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#261 | |
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Homebrew Developer
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Location: dev_hdd0/game/BLES80608
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I have updated BSD to build 3.5.5 with the requested changes about the "*" when the file is modified. However, the Save button will continue closing the window. I have added the shortcut to Ctrl+S to save and continue working with the cheats. This version also fixes an issue decrypting the TROPTRNS.DAT when it was already decrypted.
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#262 | |
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,398
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![]() Thanks for updating!! ![]() There is US Game ID missing. BLUS31077 Code:
; "Under Defeat HD" (C GULTI CO.,LTD.) [BLES01752/BLJM60448/GV0010001] ;disc_hash_key= secure_file_id:*=432047554C544920434F2E2C4C54442E |
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#263 |
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Apprentice
Join Date: Mar 2013
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How do these ideas come to your mind?=)
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#264 |
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Member
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@aldostools
I just donated 25 to your paypal account. I know it isnt much but its just a little appreciation for your hardwork and great set of tools. Thank you!
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Likes: (1) |
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#265 |
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Senior Member
![]() Join Date: Mar 2012
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Code Creator Wizard
@aldostools
Aldo I have another idea for BSD. I am not sure if you will implement them but I would just like to share with you.So far BSD is one of the best homebrew apps for PS3, IMO! When you look/compare version 1 and the latest version, it is just day and night. The app has came a long way in a short period of time. Thanks to your expert developing and programming skills. ![]() So far you have implemented GG code types and custom BSD code styles. You have even implemented human readable style of scripts. All these code type/style is great. Yet users still find it hard to create codes and share them. Only a handful of people are knowledgeable and capable of making the codes. I believe by implementing this milestone feature will bring BSD to the next level. Hear me out. Will it be possible to have a Code Creator Wizard in the right click menu only if the save is decrypted.. Using GG's Code type specs or your custom human readable style specs. Click here to see full text
Code:
Standerd Code types
0TXXXXXX 000000YY
1TXXXXXX 0000YYYY
2TXXXXXX YYYYYYYY
XXXXXX = Offset to write to
YY = 8-Bit value to write
YYYY = 16-Bit value to write
YYYYYYYY = 32-Bit value to write
T = Offset Type
0 = From start of the data
8 = From found from a search
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Multi Write/Value
4TXXXXXX YYYYYYYY
4NNNWWWW VVVVVVVV
XXXXXX = Offset to start with
YYYYYYYY = 8/16/32-Bit value to start with
NNN = Number of times to repeat
WWWW = Increase address by (in bytes)
VVVVVVVV = Increase value by
T = Bit Size
0 = 8-Bit from start of the data
1 = 16-Bit from start of the data
2 = 32-Bit from start of the data
8 = 8-Bit from found from a search
9 = 16-Bit from found from a search
A = 32-Bit from found from a search
Copy Bytes
5TXXXXXX ZZZZZZZZ
5TYYYYYY 00000000
XXXXXX = Offset to copy from
YYYYYY = Offset to copy to
ZZZZZZZZ = Number of bytes to copy
T = Bit Size
0 = From start of the data
8 = From found from a search
Search Type
8ZZZXXXX YYYYYYYY
ZZZ = Number of times to find data
XXXX = Size of data to be found
YYYYYYYY = Raw data to search for
Mockup ![]() Users could use the wizard to create cheats which allows all the supported codetypes and operation. Once users have key in the data (could be hex or dec). They could test out how the code/operation modifies the value. Once successful, user could press the "Create Code" button to save it to the patch file. The app write the code at the last entry. I am not sure how would you approach this. I believe it would be better if this module is a separate mini-app like your sfo editor. I believe adding this component within BSD could make the app's code too complex. A separate mini-app would be beneficial for debugging and expanding the functions. Thanks Aldo!!!
Last edited by gingerbread; 03-07-2013 at 04:44 AM. |
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#266 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 936
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@gingerbread
This is just a poc... try to discover all the hidden features :P http://aldostools.org/temp/BSD_Patch_Creator.rar
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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Likes: (1) |
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#267 | |
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,398
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We need @SkillerCMP , @haxxxen , @chaoszage , @An_FiS , @Mergy , and many more to test and provide feedback. Could you include this app with BSD? Add a entry in Right-Click Menu "BSD Patch Creator". It entry will only appear if the save is decrypted. That way the test and feedback will be much better. Thanks Aldo!!!
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Likes: (1) |
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#268 |
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Senior Member
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@aldostools
I notice some bugs in BSD. Fron some "Unprotected" saves there are still ICONS being shown in the text terminal.
Also for any saves, when you click, "All Files", ICONS being shown in the text terminal. Some Idea for BSD + Patch creator (PC). 1. As I mention, An entry Right-Click Menu "BSD Patch Creator". It will only appear if the save is decrypted. 2. If Patch already exist, in the "Cheats" Folder, PC will open with the patch file and the save. 3. After BSD has decrypted the save, BSD would create a temp file in the programs folder. That temp file will contain the directory of the decrypted Save's path. So when you open PC, with patch file loaded, you can simply click "Add File". PC will read the temp file and the open dialog box will be directed to the Save data directory. 4. I try using search (Ctrl+F) & Find Again (F3). It seems not working. I try finding for a value that was already in the data. But It did not show or highlight. 5. Can PC have a test operation? Select the Cheat, Test Cheat. But PC does not actually do anything to decrypted data. Those are alway done in BSD. Could you provide a mini-guide. How write, search, copy and set would work? Thanks Aldo!!! |
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#269 | |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 936
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Regarding the suggestions: 1- Added to build 3.6.2 2- That feature was already there. Improved in 3.6.2. 3- Implemented in 3.6.2 as a registry key instead of a file 4- Depending on where you have the focus, Ctrl+F searches in the left hex editor or in the right text editor. Improved the search function in 3.6.2. 5- No. Use BSD.
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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Likes: (1) |
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#270 | |
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,398
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Using 3.6.2 I notice a few issues. 1. After decrypting a save, I try to open PC. When I click "Add File", It does not open the directory of the save. 2. Will it be possible if yes is not stated in the cheat column, opening PC, automatically add the Game ID in PC. Users don't have to key them in. 3. In PC, the save directory should default to Cheats Folder. Thanks Aldo!!!!
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