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Old 03-20-2013   #91
jorgebus
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Originally Posted by sinners View Post
Anyone know how multi-disc games (swapping discs) will work such as Star Ocean Till the End of Time or the Xenosaga series?
That would also be useful for using cheat discs.
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Old 03-20-2013   #92
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Doubt it'll happen (but **** happens) lol
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Old 03-20-2013   #93
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Originally Posted by sinners View Post
Anyone know how multi-disc games (swapping discs) will work such as Star Ocean Till the End of Time or the Xenosaga series?
Originally Posted by djhazardous View Post
They probably won't work is my guess. You'll be able to play till the end of Disc one and unless there is an option to save at the end you'll be f ucked. Unless there's something I am unaware of.
Originally Posted by jorgebus View Post
That would also be useful for using cheat discs.
That was exactly my thoughts too.

@CaptainCPS-X In your proposed PS3 Application would multi-disc be possible? I wonder if we can use codebreaker?
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Old 03-20-2013   #94
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Originally Posted by CaptainCPS-X View Post
Updated main thread again with:

- Added mirror of needed files / tools by @mrc1978 (thanks!)
- Added "FUTURE UPDATES" section at top of guide (please read it )

Click here to see full text
:: FUTURE UPDATES

Since I understand that even when things have been simplifying in the recent days, it can be tedious to be moving, replacing, copying ISO files over the USRDIR of the PS2 Classics Placeholder. So, I have a proposed a PS3 homebrew application that when finished will allow the users to browse a list of PS2 ISOs located on your Internal / External hard disk drive and from there with a simple press of a button automatically do the moving / renaming process, so you can go back to XMB and play the game selected.

The good thing about doing this kind of application, is that it can be made to display game covers, information, etc as well. So at the end we would have a very organized list of our PS2 backups.

The development of this application will be done mostly on weekends when I have the most free time. On week days I have university so I will not be able to work a lot on it, maybe add small modules and pieces of code.

So keep using PS2 Classics Placeholder for a while, and most of all, enjoy playing PS2 on your PS3!!!


- Added Compatibility and User Reports section (thanks to @gingerbread for the tip )

SeeYa!
Huge thanks for that pana, perhaps (and I know it got to be too much to ask) LAN ISO load (my ps2 images are on NTFS disk ) is just an idea for the future of that beautiful app that you're developing

Thanks again to you and all you guys, now I'm back to Royal City of Rabanastre, cuz the YLOD cut the fun on my fat PS3 3 years ago
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Old 03-20-2013   #95
CaptainCPS-X
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Honestly I cannot say if multi-disc can be used with the recent discoveries and developments, I know that PS1 Classics have support for multi-discs (FFVII) but idk if there is a PS2 Classic that has that implemented.

I guess that multi-disc games will have to wait a little longer.

SeeYa!
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Old 03-20-2013   #96
aldostools
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@CaptainCPS-X
@Mistawes has confirmed here that the following steps WORK.
They avoid the issue of reusing the same ContentID and rap for all the games converted:

Code:
1- Copy the rap of your base game (PS2) as a new random content id. eg. EP0000-NPED12345_00-AAAABBBBCCCCDDDD.rap
2. Copy the new rap to the RAPS folder of PS2 Classic GUI
3. Extract the files of the PKG of your base game (except CONFIG and ISO.BIN.ENC, they will be deleted/replaced anyway)
4. Launch PS2 Classic GUI, select the ISO and enter the new content id. eg EP0000-NPED12345_00-AAAABBBBCCCCDDDD
(it should display the same KLIC of your base game)
5. Add the LIMG header and encrypt the ISO as ISO.BIN.ENC
6. Edit the PARAM.SFO on the extracted with the title of the PS2 title.
7. Copy the ISO.BIN.ENC to the base game 
8. Rename the extracted folder with the new content id (EP0000-NPED12345_00-AAAABBBBCCCCDDDD), right click and select Make PKG
9. Install both raps (the original and the new created) using reActPSN
10. Install the PKG
In short: you copy the rap of your base game, rename it with a new (invented) content id/title id and encrypt the ISO and create the PKG using that new content id.

Please update your tutorial and spread the word

You are free to edit/improve the steps above.
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Last edited by aldostools; 03-20-2013 at 10:05 PM.
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Old 03-20-2013   #97
renanbianchi
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It's sad that cd games like Unreal Tournament and Half-Life won't work as its track type is Mode2, not 2048bytes =[
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Old 03-20-2013   #98
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great news, I will try Resident evil 4 today
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Old 03-20-2013   #99
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Why the PS2 Placeholder won't run on ps vita remote play feature... even after modifying it's Param.sfo ?
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Old 03-20-2013   #100
CaptainCPS-X
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Originally Posted by aldostools View Post
@CaptainCPS-X
@Mistawes has confirmed here that the following steps WORK.
They avoid the issue of reusing the same ContentID and rap for all the games converted:

Code:
1- Copy the rap of your base game (PS2) as a new random content id. eg. EP0000-NPED12345_00-AAAABBBBCCCCDDDD.rap
2. Copy the new rap to the RAPS folder of PS2 Classic GUI
3. Extract the files of the PKG of your base game (except CONFIG and ISO.BIN.ENC, they will be deleted/replaced anyway)
4. Launch PS2 Classic GUI, select the ISO and enter the new content id. eg EP0000-NPED12345_00-AAAABBBBCCCCDDDD
(it should display the same KLIC of your base game)
5. Add the LIMG header and encrypt the ISO as ISO.BIN.ENC
6. Edit the PARAM.SFO on the extracted with the title of the PS2 title.
7. Copy the ISO.BIN.ENC to the base game 
8. Rename the extracted folder with the new content id (EP0000-NPED12345_00-AAAABBBBCCCCDDDD), right click and select Make PKG
9. Install both raps (the original and the new created) using reActPSN
10. Install the PKG
In short: you copy the rap of your base game, rename it with a new (invented) content id/title id and encrypt the ISO and create the PKG using that new content id.

Please update your tutorial and spread the word

You are free to edit/improve the steps above.
Thanks man I will! I appreciate it

Originally Posted by renanbianchi View Post
It's sad that cd games like Unreal Tournament and Half-Life won't work as its track type is Mode2, not 2048bytes =[
You can just rebuild the ISO as Mode1/2048, I think that MagicISO has this feature.

SeeYa!
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