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Old 03-04-2013   #251
aldostools
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Originally Posted by gingerbread View Post
Thanks for the information. Using you guide, I manage to find the offset in goldeneye's save file using the dependency file's crc value.

But using that same method, it tried on PROTOTYPE 2. I was unable to find the offset.

This are values of crc.bin after decryption.
Code:
CRC32: 7CAE22BB
MD5: 8C64E68601F1493941DCE23675D24103
SHA-1: 2C9BF55F67946D78783233EC605F5CC9BCDBD571
I opened USERDATA.BIN (decrypted) in hex editor, but I was unable to locate any of those values.
In [Prototype 2], the decrypted CRC.BIN seems to store a 32bit hash (could be a crc32, but could be any other algorithm). I was unable to find what is that hash.
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Old 03-04-2013   #252
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Originally Posted by aldostools View Post
In [Prototype 2], the decrypted CRC.BIN seems to store a 32bit hash (could be a crc32, but could be any other algorithm). I was unable to find what is that hash.
Thanks for the feedback.

Here is another key. The one in your DB is missing a Game ID.

Code:
; "DYNASTY WARRIORS 7 Empires"

[BCUS50563/BLAS50544/BLES01796/BLJM60524/NPEB01263]
;disc_hash_key=
secure_file_id:*=83B683748348815B8358206F6D656761
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Old 03-04-2013   #253
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thanks nice tutorial.
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Old 03-04-2013   #254
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@gingerbread -> Build 3.5 is out with new features and 237 Cheat files from gb's repository.

EDIT: Updated the installer with a small fix... now double click on the TROPTRNS.DAT will prompt to the user if he/she wants to decrypt it.
EDIT2: Aaaarg... the decrypt button was always disabled due the new conditions... had to fix that too.
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Last edited by aldostools; 03-04-2013 at 05:34 PM.
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Old 03-04-2013   #255
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Originally Posted by aldostools View Post
@gingerbread -> Build 3.5 is out with new features and 237 Cheat files from gb's repository.

EDIT: Updated the installer with a small fix... now double click on the TROPTRNS.DAT will prompt to the user if he/she wants to decrypt it.
EDIT2: Aaaarg... the decrypt button was always disabled due the new conditions... had to fix that too.
I notice a couple of contradicting link. There is "Open Patch File" and "Edit Cheats" if Cheats column say YES.

I think "Open Patch File" and "Edit Cheats" should be grouped together.

The operation of "Open Patch File" should be, it opens in default text editor and not BSD's editor.

Like in the previous version, clicking "Edit Cheats" should pop up with the same window of "Cheats" except it should not have "Apply" button (Only if decrypted). The rest of the Edit, Download, Save should remain.

Also, will it be possible to add a "Back" Button. When clicking "Edit Patch file", it become a back button. So that, user can edit the file and still preview the cheat layout before clicking save.

Thank Aldo!!

Off-Topic.
My 1000th Post!
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Old 03-04-2013   #256
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Originally Posted by gingerbread View Post
I notice a couple of contradicting link. There is "Open Patch File" and "Edit Cheats" if Cheats column say YES.

I think "Open Patch File" and "Edit Cheats" should be grouped together.

The operation of "Open Patch File" should be, it opens in default text editor and not BSD's editor.

Like in the previous version, clicking "Edit Cheats" should pop up with the same window of "Cheats" except it should not have "Apply" button (Only if decrypted). The rest of the Edit, Download, Save should remain.

Also, will it be possible to add a "Back" Button. When clicking "Edit Patch file", it become a back button. So that, user can edit the file and still preview the cheat layout before clicking save.
Ok. I have implemented everything above in build 3.5.1, except that "Edit Cheats" will still show the codes, instead of the "Cheats" list as you sugested. It doesn't make much sense to me that "Edit" window show a list that you cannot edit, unless the user press again an edit button

Anyway, the "Back" button lets you switch between edit/list modes "without" save... (it really saves, but you can rollback to the original file that you opened, if you press "Close" button and choose "No").
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Old 03-04-2013   #257
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Originally Posted by aldostools View Post
Ok. I have implemented everything above in build 3.5.1, except that "Edit Cheats" will still show the codes, instead of the "Cheats" list as you sugested. It doesn't make much sense to me that "Edit" window show a list that you cannot edit, unless the user press again an edit button

Anyway, the "Back" button lets you switch between edit/list modes "without" save... (it really saves, but you can rollback to the original file that you opened, if you press "Close" button and choose "No").
Thanks for implementing the request! Looks great!

I am thinking of creating a wordpress website (Not using default look.). We can make Game Title & ID as the post title for each post and embed the github file viewer for each post entry. Users could post reply per game level. All sorted via alphabetically. What do you think? Overkill?
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Old 03-05-2013   #258
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Originally Posted by gingerbread View Post
Overkill?
No, if you have time to keep it updated.
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Old 03-06-2013   #259
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@aldostools

Code:
; "Naruto Shippuden Ultimate Ninja Storm 3"
[BLAS50577/BLUS31066/BLJS10200]
;disc_hash_key=
secure_file_id:*=50586C54744F69526D4D615F74306531
Code:
; "~The Alchemist of Dusk~"
[BLAS50484/BLAS50502/BLJM60486/BLUS31152/GUST00020]
;disc_hash_key=
secure_file_id:*=413134E382A2E383BCE382B7E383A300
Code:
; "Metal Gear Rising"
[BLUS31045/BLES01750/NPEB01228/BLJM60554]
;disc_hash_key=
secure_file_id:*=4D4554414C474541522D524953494E47
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Old 03-06-2013   #260
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@aldostools Can this codes be compatible with BSD?

Code:
http://ps3editcode.blogspot.sg/2013/01/lollipop-chainsaw-save-edit.html

Also, I notice when I edit the cheat and clicking the save button, closes the cheat box. Wii it be possible not to close the box. Also will it be possible to add a "*" in Box's Windows Name. Example : Edit Cheat [BLUS30522.ps3savepatch*]

"*" Will be added the moment the user make a change.

Thanks Aldo!
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