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Old 06-07-2012   #1
jankowalski
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WIP: Quake3 for PS3

h everyone.

After having some free time granted, I decided to gb2 a project I had started long ago, which is Quake 3 for PS3 (only Linux so far, sorry kids).
To reproduce my works, you need to do the following:

1. You boot your PS3.
2. You make a trick.

The actual work behind those words goes much further than just going through 2 steps.

I'm pretty sure someone will say that this is the reason why Sony baleeted their livejournal and OtherOS along the way.

Quake3 for PS3 playing a demonstration gameplay with palpable evidence that this is in fact executed on a PS3:
http://i.imgur.com/Zq6Qn.jpg
http://i.imgur.com/C9HgI.jpg
http://i.imgur.com/OTBJg.jpg
http://i.imgur.com/AzYZO.jpg
http://i.imgur.com/SP0U6.jpg
http://i.imgur.com/KcYt8.jpg
http://i.imgur.com/W3UQE.jpg
http://i.imgur.com/26Vey.jpg
http://i.imgur.com/P3z7V.jpg

Notice that there are a lot of artifacts. By next post I will probably have those fixed. That is, if it will be possible for me to fix it.

Edit1: Oh, yeah, and obligatory disclaimer: it's an engine-only release. To play it, you'll need your own Quake3 CD and Point Release data.

Last edited by jankowalski; 06-07-2012 at 07:03 PM.
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Old 06-07-2012   #2
GregoryRasputin
 
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lol thanks for the amusing post, my favourite part is "2. You make a trick."
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Old 06-08-2012   #3
jankowalski
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Update 1
Sound support added. How to?
1. You boot your Linux.
2. Follow the instructions and install OpenAL library from source or your distro repo. How to?
Code:
For Debian/Ubuntu: su -c "apt-get install libopenal1"
For RHEL/Fedora/CentOS: su -c "yum install openal-soft"
Else: source

Last edited by jankowalski; 06-08-2012 at 08:20 PM.
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Old 06-08-2012   #4
zecoxao
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Originally Posted by jankowalski View Post
Update 1
Sound support added. How to?
1. You boot your Linux.
2. Follow the instructions and install OpenAL library from source or your distro repo.
even better, install glevand's latest kernel with sound support added
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Old 06-08-2012   #5
jankowalski
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Originally Posted by zecoxao View Post
even better, install glevand's latest kernel with sound support added
I personally prefer custom kernel, but yes, I have sound support in it. It just wouldn't load the module.
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Old 06-11-2012   #6
jankowalski
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Update 2
Originally, this project depended on Cell Mesa driver. It turns out, that this driver did not fully support twiddling and multiple rendering contexts, which explains the textures going fubar.
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