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#91 |
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Member
![]() Join Date: Jan 2011
Location: Chile
Posts: 59
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That would also be useful for using cheat discs.
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PS3 Slim Rebug REX 4.21.1 250 GB Internal + Imation Apollo Expert M250 1 Tb
Wii Black 4.3u + Hitachi Simple Drive Mini 500 Gb Samsung Galaxy Note PARANOIDANDROID 2.54 16 Gb Internal + MicroSD 32 Gb |
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#92 |
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Member
![]() Join Date: Sep 2007
Location: uk
Posts: 546
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Liked 89 Times in 70 Posts
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Doubt it'll happen (but **** happens) lol
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#93 | ||
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,400
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@CaptainCPS-X In your proposed PS3 Application would multi-disc be possible? I wonder if we can use codebreaker? |
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#94 | |
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Apprentice
Join Date: Jul 2012
Posts: 7
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) is just an idea for the future of that beautiful app that you're developing ![]() Thanks again to you and all you guys, now I'm back to Royal City of Rabanastre, cuz the YLOD cut the fun on my fat PS3 3 years ago
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#95 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: Puerto Rico, U.S.
Posts: 906
Likes: 1,066
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Mentioned: 347 Post(s)
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Honestly I cannot say if multi-disc can be used with the recent discoveries and developments, I know that PS1 Classics have support for multi-discs (FFVII) but idk if there is a PS2 Classic that has that implemented.
I guess that multi-disc games will have to wait a little longer. SeeYa!
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ] PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE] |
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#96 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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@CaptainCPS-X
@Mistawes has confirmed here that the following steps WORK. They avoid the issue of reusing the same ContentID and rap for all the games converted: Code:
1- Copy the rap of your base game (PS2) as a new random content id. eg. EP0000-NPED12345_00-AAAABBBBCCCCDDDD.rap 2. Copy the new rap to the RAPS folder of PS2 Classic GUI 3. Extract the files of the PKG of your base game (except CONFIG and ISO.BIN.ENC, they will be deleted/replaced anyway) 4. Launch PS2 Classic GUI, select the ISO and enter the new content id. eg EP0000-NPED12345_00-AAAABBBBCCCCDDDD (it should display the same KLIC of your base game) 5. Add the LIMG header and encrypt the ISO as ISO.BIN.ENC 6. Edit the PARAM.SFO on the extracted with the title of the PS2 title. 7. Copy the ISO.BIN.ENC to the base game 8. Rename the extracted folder with the new content id (EP0000-NPED12345_00-AAAABBBBCCCCDDDD), right click and select Make PKG 9. Install both raps (the original and the new created) using reActPSN 10. Install the PKG Please update your tutorial and spread the word ![]() You are free to edit/improve the steps above.
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 03-20-2013 at 10:05 PM. |
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Likes: (3) |
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#97 |
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Member
![]() Join Date: Jan 2008
Posts: 33
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It's sad that cd games like Unreal Tournament and Half-Life won't work as its track type is Mode2, not 2048bytes =[
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#98 |
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Apprentice
![]() Join Date: Aug 2012
Posts: 24
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great news, I will try Resident evil 4 today
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#99 |
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Apprentice
![]() Join Date: Nov 2012
Posts: 18
Likes: 5
Liked 5 Times in 3 Posts
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Why the PS2 Placeholder won't run on ps vita remote play feature... even after modifying it's Param.sfo ?
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#100 | ||
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Homebrew Developer
![]() Join Date: Sep 2010
Location: Puerto Rico, U.S.
Posts: 906
Likes: 1,066
Liked 2,021 Times in 512 Posts
Mentioned: 347 Post(s)
Tagged: 0 Thread(s)
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![]() SeeYa!
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ] PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE] |
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