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#211 | |
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Senior Member
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I wonder will it be possible not to overwrite. Also Love the move-over!! Coo! ![]() I also notice that PS3 logo has a low image quality look. Maybe you could replace it with HQ Code:
http://1.bp.blogspot.com/_UZImdYAiry8/S6HaRGo9eNI/AAAAAAAAUZQ/rNirgEb3Ivw/s1600-h/PS3_Slim.jpg http://fanboydestroy.files.wordpress.com/2009/08/ps3logobig1.jpg Last edited by gingerbread; 02-24-2013 at 05:58 PM. |
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#212 | |
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Homebrew Developer
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If you prefer, I could set the property to not resize the logo as in earlier versions. I changed it to resize the image, because the logo was not placed properly when I changed the font size to 125%. At 100% it looks fine.
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#213 | |
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Senior Member
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![]() I have some ideas for version 3.5 or for your next build. 1. A new column called "Cheats" If the matching Game ID is present in the Cheats folder, it will say Yes. If not No. 2. A new column call "Cheats Status" The status will read only "=" in the patch file. And it will display the text from it. Code:
= ;Uncharted: Drake's Fortune ;BCES00064 ;GameGenie EU Codes Code:
=Not Working Code:
=Working Code:
=Partial Working Code:
=Any Text Code:
= Thanks Aldo!!
Last edited by gingerbread; 02-25-2013 at 01:19 AM. |
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Likes: (2) |
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#214 |
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Homebrew Developer
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PoC: Here are some examples of the human readable script implemented in 3.4.3. Game Genie commands are still supported and can be mixed with these commands.
:GAMEDATA [TEST1] search "difficulty" write next 0: "Difficulty" [TEST2] ; (67) = 0x43 write at (67): 446966666963756C7479 [TEST3] search 646966666963756C7479:1 write next 0: 446966666963756C7479 [TEST4] set pointer: 43 write next 0: 446966666963756C7479 [TEST5] write at 43: "Difficulty" [TEST6] write at 0x43: 446966666963756C7479
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... multiMAN is a perfect demonstration. |
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#215 |
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Senior Member
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@aldostools
:GAMEDATA [TEST1] search "difficulty" <- So it will searches for the word "difficulty" as text-string? write next 0: "Difficulty" <- What is "write next 0". It means simply overwrite? [TEST2] ; (67) = 0x43 <- So in Decimal 43 is 67. write at (67): 446966666963756C7479 <- So it writes at "0x43"? [TEST3] search 646966666963756C7479:1 <- what does ":1" means? write next 0: 446966666963756C7479 [TEST4] set pointer: 43 <- What does set pointer means? write next 0: 446966666963756C7479 [TEST5] write at 43: "Difficulty" <- So it writes at "0x43"? [TEST6] write at 0x43: 446966666963756C7479 Thanks Aldo!!
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#216 |
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Homebrew Developer
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@gingerbread
Try build 3.4.4 It has implemented: - A new column called "Cheats". It says "YES" if there is a cheats file. Otherwise it is left in blank. - "Cheats Status" is detected in the cheat name. * if the cheat name starts with "INFO: " the text is displayed in bold * if it contains the text "partial working" the text is displayed in orange * if it contains the text "not working" the text is displayed in red * if it contains the text "working" the text is displayed in blue * otherwise the text is displayed in black - if the column says "YES", the Cheats button is always enabled. * if the save is decrypted or is UNPROTECTED, the cheats are listed to apply them * if the save is encrypted and has Cheats, the cheats starts in edit mode * if the Cheats button is pressed holding Ctrl, the cheats starts in edit mode * if the Cheats button is pressed holding Shift, the cheats starts in the default editor - fixed an issue in readable "search" command when the code is not found. Regarding to your questions: 1- Yes it searches for the word "difficulty" as text. write next 0: "Difficulty" -> overwrites with the text at 0 bytes after the found offset in this case "next 0" is at the found offset. "next (10)" or "next A" would write 10 bytes after the found offset. 2- addresses enclosed in parenthesis are treated as decimal. 67 in decimal = 0x43 in hexadecimal The following 3 lines are equivalent: write at (67): 446966666963756C7479 write at 43: "Difficulty" write at 0x43: "Difficulty" 3- :1 means repeat search 1 time (default). ":3" at the end would set the pointer to the 3rd occurrence of the searched text 4- Sets the file pointer to a specific address. Write next 0 -> overwrites 0 bytes after the file pointer address 5- 43 = 0x43 = (67) -> 3 different ways to indicate the same The 6 examples above are equivalent (assuming the text "difficulty" is found at address 0x0043)
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... multiMAN is a perfect demonstration. |
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#217 |
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Senior Member
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@aldostools
Thanks for the detail info!
Code:
[INFO:not working Unlock All Character Bios] 94000000 00000108 4A000000 00000001 402A0004 00000000 Edit: I got it! Amazing!! Last edited by gingerbread; 02-25-2013 at 10:10 AM. |
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#218 |
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Homebrew Developer
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No. Like this:
Code:
[INFO: Patches may not be supported by BSD yet] :PAYLOAD [Unlock All Character Bios (Not Working)] 94000000 00000018 4A000000 00000001 402A0004 00000000
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#219 |
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Apprentice
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Cheat for wkc2 max items part.max items or filler is not working for BCES01085 it says error ocurred when loading same as change avatar look code but others work like madoras.yuile knight etc.My question is why do you add cheats before you test them?
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#220 | |
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Homebrew Developer
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Good question... submit your tested cheats and they will be added to the database, or are you expecting that others test them for you?
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... multiMAN is a perfect demonstration. |
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