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Old 05-22-2012   #11
alienkid
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Shout out to @snowydew and @KDSBest !

however the second method only requires the idps and the .rap file
this does not cover licenseing games i believe (It could, but we haven’t tested it)
the re encryption algo is in the encryption one, but again haven’t been able to test it completely (reason i was asking around on twitter awhile back)
So if I'm understanding this, this will work on .rap files also?....
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Old 05-22-2012   #12
dok_max
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Plz a little clarification for "Beginners" of what all this is about ;P ?!!!!!
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Old 05-22-2012   #13
gdsn
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Will this give us >4.0 cfw? Will sell my Ps3 if it doesnt happen this spring. Nvm just trolling..
It's nice to see ppl still contribute to this scene full of flamers and jerks.
Keep up the good work!
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Old 05-22-2012   #14
V6ser
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YUPII!

I like Snowy
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Originally Posted by OoZic View Post
... and where the Devs are I have to be :)
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Old 05-22-2012   #15
JuanNadie
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Congrats @snowydew and @KDSBest . Good job (specially for providing source code).

I ran the app and there is no text field for klicensee so I assume that this release is only for PSX games.

For those asking this tool (once improved) will allow you to do what @EXE.trim.ALL did months ago... freeing DLC, PSX, PS2 and some PSN game. However my favorite use is SDAT. A lot of developers encrypt resource files on SDAT... now we can do our own mods/translation

If you want to get a bit technical (on decryption) here is a disccussion on the topic (the first pages are on self and then changes to EDAT):

http://www.ps3hax.net/showthread.php?t=28303

BTW if you have a RAP you don't need the IDPS nor act.dat nor RIF...

PS: For devs, if any of you knows how an isolated SPU reads the config ring please contact me.
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Old 05-22-2012   #16
najtrows
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I'm just happy that something happens! I'm too uneducated and stupid myself to do anything like this, really appreciate people who keeps the scene alive!

LOVE YOU!
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Old 05-22-2012   #17
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Snowy and KDSBest thank you for all your hard work!
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Old 05-22-2012   #18
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Thanks so much guys, I have been waiting for this!
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Old 05-22-2012   #19
bigo93
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Originally Posted by JuanNadie View Post
freeing DLC, PSX, PS2 and some PSN game..
Is that freeing them for all consoles including slims, or still just only for consoles which are already BC?

Hope this stuff does lead to something nice for us users soon


Originally Posted by gdsn View Post
Will this give us >4.0 cfw? Will sell my Ps3 if it doesnt happen this spring. Nvm just trolling..
It's nice to see ppl still contribute to this scene full of flamers and jerks.
Keep up the good work!
:O I'm no flamer! I'm just a jerk :D
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Old 05-22-2012   #20
KDSBest
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Originally Posted by JuanNadie View Post
Congrats @snowydew and @KDSBest . Good job (specially for providing source code).

I ran the app and there is no text field for klicensee so I assume that this release is only for PSX games.

For those asking this tool (once improved) will allow you to do what @EXE.trim.ALL did months ago... freeing DLC, PSX, PS2 and some PSN game. However my favorite use is SDAT. A lot of developers encrypt resource files on SDAT... now we can do our own mods/translation

If you want to get a bit technical (on decryption) here is a disccussion on the topic (the first pages are on self and then changes to EDAT):

http://www.ps3hax.net/showthread.php?t=28303

BTW if you have a RAP you don't need the IDPS nor act.dat nor RIF...

PS: For devs, if any of you knows how an isolated SPU reads the config ring please contact me.
The question is, why do you bother the config ring?
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