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Old 11-26-2011   #61
Senaxx
 
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Originally Posted by itskamel View Post

4. The fact of the matter is that the source code for multiMan was
available, and there is NO provisioning in multiMan for "additional"
payloads of any kind, the values possible in the .ini file are
hard-coded. It is well documented what payloads work with multiMan,
and multiMan will only work with those payloads.
This not entirely true.
According to http://ps3crunch.net/multiman-v11302...ad-option.html v1.13.02 added custom payload option. If you search for that changelog you'll see it's added. But i've tried it myself with a TB game, and ended up with an error when i launch the game.
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Old 11-26-2011   #62
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Even though an0nym0us proofed it i kinda doubt it is all true since i found this in my options.ini at my Multiman Folder

# Option: load_custom_payload
# Hint: Load payload (FW 3.55)
# Valid Parameter: <option has no effect>
# load_custom_payload=0

So it seems it IS possible to load a custom payload.
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Old 11-26-2011   #63
itskamel
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Send a message via Yahoo to itskamel
or this

http://ps3homebrew.org/2011/01/25/ps...tcher-payload/
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Old 11-26-2011   #64
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so it won't help as I think
the reverse-engeneering need to be done using a new CFW, not a backup manager
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Old 11-26-2011   #65
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Originally Posted by itskamel View Post
FAKE troll BS


00:27:50 <openTB> Get TB payload.bin 2.3 from wiki dev
00:27:55 <openTB> Get TB dongle-updater.pkg.out
00:28:02 <openTB> Create folder /dev_hdd0/game/BLES80608/USRDIR/payload
00:28:10 <openTB> Copy payload.bin in /dev_hdd0/game/BLES80608/USRDIR/payload
00:28:17 <openTB> Copy TB EBOOT.BIN.elf , EBOOT.bin /dev_hdd0/game/BLES80608/USRDIR/payload
00:28:23 <openTB> EDIT multiman options_default.ini
00:28:30 <openTB> # Load payload (FW 3.55)
00:28:39 <openTB> load_custom_payload=1
00:28:47 <openTB> LOAD Multiman and enjoy TB Games
00:30:02 <McLamer> working on kmeaw or tbfw needed ?
00:31:06 <openTB> normal,, rebug 3.55.2,
00:32:24 <McLamer> done by you or found in somewhere in web ?
00:32:31 <openTB> non need tbfw
00:33:14 <openTB> made by me
00:33:35 <McLamer> sounds great :-)
00:33:43 <McLamer> for what is the updater ?
00:35:37 <openTB> EBOOT.BIN.elf , EBOOT.bin ,, on dongle-updater.pkg.out


PROOF


1. Though the 2.3 payload upon execution does relocate itself to
0x80000000007f0000 then continue execution, the USB descriptor is
still present, at minimum those 0x20 bytes would need to be removed,
or accounted for during the initial execute. multiMan has no facility
for this.

2. The initial EBOOT.BIN.elf does contain the 2MB flash contents for the
dongle, BUT that would need to be carefully extracted (and has been, it
too is available on the ps3devwiki), again multiMan has no facility for
this.

3. The creating of the folder and copying the files into it was just to
make this fake seem more real with additional steps. multiMan has no
code to ever look inside that directory.

4. The fact of the matter is that the source code for multiMan was
available, and there is NO provisioning in multiMan for "additional"
payloads of any kind, the values possible in the .ini file are
hard-coded. It is well documented what payloads work with multiMan,
and multiMan will only work with those payloads.

Point 1 may be true but 3 and 4 are wrong.

Multiman Version 1.13.02 introduced Custom payload loading. The folder structure is also the same. even what goes into the payload folder is the same.

payload.bin and the patch file goes in there.

Also the ini file adding the command

# Load payload (FW 3.55)
load_custom_payload=1

is legit, older versions of multiman had
# Load payload (FW 3.55)
load_custom_payload=0

and if you changed the 0 to 1 you had to have the payload folder because that is where it looked for it.


Just google multiman custom payload and you will see loads of pages talking and giving step by step instructions on how to use it.


however... The latest multiman ini has that omitted. meaning it is not there anymore, Dean may have removed this option as he thought it was no longer needed.

I can not prove that this works, because like I said, I believe the latest version of multiman took that out. you may have to test with a lower version.

But Anonymous might also trying to mislead others and do damage control.
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Old 11-26-2011   #66
Invi
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Well as i said its still there just in the options ini instead of the options_default.ini.

Still gonna try it out with an earlier multiman.

Tried with:

2.09.02 Seems to not have the payload ability
2.09.00 same here
2.08.00 and here

Next try:
2.00.00

Last edited by Invi; 11-26-2011 at 04:49 AM.
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Old 11-26-2011   #67
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well when/if it ever turns into the free solution it always should have been, as a sign of "no hard feelings" i will buy the trueblue team dinner.

do you think this is a fitting meal for them to eat??

Click here to see full text
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There is nothing more epic, than blowing a Zombies head off, whilst having a poo
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Old 11-26-2011   #68
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(i dont know if these payload is legit) but it shouldnt be a problem to load a custom payload for multiman - i do this all the time on cfw 3.41 with hermes payload...

And even if it wouldnt be possible by now, i'm sure deank could implent it.
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Old 11-26-2011   #69
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as much as I would like this to be the solution, I am pretty sure it was a troll. although a very thoughted out one, including the old payload load of multiman was smart. Maybe they will come back and maybe explain some more.
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Old 11-26-2011   #70
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There's some hope for this yet. Low, but some nonetheless.
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