|
|
#1 |
|
Homebrew Developer
![]() Join Date: Oct 2010
Location: Chester
Posts: 100
Likes: 13
Liked 205 Times in 48 Posts
Mentioned: 39 Post(s)
Tagged: 0 Thread(s)
|
Tutorial: How to change your PS3 XMB wave animation
This tutorial will show you how to edit your PS3 xmb wave. I am gonna show the basics to get you started. If you have edited a dynamic theme background manually you will find this tutorial real easy.
Things you will need. 1. a hex editor 2. Simplyzip http://www.paehl.de/cms/simplyzip 3. Notepad ++ 4. lines.qrc from your dev_flash files (make a backup copy) 5. Updated PS3 wave edit quick start 2.zip http://www.mediafire.com/?b21y58sf92gx9i2 Firstly we need to decompress lines.qrc with Simplyzip. But before we open Simplyzip we need to open the lines.qrc file with a hex editor and delete the first part like this. ![]() Then save, so you end up with this. ![]() Now we open up Simplyzip and go to "External prog" then "ZLIB (pack/unpack)" locate the file and click decompress. You will then end up with a file called "lines" in the same directory as lines.qrc. This new file "lines" is the file we need to edit. ![]() Now extract my PS3 wave edit quick start folder.zip. You will see some files which I have manually extracted from "lines". Okay so you want to change 1 of the 12 background colours to a colour/pattern. Each colour represents a different month. So lets change 01.rgb.dds (January). Load up the dds file in photoshop, change the colour/pattern and save as these dds settings (the file size has to match). ![]() Also you will notice that is the image is only small (the ps3 streches the image out). If you wanted to change the "original" colour just edit 1 of the "night-**.dds" colours for the current month. For example 08.night.dds (August). So the difference between "rgb-**.dds" and "night-**.dds" is that "rgb-**.dds" is used by a PS3 theme or when selected and "night-**.dds" is used when "original" is selected for colour. To add a new background colour we have to insert the edited background colour into "lines". We do this by opening both lines and the edited file in the hex editor, copying all of the edited file and pasting at the correct offset (see offsets.txt). ![]() free image hosting If you wanted to edit the PS3 wave that is a little more advanced. Open "wave settings info.js" (compare to help) and "wave settings.js" (this is not a javascript file I put the extension in because you can read it better) with notepad++. I don't have alot of info on which part does which, but you can play around with the script and I will update "wave settings info.js" soon. Make sure when you edit this file if you delete 1 number/character you put another 1 back in (the file size has to match). ![]() To edit the xmb background wave edit the "override/black/LINE1.MNU" section in the script and for coldboot wave edit the "override/coldboot1/LINE1.MNU" section in the script. So you have edited what you need. Just insert the same way as a background colour but with the wave settings.js offset. ![]() Okay when you have finished all of your editing you need to compress the "lines" file. First you go to Simplyzip. Select "External progs" then "ZLIB (pack/unpack)" and open your edited "lines" file and click compress. ![]() You will now have a file called lines.zlp in the same directory as you edited "lines" file. The next thing you need to do so the file works is add the "lines.zlp 8 byte hex start" from my PS3 wave quick start folder to the begining of the file with the hex editor (insert mode then paste). ![]() Save the file and the start should look like this. ![]() The final thing is to rename the file lines.zlp to lines.qrc. Now your file is ready to be used/tested. I personally test with Jaicrabs usb firmware loader v0.3 first (you can't test your coldboot wave), then if everthing is good I use dev_blind to copy to my dev_flash permanently. Please note I will not be responsible if you mess up your PS3. Here is my PS3 coldboot wave: PS3 Wave Coldboot by GlowBall - YouTube Custom PS3 Waves: Custom PS3 XMB Wave Pack - YouTube Download Link: http://www.mediafire.com/?hdhh8afs01pxapa Pal consoles pack: http://www.fileserve.com/file/Sx4Gmd..._Lines_PAL.rar Updated folder contains addition wave info and a quick tutorial on changing the particle colour for the "original" style. Enjoy!!!
Last edited by Glowball1; 09-23-2011 at 02:27 PM. Reason: Slight Update |
|
|
|
|
|
#2 |
![]() ![]() Join Date: Feb 2007
Posts: 6,943
Likes: 370
Liked 8,002 Times in 1,239 Posts
Mentioned: 575 Post(s)
Tagged: 0 Thread(s)
|
Tutorial: How to change your PS3 XMB wave animation
PS3Hax member Glowball1, has posted a tutorial and video on how to modify your PS3’s XMB wave animation. Requires the use of a HEX editor. You can see the preview of the animations below, and you can read the full tutorial via ... [Read More]
Edit: Threads merged and moved to front page. |
|
|
|
|
Likes: (1) |
|
|
#3 |
|
Senior Member
![]() Join Date: Aug 2010
Location: rev
Posts: 2,402
Likes: 291
Liked 572 Times in 392 Posts
Mentioned: 49 Post(s)
Tagged: 0 Thread(s)
|
Props to you GlowBall1 would this work on an OFW 3.66 PS3? Just curious.
Edit my bad needs 3.55 or lower.
__________________
![]() TrueBlue, You Lose. |
|
|
|
|
|
#4 |
|
Apprentice
![]() Join Date: Feb 2011
Posts: 10
Likes: 1
Liked 1 Time in 1 Post
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
|
Great find! Can't wait until I can hack my ps3 again to do this
|
|
|
|
|
|
#6 |
|
Member
![]() Join Date: Feb 2008
Posts: 153
Likes: 4
Liked 28 Times in 18 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
|
Anyway you could link to the full-size images?
|
|
|
|
|
|
#7 |
|
Apprentice
Join Date: Jul 2011
Posts: 4
Likes: 2
Liked 0 Times in 0 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
|
It would be better if someone could upload the file though I dont know how to even get a hex editor.
|
|
|
|
|
|
#8 |
|
Senior Member
![]() |
google "hex editor download" there are free ones out there.
|
|
|
|
|
|
#9 |
|
Annelies Marie Frank
![]()
Join Date: Sep 2010
Location: San Francisco, CA
Posts: 4,572
Likes: 1,587
Liked 2,436 Times in 1,328 Posts
Mentioned: 449 Post(s)
Tagged: 1 Thread(s)
|
I want to see the type of edits people will come up with in a few months. Dynamic Themes are going to be a thing of the past, really.
In fact, in future CFW's we will probably have our own custom Dynamic Theme file types that change the wave background as well and just about everything else (coldboot, gameboot, font..etc..) |
|
|
|
|
|
#10 |
|
Member
![]() Join Date: Apr 2008
Posts: 306
Likes: 6
Liked 30 Times in 21 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
|
so is there no way to replace the wave with a custom anaimation done in like Maya, or 3d SM?
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|