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Old 06-11-2012   #31
euss
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well, if you have an app that pokes lv1/lv2 with certain patches, then those would show up in the diff of those dumps before and after.

quick dumping makes tracing easy
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Old 06-12-2012   #32
Ada Love Lace
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Originally Posted by euss View Post
well, if you have an app that pokes lv1/lv2 with certain patches, then those would show up in the diff of those dumps before and after.

quick dumping makes tracing easy
Thanks you for the answer.
The "quick & tracing" took me 24 hours to understand...but i understand it was the best answer possible from my basic question.

My main goal is to confirm on the wiki : dev_MCA is for memorycard adaptor.
(only the name description, not even to really mount it with some patch)

The differences i searched about the 2 dumps were about it. I dumped the Lv1/lv2 without memory card adaptor (with memory save inside) and after with.
The second dump have infos such in this order:
-Title of the save data & Identifier of an memory card save ( such BISLPS)
-伐/dev_MCA
-save data (with SC as "magic", identifier..)

I read something similar for original ps1 save data and how save data were loaded, , such order to don t have to load everything but it s not really important.

Is it enough to confirm the mount name description for dev_MCA?
(to document more than that i don t think i m able right now)
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Old 06-12-2012   #33
euss
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It sounds perfectly reasonable to me

/me slaps forehead, why didn't I think of that :P
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Old 06-12-2012   #34
Ada Love Lace
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Originally Posted by euss View Post
It sounds perfectly reasonable to me

/me slaps forehead, why didn't I think of that :P

Thanks you for the wiki and the answer here, this "unknown" for dev_mca was something since fews weeks i was wondering (even before you linked this page fews days ago)

I ll try to understand and retrace a little more (libmcadpt on LV2 and other basic things) but there are not so much more i can get at my level.

I suppose Dev_System is: when the ps3 is connected to sony server for semi debug conversion? edit: or when connecting hard drive for restore-export/ formatting or when toogle for otherOS or why not the fews ps2 games who can be installed (2G)?

This MemDump 0.1 is really useful & fast, and if it wasn t release i was not going for the previous pkg to dump Lv1 so thanks you for it and others devs.

I have a lot of others questions about sub class like usb-psp/atrac or MCA-PocketStation but at this stage i need to read more.

Thanks you.

Last edited by Ada Love Lace; 06-12-2012 at 08:40 PM. Reason: edit: about dev_system but it s not really a question.
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Old 06-14-2012   #35
Ada Love Lace
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Little feedback:
Memdump didn t like the Sony walkman (NW-S764), (USB class:08, sub class:06, usb protocol: 50) with WM port. Reboot, de sync controller, back to xmb, or loading time too long or writing dump too long.
It s not important problem and i don t know which infos can be really useful in this case for an0nym0us.
I m enjoying a lot this apps at my level (and the best i can do was just the name for dev_MCA), finding the dead face or any others things i can not understand but it s entertaining, thanks you a lot.
Can we expect MemDump 0.2 in near future?

Edit: it can be because of the cheap HUB USB i use and when with the Walkman device the protocol for ATRAC device on PS3 but other than that perfect.

Last edited by Ada Love Lace; 06-14-2012 at 07:29 AM.
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Old 07-15-2012   #36
Deafmobil
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hello guys, ps3-tools.de and pspking.de says PS3 NAND Console bricked!

http://www.ps3-tools.de/thread.php?p...831#post448831
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