

I hope you will also implement the second "Cheats_User" folder.

Thanks Aldo!!!
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Old 02-20-2013   #158
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Originally Posted by gingerbread View Post
I understand that users don't play 170 titles at once.

But I strongly believe it is important that each user can download the entire DB to the cheats folder. Just like "Day 1" cheats back in the day. The very essence of off-line database. Users could just download once (Single Click with Progress Bar) and not be on-line. You could say, yeap user can just DL the master link and place it in the "cheats" folder. It is counter-productive. But looking at what BSD can do so far it is really amazing! I believe you can do it!

I hope you will also implement the second "Cheats_User" folder.

Thanks Aldo!!!
Yes, I could include the 170+ codes in the installer... or I could include a dll to download the zip file and extract it... but that is too much work when you already can get the cheat that you need with a simple click.

I don't see "Cheats_User" folder necessary either... 99.9999% of the users just want to download the codes. The rest can copy the current cheats to the clipboard, download the updated cheats and paste back their modified cheats.

Btw the build 3.1.1. has now the buttons of the same size on the cheat dialog.
Now the Rebuild button is not available when the files are decrypted, to prevent user's errors.
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Old 02-20-2013   #159
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Originally Posted by aldostools View Post
Yes, I could include the 170+ codes in the installer... or I could include a dll to download the zip file and extract it... but that is too much work when you already can get the cheat that you need with a simple click.

I don't see "Cheats_User" folder necessary either... 99.9999% of the users just want to download the codes. The rest can copy the current cheats to the clipboard, download the updated cheats and paste back their modified cheats.

Btw the build 3.1.1. has now the buttons of the same size on the cheat dialog.
Now the Rebuild button is not available when the files are decrypted, to prevent user's errors.
1. I will think of a way. Maybe an exe installer. Single Click.

2. No Problem! If That is the case, when users click save, a dialog box will appear if they want to overwrite. If not, they can save elsewhere. Will this be possible?

3. I think the buttons should be slight smaller. The Apply & close should till the edge of the box. Hehe.



4. Since you have decided not to DL the entire DB, I think it is important to show a way for version history's feed. When users click the PS3 Logo Menu, "Show Cheat DB Version". A Scrollable-Window will appear to live pull from

Code:
https://github.com/gingerbread-ps3hax/CheatsDB-For-Bruteforce-Save-Data/blob/master/CheatsDB_BSD_Version.txt
At least Users will know what is the latest version and what as changed.

5. Will it be possible to include "_EXAMPLE.ps3savepatch" in the cheats folder with your installer. Also will it be possible to create a "Sample button" beside the edit button. When users click the sample button, it actually show "_EXAMPLE.ps3savepatch". There will be "back button" instead of save when they click "Sample button". So users could understand/copy easily.

Thanks Aldo!!
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Old 02-21-2013   #160
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@aldostools
i have noticed some minor bug. if you select decrypt pfd->selected file on a single file, you are not able to decrypt any other files if there are more. can you change this by any chance?

Last edited by haxxxen; 02-21-2013 at 07:48 AM.
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