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#711 | |
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Member
![]() Join Date: Nov 2010
Posts: 433
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#712 |
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Apprentice
Join Date: Jul 2011
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Hi Deank, can you help me?
I was testing the option to take Scrennshot of the games and every photo I shot appears the logo of MultiMam Is there a option to remove this logo in the pictures?
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#713 | |
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Member
![]() Join Date: Nov 2010
Posts: 433
Likes: 271
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Yea you posted this 18 hours ago as well.. no need to double post it.. Be respectful..
Deank is one guy... when/if he feels it is important he will add it.. He reads all post here he can't answer/reply to everyone... One's that request same feature within the same day in multiple post, im sure are the first to NOT get answered.. Please read deank first post in this thread.. (at the bottom) from first post
Last edited by STLcardsWS; 09-24-2011 at 05:10 PM. |
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#714 | |
![]() ![]() Join Date: Sep 2010
Posts: 752
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You can: 1) Change multiMAN's ICON0.PNG to a fully transparent image, or 2) You can use multiMAN's screenshot feature (START+R2), which saves the screen as RAW RGB image, which you can open and process in Photoshop or IrfanVeiw without the 'icon-watermark', or 3) You can telnet to your PS3 on port 8080 and type screenshot, or 4) You can compile multiMAN without the 'screenshot-icon' bugger D Last edited by deank; 09-24-2011 at 05:12 PM. |
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#715 |
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Apprentice
![]() Join Date: Nov 2010
Posts: 22
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MM - Backup Limitation
Hi dean, is there a number of folder in the games directory that I must not exceed (180?) because my MM freeze on my multiman when I load all my external games (I have 2 folder by game, one for the game itself and one for all the updates/fix etc...) and I always need to Hard-reboot my PS3 when USB HDD is connected.
Last edited by signupnow; 09-24-2011 at 06:34 PM. |
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#716 | |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 936
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What I do is that I put the update PKGs inside the PS3_UPDATE folder of each game. BTW you can delete the PS3UPDAT.PUP and gain 256MB on each game.
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#717 |
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Apprentice
![]() Join Date: Nov 2010
Posts: 22
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I've tried to do that, but my MM freeze even if updates are in another folder...
I have already flushed MM cache, without success... |
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#718 |
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Apprentice
![]() Join Date: Sep 2010
Posts: 17
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hehehe silly me - tried editing my options.ini so that multiman will detect backups from dev_bdvd/ (copied some of my backups to BDR) really nice that they were detected but when doing the copy option (via game settings) it just wont copy, prolly a work in progress, though file manager mode is not a sweat... multiman is one definition of great work good vibes! =)
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#719 |
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Member
![]() Join Date: Sep 2011
Location: Denmark
Posts: 28
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Hi deank
I have a small problem in multiMAN. Yesterday I updated to the latest version. When I have moved a game with filemanager from USB HDD to internal HDD and multiMAN start scan, in short time the playstation will freez. Is this something that need a fix? ..Candyhax Last edited by Candyhax; 09-25-2011 at 04:22 AM. |
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#720 |
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Apprentice
![]() Join Date: Nov 2010
Posts: 22
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Candyhax I think you got almost the same problem of refresh than me.
For me, re-installing the full package did the trick. (Staying in 2.07.01 and not 2.07.03) I think that there's something that may be broken in the 2.07.03 update, will try the next release to see if I get the same "refresh" problem. |
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