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#11 |
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Apprentice
Join Date: Feb 2011
Posts: 8
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Liked 2 Times in 2 Posts
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how does it "fix" eboots?
is it just a way to get them working on 3.41 or something? I've checked elsewhere but found nothing. |
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#12 |
![]() ![]() Join Date: Jul 2011
Location: Under a rock
Posts: 777
Likes: 368
Liked 386 Times in 210 Posts
Mentioned: 41 Post(s)
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i only know that the eboot works with the sfo file to load the game some how, I picked this up allong the way. not sure how they work together but am interested in knowing like you. I know the sfo can be edited to get an blus game to work with bles and vise vera by simple edit but not sure what eboot edit does for ps3. But i know you can easily edit psp eboots. What is the function of the eboot?
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#13 |
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Homebrew Developer
![]() Join Date: Jan 2011
Location: dev_hdd0/game/BLUS31011 :)
Posts: 1,829
Likes: 1,027
Liked 1,367 Times in 629 Posts
Mentioned: 374 Post(s)
Tagged: 0 Thread(s)
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Building packages is great
I been messing around building game modded packages for myself, with PsDev's PS3Tools GUI Edition recently. looks like
@PsDev
has to step up his tool to generate auto proper .conf for all package types when using different PARAM.SFO's, files like this tool does. Also vs PsDev's PS3Tools GUI Edition -> If i want to use original PARAM.SFO with a update patch i have to make/edit the .conf to be proper or it fails/errors on generating pkg . PsDev tools still do a great job but for making your own config it is a little more difficult to understand if you did not make one or mess with PARAM.SFOI just extracted / tested a PSN game . This tool auto generates the package.config = means i don't need to worry to edit the .conf no more for PARAM.SFO types -EXAMPLE-> DiscGamePatch to match the PARAM.SFO -> /GD/HG,etc . Since it auto generates the package.conf there is no conflict with PARAM.SFO It does not modify the PARAM.SFO or ask me to fix .conf for different package types/PARAM.SFO's.I tested both ,i been using PsDev's PS3Tools GUI Edition for my EBOOT.BIN's + update patch packages. now for AS-TOOLS Flawless ! For those who always wanted to create you own packages ,if you understand how they work = they are both good but now for PSN this is a great tool to repack ,easy as pie ! Extract psn game ,Just replace the fix files in package then check off (package.conf) build . easy
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Last edited by ZOMBIEKILLAH; 03-10-2012 at 11:03 PM. |
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#14 |
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Homebrew Developer
![]() Join Date: Sep 2010
Posts: 250
Likes: 143
Liked 286 Times in 112 Posts
Mentioned: 52 Post(s)
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New Method For EBOOT Fix
This Method is exclusive to AS-team & Is much better than previous methods. not sure what that's supposed to mean..:/, but whatever...good app nonetheless.
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#15 |
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Member
![]() Join Date: Jun 2011
Posts: 65
Likes: 13
Liked 4 Times in 3 Posts
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Great work, really useful, I had lots of duple(x) and triple pkgs just for install only one ... app.
¿is there any size limit for pkg merging? |
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#16 |
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Apprentice
Join Date: Oct 2011
Posts: 5
Likes: 0
Liked 0 Times in 0 Posts
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go persia--go persia----go persia
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#17 |
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Apprentice
Join Date: Jan 2008
Posts: 3
Likes: 0
Liked 0 Times in 0 Posts
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Merci pour l'info
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#18 | |
![]() ![]() Join Date: May 2009
Location: in your pants
Posts: 672
Likes: 134
Liked 171 Times in 120 Posts
Mentioned: 14 Post(s)
Tagged: 0 Thread(s)
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does pkg merger do what sony kinda does where it'll install them all at once but seperately? if not, it boggles my mind how it would work without overwriting files |
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#19 |
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Member
![]() Join Date: Oct 2011
Posts: 68
Likes: 13
Liked 41 Times in 15 Posts
Mentioned: 0 Post(s)
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great work, hope the promised CFW is next
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#20 |
![]() ![]() Join Date: May 2009
Location: in your pants
Posts: 672
Likes: 134
Liked 171 Times in 120 Posts
Mentioned: 14 Post(s)
Tagged: 0 Thread(s)
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what promised cfw?
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