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#231 |
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Senior Member
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@svenmullet
Some blank PNG to get you started! For the ICON0.PNG, the cover can be resized so I haven't included a blank one for that. PIC0.PNG ![]() PIC2.PNG ![]() PIC1.PNG
Last edited by JonahUK; 03-20-2013 at 04:04 PM. |
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#232 |
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This is such exciting news (and disturbing quite frankly knowing Sony could've easily made everyone who has PS2 games playable in any PS3) but does this render 60gb launch consoles useless now with regards to performance compatiblity? I'm reading that there are graphical glitches, broken AI etc. in some of the posted reports within this thread but is it possible to eradicate them by tweaking the emulators files?
Regardless, great progress for the scene!
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#233 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: Puerto Rico, U.S.
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Here we go! guide is finished!
![]() [Guide] Convert any PS2 ISO to PS2 Classic http://www.ps3hax.net/showthread.php...625#post560625 With this guide finished, I can finally start working on a little app for the PS3 to handle the ISOs, will not be ready today but maybe for the next weekend I have something that can be distributed xD. When that is done, it will not be necessary to manually move or rename the ISOs. Enjoy! SeeYa!
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gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ] PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE] |
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#234 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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I just updated the PS2 Classics GUI 1.3.1 to support the decryption/encryption of the CONFIG.
Now I see that one of the major issues now is that multiple games now have the same Content ID and should replace the ISO.BIN.ENC in the /game/NPxD00000/ folder. I have a theory and I need the help of someone that have time to confirm if this work? The steps are: 1- Copy the rap of your base game (PS2) as a new random content id. eg. EP0000-NPED12345_00-AAAABBBBCCCCDDDD.rap 2. Copy the new rap to the RAPS folder of PS2 Classic GUI 3. Extract the files of the PKG of your base game (except CONFIG and ISO.BIN.ENC, they will be deleted/replaced anyway) 4. Launch PS2 Classic GUI, select the ISO and enter the new content id. eg EP0000-NPED12345_00-AAAABBBBCCCCDDDD (it should display the same KLIC of your base game) 5. Add the LIMG header and encrypt the ISO as ISO.BIN.ENC 6. Edit the PARAM.SFO on the extracted with the title of the PS2 title. 7. Copy the ISO.BIN.ENC to the base game 8. Rename the extracted folder with the new content id (EP0000-NPED12345_00-AAAABBBBCCCCDDDD), right click and select Make PKG 9. Install both raps (the original and the new created) using reActPSN 10. Install the PKG 11. Test if it works.
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#235 |
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Member
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Well yeah I know, I was just wondering from a dev's point of view if it were possible to automate this. Has there been any work on getting psp isos to work or is this ps2 only?
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#236 |
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Apprentice
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@aldostools
- Trying to decrypt the config with the updated tool spits out a zero byte file every time.
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#237 | |
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Homebrew Developer
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Location: dev_hdd0/game/BLES80608
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#238 |
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Apprentice
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It worked for that game, just tested. Seems to have a problem with Capcom Vs SNK 2
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#239 | |
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Senior Member
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Did you change the param.sfo to the same code as the one for the PS2 iso you're now using (minus the _ and . )
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#240 | |
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Member
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Location: The Frozen North.
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