|
|
#241 |
|
Senior Member
![]() Join Date: Mar 2012
Posts: 1,400
Likes: 284
Liked 811 Times in 417 Posts
Mentioned: 300 Post(s)
Tagged: 0 Thread(s)
|
@aldostools
I notice that "CheatsDB_BSD_Version.txt" is not in windows format. If you could include this .reg files in your installer will be great. And also create a shortcut in start menu under "Bruteforce Save Data\Restore Settings" during installing, would be convenient. Code:
http://rghost.net/44211691
|
|
|
|
|
|
#242 | ||
|
Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 937
Likes: 901
Liked 1,225 Times in 480 Posts
Mentioned: 574 Post(s)
Tagged: 0 Thread(s)
|
The issue 3 could be some memory lag/swap on your Windows... it's working fast here. "Open Patch File" option was added to the context menu: - If the save item does not have a ps3savepatch file, the option is not available. - If the save has a ps3savepatch, and it is decrypted or UNPROTECTED, it shows the list of cheats - If it is encrypted, it opens the cheats in the internal editor - If you select "Open Patch File" holding Shift key, it opens the cheats in the default text editor.
I don't think it is necessary to include these .reg files... There is now a new option to restore the column settings The recent path can be reset to defaults if you start the program holding Ctrl The other .reg would delete all the other settings (they can be configured from the program) or the user can use your files or delete the keys using regedit. The installer for 3.4.7 includes the cheats set version 0.15 @gingerbread I have updated again the build 3.4.7 with some minor changes in the Patch Engine: - If the label contains the text (required), the patch is checked by default - New tags at the begining of the label: group: -> the labels of patches that follow this label are grouped as child default: -> the patch is checked by default yellow: -> the label is displayed with yellow background. Other available colors are: cyan: blue: green: red: orange: gray: Example: Code:
[group:orange:Group #1] [default:Cheat 1] 00000000 00000000 [red:info:Cheat below does not work] [Cheat 2 (partial working)] 00000000 00000000 [Cheat 3 (not working)] 00000000 00000000
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 03-02-2013 at 05:40 PM. |
||
|
|
|
|
Likes: (2) |
|
|
#243 |
|
Senior Member
![]() Join Date: Mar 2012
Posts: 1,400
Likes: 284
Liked 811 Times in 417 Posts
Mentioned: 300 Post(s)
Tagged: 0 Thread(s)
|
@aldostools
I had some sync error on github. I had to create a new repo.
![]() I hope you can update the app to make relevant changes. New repo Code:
https://github.com/gingerbread-ps3hax/CheatsDB-For-BSD |
|
|
|
|
Likes: (1) |
|
|
#244 | |
|
Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 937
Likes: 901
Liked 1,225 Times in 480 Posts
Mentioned: 574 Post(s)
Tagged: 0 Thread(s)
|
![]() updated the program with the new link to this repo...
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
|
|
|
|
|
Likes: (1) |
|
|
#245 |
|
Senior Member
![]() Join Date: Mar 2012
Posts: 1,400
Likes: 284
Liked 811 Times in 417 Posts
Mentioned: 300 Post(s)
Tagged: 0 Thread(s)
|
Sorry about it!!
![]()
|
|
|
|
|
|
#246 |
|
Senior Member
![]() Join Date: Mar 2012
Posts: 1,400
Likes: 284
Liked 811 Times in 417 Posts
Mentioned: 300 Post(s)
Tagged: 0 Thread(s)
|
@aldostools
PROTOTYPE 2 has a dependency file CRC.BIN Could I use the method that you used on GoldenEye 007? Would this be correct? Code:
[Max Evolution] 200017C4 00269AD0 set [crc32]:crc32 ; dependency: CRC.BIN :BLUS30756-DATA-*\CRC.BIN [Update CRC32 on CRC.BIN (required)] write at 0x18:[crc32] |
|
|
|
|
|
#247 | |
|
Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 937
Likes: 901
Liked 1,225 Times in 480 Posts
Mentioned: 574 Post(s)
Tagged: 0 Thread(s)
|
The line "set [crc32]:crc32" calculates the crc32 of the current file and stores it in the temporary variable [crc32]. Then, "write at 0x18:[crc32]" writes the content of the variable [crc32] at the offset 0x18.
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
|
|
|
|
|
|
#248 | |
|
Senior Member
![]() Join Date: Mar 2012
Posts: 1,400
Likes: 284
Liked 811 Times in 417 Posts
Mentioned: 300 Post(s)
Tagged: 0 Thread(s)
|
Once I have found it, do I need to add "set [crc32]:crc32" at every last line of the cheats? Thanks Aldo! |
|
|
|
|
|
|
#249 | |
|
Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 937
Likes: 901
Liked 1,225 Times in 480 Posts
Mentioned: 574 Post(s)
Tagged: 0 Thread(s)
|
I don't know if it is always stored in offset 0x18 for all games... but it's very probably that not. To find the offset, you must decrypt the original files, calculate the crc32 of the data file (you can use my PS3 Game Integrity, HashTab, Winrar, etc). Then search for these bytes in the dependency file with a hex editor to find the offset. The "set [variable]:crc32" usually goes at the end of the patches.
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
|
|
|
|
|
|
#250 | |
|
Senior Member
![]() Join Date: Mar 2012
Posts: 1,400
Likes: 284
Liked 811 Times in 417 Posts
Mentioned: 300 Post(s)
Tagged: 0 Thread(s)
|
But using that same method, it tried on PROTOTYPE 2. I was unable to find the offset. This are values of crc.bin after decryption. Code:
CRC32: 7CAE22BB MD5: 8C64E68601F1493941DCE23675D24103 SHA-1: 2C9BF55F67946D78783233EC605F5CC9BCDBD571 |
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|