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Old 03-14-2013   #301
neonemesis
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Is there a way that XCOM Enemy Unknown an Yu-Gi-Oh 5D's Decade Duels Plus be decrypted properly because when I use bruteforce to decrypt save file get corrupted?

Last edited by neonemesis; 03-14-2013 at 10:37 AM.
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Old 03-14-2013   #302
aldostools
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Originally Posted by neonemesis View Post
Is there a way that XCOM Enemy Unknown an Yu-Gi-Oh 5D's Decade Duels Plus be decrypted properly because when I use bruteforce to decrypt save file get corrupted?
XCOM was not in the games.conf, but it is now.

Beside the console id, also check that the user id in the global.conf matches with your user id on the PS3.


Originally Posted by gingerbread View Post
I hope you can look into this issue. Thanks.

Edit: I was trying the drap & drop feature. When I drap & drop a save, it use the current drag location as a path. It is great. How can I drap & drop a save folder that will copy to directory started in the path?
About the issue... check if the build 3.6.7 fixes it.

The drag & drop does not copy anything... it opens the folders in their original location.
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Old 03-14-2013   #303
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Originally Posted by aldostools View Post
About the issue... check if the build 3.6.7 fixes it.

The drag & drop does not copy anything... it opens the folders in their original location.
Thanks for the Update Aldo!

The profile blank issues seems to be fixed now.

Regarding Drag & Drop

Will it be possible if users press Ctrl while draping, the BSD will copy the the save data folder to the current path.

Secure file ID Dumper

@aldostools @flatz In the readme of the app, it is mention that I should copy the patched versions of the following files to dev_flash/vsh/module (dev_blind enabled).

ps3_savedata_plugin.sprx
ps3_savedata_plugin_game.sprx
ps3_savedata_plugin_game_mini.sprx

My question is, is it safe to keep the patch version of the files in that folder during normal gameplay? So, I don't don't need to copy back the original files during normal gameplay?

@flatz It would be great if you could update your app that would allow backup of the original files, restore original files, patch files with one button.
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Old 03-14-2013   #304
aldostools
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Originally Posted by gingerbread View Post
Thanks for the Update Aldo!

The profile blank issues seems to be fixed now.

Regarding Drag & Drop

Will it be possible if users press Ctrl while draping, the BSD will copy the the save data folder to the current path.

Secure file ID Dumper

My question is, is it safe to keep the patch version of the files in that folder during normal gameplay? So, I don't don't need to copy back the original files during normal gameplay?
I must admit that you're very creative
The drag & drop + copy is implemented in the build 3.6.8

Regarding your question if it is safe to keep the patched version, just for few usages per session... IMO if you leave it patched, your games will be running with an unnecesary overhead that eventually could overheat/damage your console.
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Last edited by aldostools; 03-14-2013 at 09:58 PM.
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Old 03-14-2013   #305
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Originally Posted by aldostools View Post
I must admit that you're very creative
The drag & drop + copy is implemented in the build 3.6.8

Regarding your question if it is safe to keep the patched version, just for few usages per session... IMO if you leave it patched, your games will be running with an unnecesary overhead that eventually could overheat/damage your console.
Thanks for adding drag & drop + copy! Thanks for your complement!

I will take note of the info. Will only used patched version during key dump. I hope @flatz could update his app.
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Old 03-15-2013   #306
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@aldostools

Code:
; "Black Knight Sword"
[NPUB30719]
;disc_hash_key=
secure_file_id:*=0A0B01070D06010C09050206090C0A01

; "Tetris®"
[NPUB30417]
;disc_hash_key=
secure_file_id:*=01010101010101010101010101010101
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Old 03-15-2013   #307
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@aldostools

Code:
; "TRANSFORMERS: War for Cybertron"
[BLUS30357]
;disc_hash_key=
secure_file_id:*=0A0B01080D06020C09050206090C0A01

; "UNO"
[NPUB30160]
;disc_hash_key=
secure_file_id:*=00000000000000000000000000000001

; "Dead Space: Ignition"
[NPUB30269]
;disc_hash_key=
secure_file_id:*=1F4E752189CE5A2C81D5A358B2BBA07F

; "RISK: FACTIONS"
[NPUB30391]
;disc_hash_key=
secure_file_id:*=30313233343536373839616263646566
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Old 03-16-2013   #308
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@aldostools

Aldo, GOWA is missing a Game ID BCUS99188.

Code:
; "God of War® Ascension"
[BCUS98232/BCES01741/BCES01742/BCES01838/BCJS37008/BCAS25016/NPUA70216]
;disc_hash_key=
secure_file_id:*=E1197F68ACA23B459DEC8062FF46195A
Thanks.


Edit: Please Ignore it! Thanks!

Last edited by gingerbread; 03-16-2013 at 07:12 PM.
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Old 03-17-2013   #309
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Finding Checksum

@aldostools

I am try to find the checksum info for this save.

Code:
mediafire.com/?06smaq46d6q9149
I got this from your tool after decrypting the save.

Code:
CRC32 18/03/2013 8:14:43 AM

Path: E:\PS3\SAVEDATA\BLES01767-PROFILE_OPTIONS\
467d592b  HED-DATA	0.0 KB (8)
c5217f29  ICON0.PNG	44.0 KB (45,090)
7cd5840e  PARAM.PFD	32.0 KB (32,768)
dd763181  PARAM.SFO	2.7 KB (2,736)
44f84261  USR-DATA	400.0 KB (409,600)
7b093c0f  ~files_decrypted_by_pfdtool.txt	0.0 KB (20)

TOTAL: 6 files - 478.7 KB (490,222 bytes)
I am supposed to look for "44f84261" in HED-DATA? But it is not there?

Also, keha have stated the checksum info here. I am not sure how can I translate the info with your method.

Code:
http://www.dopr.net/ps3save/Army%20of%20Two%3A%20The%20Devil's%20Cartel
Thanks Aldo.
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Old 03-17-2013   #310
aldostools
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Originally Posted by gingerbread View Post
@aldostools

I am try to find the checksum info for this save.

Code:
mediafire.com/?06smaq46d6q9149
I got this from your tool after decrypting the save.

Code:
CRC32 18/03/2013 8:14:43 AM

Path: E:\PS3\SAVEDATA\BLES01767-PROFILE_OPTIONS\
467d592b  HED-DATA	0.0 KB (8)
c5217f29  ICON0.PNG	44.0 KB (45,090)
7cd5840e  PARAM.PFD	32.0 KB (32,768)
dd763181  PARAM.SFO	2.7 KB (2,736)
44f84261  USR-DATA	400.0 KB (409,600)
7b093c0f  ~files_decrypted_by_pfdtool.txt	0.0 KB (20)

TOTAL: 6 files - 478.7 KB (490,222 bytes)
I am supposed to look for "44f84261" in HED-DATA? But it is not there?

Also, keha have stated the checksum info here. I am not sure how can I translate the info with your method.

Code:
http://www.dopr.net/ps3save/Army%20of%20Two%3A%20The%20Devil's%20Cartel
Thanks Aldo.
The CheckSum code from the site above is translated into BSD code like this:
Code:
:USR-DATA
[Update CRC32]
set crc32:0
write at 0x00000000:xor:CF012886
But it requires the updated build 3.6.9, due I found an issue writing the crc32 at address 0.
This patch is already included in the file BLES01767.ps3savepatch. Also updated the patches with the repository version 0.28

The same code can also be written like the code below, but in build 3.6.9 I added ":xor" function to make the code more readable:
Code:
:USR-DATA
[Update CRC32]
set crc32:0
3x00000000 CF012886
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Last edited by aldostools; 03-17-2013 at 09:59 PM.
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