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Old 07-25-2011   #51
CaptainCPS-X
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Originally Posted by VIRGIN KLM View Post
As for the limmitations of PS3 I guess so far I didn't give the idea to anyone that I don't know them. It's RAM is ridiculusly small to perform any kind of emulators of this generation without a massive rewrite or permormance optimization, THOUGH, in the case of PS2 it could happen using the code of the built in Software Only Emulation and editing it possibly using libraries from PSCX2 lets say. This way we could enhance greatly the results. Remember this is a theory.
In terms of quality PCSX2 would be really good if its made a good port, but I don't know about speed even if we optimize the code, or if we disable some emulation features. PCSX2 has always required lot of PC resources to run games at full speed.

For example the PCSX2 devs use system specs like:

Windows 7 SP1 x64
Intel Corei5 2500k @ 4,3 GHz
EVGA GeForce 9800GTX+ 512MB
Corsair Vengeance 8GB DDR3 RAM 1600Mhz, 9-9-9-24
As seen in the information of a demo video on their official YouTube channel here:

http://www.youtube.com/user/PCSX2team#p/u/8/8KfRBXp6Yv4

I'm not saying its not possible since It hasn't been tested (as far as I know) , I'm just saying its very difficult to expect great results from a port of PCSX2 to the PS3, unless it is done very carefully taking in consideration many aspects.

Let's hope someone works on porting this great emulator to the PS3 one day so we can see how far it can go ^^. At least the PS3 has enough CPU power to handle many things, is the memory that could give issues (if I'm not mistaken), and probably other PS3 limitations.

But good things can always happen .

SeeYa!
^^
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Last edited by CaptainCPS-X; 07-25-2011 at 08:56 AM.
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Old 07-25-2011   #52
whatever2u
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cobra cfw

any devs noticed that the cobra teams 3.55 cfw has 2 coreos's? and they are different. so did they create one as part of their ofw when the dongle is not inserted and one for when the dongle is inserted?

does this mean that the dongle is only there to boot the other coreos in cobra 3.55 cfw?

would that mean if we switched the two or removed one it would only boot the other when installed or would it just cause a ylod or corrupted data error?

Just curious.....
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Old 07-25-2011   #53
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Got my Cobra USB and seems to work ok... trouble is, when I FTP my PSX backup, the Cobra USB Manager doesn't recognise it. Even though I've FTP'd it to the directory which it suggests....... Not tried any PS2 iso's yet
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Old 07-25-2011   #54
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Originally Posted by konangrit View Post
Here's the problem;

PS2 GS: 16 pixel pipelines/ROPs, 48 GB/sec framebuffer bandwidth
PS3 RSX: 8 pixel pipelines/ROPs, 22.4 GB/sec framebuffer bandwidth

PS3 is actually weaker than PS2 in certain aspects. If even Sony can't get a PS2 emulator to run at full speed then you should forget about a homebrew PS2 emulator running any better.
Luckly for me my CECHA has both the Ps2 GS "emotion engine" and the PS3 RSX

I have the Cobra dongle but im affraid if i install the Cobra CFW 3.55 i wont be able to return to the OFW 3.55 and thereafter maybe Kmeaw or rub's CFW
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Old 07-25-2011   #55
Dark_Kobra
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Originally Posted by Shezed View Post
Luckly for me my CECHA has both the Ps2 GS "emotion engine" and the PS3 RSX

I have the Cobra dongle but im affraid if i install the Cobra CFW 3.55 i wont be able to return to the OFW 3.55 and thereafter maybe Kmeaw or rub's CFW
You should be able to via putting the PS3 in recovery mode. Was able to install Cobra CFW over my Rebug Firmware via this method and seems to work fine.
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Old 07-25-2011   #56
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Extracting Cobra_CFW_355 pup gives me this is it useful to anyone? Just used a simple PUP Extractor so I don't know If it's useful to anyone.
http://safelinking.net/p/bf3198d8e2

Last edited by NuBiXx; 07-25-2011 at 10:41 PM.
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Old 07-26-2011   #57
Bugga12
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Originally Posted by konangrit View Post
Here's the problem;

PS2 GS: 16 pixel pipelines/ROPs, 48 GB/sec framebuffer bandwidth
PS3 RSX: 8 pixel pipelines/ROPs, 22.4 GB/sec framebuffer bandwidth

PS3 is actually weaker than PS2 in certain aspects. If even Sony can't get a PS2 emulator to run at full speed then you should forget about a homebrew PS2 emulator running any better.
Wow, I've been thinking of registering for a long while now, I've been a lurker for far too long... But this comment got me over the edge and pushed me into registration.

What, the, **** are you talking about? The RSX has a hybrid pixel/vertex pipeline architecture. It has 24 pixel pipelines AND 8 vertex ones, for a total of 32 shader pipelines.

Also, software emulation rests, mostly, in the hands of the CPU since it's emulating a completely different architecture/platform. Playstation 2's EE CPU worked at 300Mhz for the most part. And you see Intel's i5s pulling off really good framerates on it (in this case, with the help of a hardware renderer) through an emulator made by amateur coders, who had (and still have to) reverse engineer several parts of the Playstation 2 due to its closed source nature (of course) ... Even using PCSX2, it has come to a point where choosing "Software Emulation" in their Gsdx plug-in yields great results.

Now, let's look at the CELL, 1 PPE and 7 SPE cores, 3,2ghz. I don't think I need to go much further with this if you consider that the PS2 Software Emulator for the PS3 was made by its official developers and Sony's personel. If they didn't make it work, it's simply because they couldn't be bothered to, it looks like they wanted to cut back the production costs by unfitting the Emotion Engine from the post-launch PS3 models, but still felt like they wouldn't **** us over and started working on a solution for people with PS3s without the EE cpu... However at one point they decided "**** 'em" and went with the cash in and the excuse "It couldn't be done to lower production costs."

All in all, in terms of raw processing power, disregarding RAM, the PS3 will probably eat your computer alive. (Statistically speaking at least)

I hope you get your info straight next time before spewing such uninformed bollocks.

Also, first post on PS3Hax and it's already filled with ***'s and Shat's, my apologies... I got carried away.
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Old 07-26-2011   #58
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when they say external NTFS Support does it means no need to install any more games to Internal hard drive?
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Old 07-26-2011   #59
Bugga12
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Also, from what I could gather from their Spanish forums, Jaicrab's CFW won't have support for Software PS2 emulation. At least for now.
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Old 07-26-2011   #60
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I have a PS3 USB Jailbreak dongle ( the red one ) . Could i somehow use it with the Cobra 3.55 CFW instead of the real dongle ? Could i program it with Cobra Payload ?
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