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#11 |
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Member
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Location: at my computer
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@FreePlay
uhmmm.......macrovision. hooking one vcr to another to record would bring color fad in and out (contrast/brightness bursting then dwindles) early vcr's did not have this protection.
edit; also any vcr tape could be recorded on. they just need a piece of tape over the lock Last edited by Ubefuct; 02-26-2013 at 08:34 AM. Reason: mention |
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#12 | |
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Senior Member
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You could if you stuck some sellotape over the broken off security tab hole (intact security tab, left hand side in pic) ![]() edit @Ubefuct lol u beat me to it |
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#13 | |
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Member
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Location: Netherlands(Amsterdam red light district).
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I don't no how much LP's u need for Killzone 3 to copy LOL.
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Fat60/GB OFW, Fat60/GB Rogero 4.40, Slim 160GB+500 extern REX 4.30.2, Progskeet 1.21. Magnavox Odyssey, Pong, Atari 5200, Commodore 64, NES, SNES, PS1, Sega Saturn, Nintendo 64, Sega Dreamcast, PS2, XBOX, PS3, Wii, 3DS.
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#14 |
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Interesting theory
![]() I implemented it :LP contains typically 20-22mins audio, if we presume comparable audio quality from vinyl vs MP3 would be 320kbps as I believe vinyl has a warmth that cant be digitized.. but thats another story... (..and CD audio is 160kbps min). There are 60 seconds in a minute, so we multiply by 60 to get X*60 kilobits per minute. There are 1024 kilobits in a megabit, so we divide X*60 by 1024 to get X*60/1024. There are 8 megabits in a megabyte, so we divide X*60/1024 by 8 to get X*60/1024/8. Simplifying, we get X*60/1024/8 = X*60/(1024*8) = X*60/8192 = X*15/2048. So, a file that is X kbps is X*15/2048 megabytes per minute. Using the example of 320kbps, you get 320*15/2048=4800/2048=2.34375 megabytes per minute. For reference, 128kbps would yield 128*15/2048=1920/2048=0.9375 megabytes per minute. So we can think that an avg 20 min LP = 46mb (highest capacity is a few mins more, so lets round up to 50MB avg) Killzone 3 = 25.4GB (2D) 25.4GB = 26010 = 520 pieces of vinyl. or 44GB (3D) 44GB = 45056 MB / 50mb = 902 pieces of vinyl. All figures rounded up... approx.
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#15 | |
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Homebrew Developer
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