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Old 03-07-2013   #71
hellsing9
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About emulation of PS3 or even Xbox360 is a long rocky road.
Besides i doubt someone will involve in some project like that hence is too much effort and possible no recognition at all if that happens.
It's a waste (for me) hence you will face tons of problems every time you want load an .ISO.

It's not the same emulation vs the real deal.
But still i want all my retail games to be on PS4 like @stuck? stated.
I don't want to buy everything again because they want that **** this way or that way.

They can allow BC but they are way too ****ing clouded with some product that it's not finished. I can understand that part, the part that they are still working on PS4 hardware, etc.
But their policies again or their ways are always the same ****.

I can also understand that kind of methods on steam that i have my games to download the ones i purchased. Even if i don't have my rig and im upgrading part of it, the game is still there when i have all my pc in shape to run some i can download them how many times i want there's no restriction.
But on sony's side?...when i not even ONCE i used PSN to buy something...sucks really.

Or im too bad adapting to this new digital era, even with music (i have my vinyls, cds, etc) or something is changing for worst.

Last edited by hellsing9; 03-07-2013 at 11:17 PM.
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Old 03-08-2013   #72
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Originally Posted by hellsing9 View Post
You are joking right?....
Yeah I'm joking... Sighs...
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Old 03-09-2013   #73
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Originally Posted by hellsing9 View Post
About emulation of PS3 or even Xbox360 is a long rocky road.
Besides i doubt someone will involve in some project like that hence is too much effort and possible no recognition at all if that happens.
It's a waste (for me) hence you will face tons of problems every time you want load an .ISO.

It's not the same emulation vs the real deal.
But still i want all my retail games to be on PS4 like @stuck? stated.
I don't want to buy everything again because they want that **** this way or that way.

They can allow BC but they are way too ****ing clouded with some product that it's not finished. I can understand that part, the part that they are still working on PS4 hardware, etc.
But their policies again or their ways are always the same ****.

I can also understand that kind of methods on steam that i have my games to download the ones i purchased. Even if i don't have my rig and im upgrading part of it, the game is still there when i have all my pc in shape to run some i can download them how many times i want there's no restriction.
But on sony's side?...when i not even ONCE i used PSN to buy something...sucks really.

Or im too bad adapting to this new digital era, even with music (i have my vinyls, cds, etc) or something is changing for worst.
You are right. A home-brew developer creating a 100% working (Even at 70%) PS3/Xbox360 emulator for a PC is near impossible. I would impossible to get titles like GOW & Uncharted to run at full FPS. BUT it might exist 7-10 years later. As I mention, the only sony could do it. Example : Blizzard has mention diablo 3 is coming for PS4 & PS3. I could be wrong as I am not sure if the PS4 version could be high-res. But that shows that, you could recompile a game from x86 to cell or cell to x86. They have the tools.

Actually as a matter of fact, they are 100% capable of doing it via software (Dynamic recompilation) + hardware device solution. BUT they won't do it as they are a diabolical company.

There are many unknown factors for streaming on PS4.
1. Is the save data stored on your system or on server. If it is on server, world is doomed.
2. Is there a CACHE system?
3. When users are playing the stream, will it be 100% CACHE on system? Or only partial?
4. If there is CACHE system, will it be encrypted? I am sure it will be.

PS4's HDD will have another propitiatory super encrypted format. I believe this time round, system updates must only be done via online. You can't use USB.
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Old 03-09-2013   #74
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Originally Posted by gingerbread View Post
But that shows that, you could recompile a game from x86 to cell or cell to x86. They have the tools.
you clearly have no clue about software development, you can't just recompile a game from x86 to cell and back.. You need an (game)engine that can run the content, and those can be written for any cpu.. normally an engine is developed with a lot of layers and the lowerparts are the hardware specific parts, and 'all' you need to do is rewrite those parts.. It's not like the UnrealEngine 3 is just recompiled for the CELL, the lowerparts are completely rewritten for working an the PS3 (or iPad/iPhone)..

And dynamic recompile isn't always the way to go, too many problems with that and needing to know the insides of the engines.. if all it does is recompile some ASM from x86 to CELL you'll end up with a slow running games..
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Old 03-09-2013   #75
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Originally Posted by SuperDre View Post
you clearly have no clue about software development, you can't just recompile a game from x86 to cell and back.. You need an (game)engine that can run the content, and those can be written for any cpu.. normally an engine is developed with a lot of layers and the lowerparts are the hardware specific parts, and 'all' you need to do is rewrite those parts.. It's not like the UnrealEngine 3 is just recompiled for the CELL, the lowerparts are completely rewritten for working an the PS3 (or iPad/iPhone)..

And dynamic recompile isn't always the way to go, too many problems with that and needing to know the insides of the engines.. if all it does is recompile some ASM from x86 to CELL you'll end up with a slow running games..
As I mention "I could be wrong". I understand some aspect of software development. It is no easy.

So, not all engines are as versatile as Unreal Engine?

Bottom Line : I strongly believe sony could do it via software + hardware. But they chose not to.
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Old 03-17-2013   #76
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Backwards compatibility is one of the real benefits of pc gaming, there are no generations, it just works. However if you go back to far you may run into some issues but even those can be surmounted easily.
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Old 03-17-2013   #77
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It might be something Sony's doing just so they can release a backwards-compatible model in the future for a higher price.
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Old 03-18-2013   #78
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Originally Posted by FrostHydra View Post
It might be something Sony's doing just so they can release a backwards-compatible model in the future for a higher price.
If you know sony, they don't add features. They remove them.
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Old 03-18-2013   #79
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Originally Posted by gingerbread View Post
If you know sony, they don't add features. They remove them.
Still, Sony also does things to make profits.
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Old 03-18-2013   #80
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Originally Posted by gingerbread View Post
If you know sony, they don't add features. They remove them.
This.

I have no problem at all with Sony wanting to keep costs down etc. but what it comes down to is just pure greed just like how it was when they removed PS2 backwards compatiblity and you just knew several years down the line they would release them on the store so you would have to buy the games you already owned.

Sony were losing almost $250 on each 60gb PS3 when they first launched so fine, I understand as a company you need to reduce your losses. How about this though? Release a stripped down, more cost-effective model for people who want to buy a PS4 for just being...a PS4 but then also have another SKU that is for the more hardcore PlayStation fan that has BC for legacy consoles and charge a higher price? If the PS4 launches at £400 but they have another dedicated unit also available that plays PS1, PS2, PS3 AND PS4 games out-of-the-box, then I would gladly pay an extra £100-200 for this.

Unfortunetly, I am not Sony.
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