|
|
#121 |
![]() ![]() Join Date: May 2009
Location: in your pants
Posts: 672
Likes: 134
Liked 171 Times in 120 Posts
Mentioned: 14 Post(s)
Tagged: 0 Thread(s)
|
The third wasn't a remake...i think that's the pictures he posted. The 720p was pretty sharp whereas the 1080p looked softened. He did mention editing the sfo and getting it to run in 1080p
|
|
|
|
|
|
#122 |
|
Homebrew Developer
![]() Join Date: Nov 2010
Location: ps3devwiki.com/wiki/User:Euss
Posts: 658
Likes: 289
Liked 811 Times in 316 Posts
Mentioned: 330 Post(s)
Tagged: 1 Thread(s)
|
List of Rendering Resolutions
* Playstation 3 Click here to see full text
50 Cent = 1280x720 (blur filter)
Afro Samurai = 1280x720 (QAA) Alice: Madness Returns = 1280x720 (MLAA) Aliens Vs Predator = 1120x630 (custom AA) Alone in the Dark = 1120x630 (no AA) Army of Two = 1280x720 (no AA) Assassin's Creed = 1280x720 (QAA) Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode. Assassin's Creed 2: Bromance = 1280x720 (QAA) Avatar = 1280x692 (QAA, black borders) Azura's Wrath = 1280x720 (no AA) Backbreaker = 1152x640 (2xAA + blur filter) Batman: Arkham Asylum = 1280x720 (no AA) Batman: Arkham City = 1280x720 (no AA) Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield 3 = 1280x704 (MLAA) black bars Battlefield: Bad Company = 1280x720 (no AA) Battlefield: Bad Company 2 = 1280x720 (no AA) Bayonetta = 1280x720 (no AA) Beijing 2008 = 1024x768 (no AA) Beowulf = 1280x720 (no AA) Bionic Commando = 1120x640 (no AA) Bioshock = 680p (no AA, blur filter pre-patch) Bioshock 2 = 1280x720 (no AA) Bioshock Infinite = Binary Domain = Blacksite: Area 51 = 1280x720 (no AA) BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters ) Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur) Bodycount = 1024x640 (FXAA?) Borderlands = 1280x720 (no AA) Bourne Conspiracy, The (demo) = 1280x720 (no AA) Brink = 1280x720 (no AA) Brutal Legend = 1152x720 (no AA) Bulletstorm = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 (screenshot) ~1088x624 (2xAA) Call of Duty: Black Ops = 960x544 (2xAA) Call of Duty: Modern Warfare = 1024x600 (2xAA) Call of Duty: Modern Warfare 2 = 1024x600 (2xAA) Call of Duty: Modern Warfare 3 = 1024x600 (2xAA) Call of Duty: World at War = 1024x600 (2x AA) Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA) Call of Juarez: The Cartel = 1280x720 (custom edge AA) Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA) Castlevania: Lord of Shadow = 1280x720 (no AA) Catherine = 1280x720 (QAA) Chronicles of Riddick: Dark Athena = 1024x720 (QAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA) Conan (demo) = 1024x576 (no AA) Condemned 2 = 1280x720 (no AA) Conflict: Denied Ops = 1280x720 (no AA) or 960x1080 Crysis = 1024x720 (TAA + edge post-process) Crysis 2 = 1024x720 (TAA + edge post-process)) Dante's Inferno = 1280x720 (no AA) Dark Sector = 1152x640 (no AA) Darksiders = 1152x648 (no AA) Darkness, The (demo) = 1024x576 (no AA) Darkness II, The = 1152x600 (FXAA) Dark Souls = 1024x720 (2xAA) Dead Island = 1280x720 (custom edge filter) Dead Rising 2 = 1024x576 (2xAA) Dead Space = 1280x720 (no AA) Dead Space 2 = 1280x720 (no AA) Dead to Rights: Retribution = 1072x603 (2xAA) ? de Blob 2 = 1280x720 (2xAA) Def Jam Icon (screenshot) = 1152x648 (no AA) Demon's Souls = 1280x720 (no AA) Deus Ex: Human Revolution = 1280x720 (MLAA) Devil May Cry 4 = 1280x720 (2xAA, temporal) Dirt = 1280x720 (QAA) Dirt 2 = 1280x720 (QAA) Dragon Age: Origins = 1280x720 (AA ?) Dragon Age II = 1280x720 (MLAA) Dragon Ball: Raging Blast 2 = 1280x720 (no AA) Dragon's Dogma = 1280x608 (black bars, FXAA) Driver: San Fransisco = ~1120x720 (2xAA) Duke Nukem Forever = 1152x640 (no AA) Dynasty Warriors 6 = 1280x720 (no AA) Dynasty Warriors 7 = 1280x720 (no AA) EDF: Insect Armageddon = 1280x720 (QAA) El Shaddai = 1152x576 (no AA) Elder Scrolls IV: Oblivion = 1280x720 (no AA) Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration) End of Eternity/Resonance of Fate = 1088x720 (2xAA) End War = 1280x720 (2xAA) Enslaved = 1280x720 (no AA) F.E.A.R. = 1280x720 (blur filter)? F.E.A.R. 2 = 1280x720 (no AA) F.E.A.R. 3 = 1280x720 F1 2010 = 1280x720 (QAA) F1 2011 = 1280x720 (MLAA) FaceBreaker = 1280x720 (QAA), 960x1080 Fallout 3 = 1280x720 (no AA) Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA) Far Cry 2 = 1274x692 (QAA, black borders) Fifa 2008 = 1280x720 (no AA) Fifa 2010 = 1280x720 (QAA) Fifa 2011 = 1280x720 (QAA) Fifa Street 3 = 1920x1080 (no AA) Fight Night Champion Online = Fight Night Round 4 = 1280x720 (QAA) Final Fantasy XIII = 1280x720 (2xAA) Full Auto 2 (demo) = 1920x1080 (4x AA) Fracture = 1152x648 (no AA) Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch) Ghost Recon: Advanced Warfighter 2 = 1280x720 Ghost Recon: Future Soldier = 1024x600 (FXAA) G.I. Joe: The Rise of the Cobra = 1280x720 (QAA) Godfather II = 1200x720 (blur filter) God of War: Origins Collection = 1280x720 or 1920x1080 (no AA), 3D is 1280x720 God of War Collection Volume II = 1280x720 or1920x1080 (no AA) God of War III = 1280x720 (MLAA) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (no AA) Grand Theft Auto IV = 1152x640 (QAA) Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA) Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode Guitar Hero 3 = 1040x585 (no AA) Guitar Hero Aerosmith = 1040x585 (no AA) Guitar Hero World Tour = 1040x585 (no AA) Guitar Hero 5 = 1024x576 (no AA) HAWX = 1280x720 (no AA, horizontal blur) HAWX2 = 1280x720 (2xAA, full screen blur filter) Haze (demo) = 1024x576 (2xAA) Heavenly Sword = 1280x720 (4xAA) Heavy Rain = 1280x720 (2xAA) Homefront = 1024x576 (no AA) Ico = 1280x720 or 1920x1080 (MLAA) IL2 Sturmovik = 1280x720 (QAA) Infamous = 1280x720 (no AA) Infamous 2 = Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA) James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter) Jericho (demo) = 996x560 (2x AA) Juiced 2: Hot Import Nights = 1280x720 (QAA) Killzone 2 = 1280x720 (QAA) Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA ) Kingdoms of Amalur = 1280x720 (no AA) Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA) Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (no AA, slight blur filter) LEGO: Harry Potter 1-4 = 1280x720 (no AA) LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA) LEGO: Star Wars III = 1280x720 (edge detect blur filter) Little Big Planet = 1280x720 (2xAA) Little Big Planet 2 = 1280x720 (MLAA) Lord of the Rings: Conquest = 640p (no AA) Lost Planet = 1280x720 (temporal 2xAA) Lost Planet 2 = 1280x720 (no AA) Madden NFL '09 = 1280x720 (no AA) Mafia 2 = 1280x720 (no AA) MAG = 1280x720 (2xAA) Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA) Marvel: Ultimate Alliance 2 = 1024x576 (2xAA) Marvel Vs Capcom 3 = 1280x720 (no AA) Mass Effect 2 = 1280x720 (no AA) Mass Effect 3 = 1280x720 (FXAA) Mercenaries 2: World in Flames = 1280x720 (no AA) Metal Gear Online = 1024x768 (2xAA, temporal) Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal) Midnight Club: Los Angeles = 960x720 (QAA) Mirror's Edge = 1280x720 (no AA) MotoGP '10/'11 = 1280x704 (no AA) Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode Mortal Kombat vs DC = 1040x624 (QAA) MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA) Motorstorm = 1280x720 (2xAA) Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA) Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA) MX vs ATV: Alive = 1280x720 (no AA) MX vs ATV: Reflex = 1280x720 (no AA) MX vs ATV: Untamed = 1024x576 (no AA) Nail'd = 1152x640 (4x2 custom edge AA) Naruto Ninja Storm 2 = 1280x720 (no AA) NBA07 (demo) = 1920x1080 (no AA) NBA08 (demo) = 1920x1080 (no AA) NBA Live '08 = 1280x720 (no AA) NBA Street Home court (screenshot) = 1920x1080 (no AA) Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment) Need For Speed: Pro Street = 1280x720 (QAA) Need For Speed: Shift = 1280x720 (QAA) Need For Speed: Shift 2 =1280x720 (MLAA) Need For Speed: The Run = 1280x704 (MLAA) black bars Need For Speed: Undercover = 1280x720 (QAA) NFL Tour = 1280x720 (no AA, poor framerate) NHL '09 = 1280x720 (4xAA) Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p) Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders) Ninja Gaiden 3 = dynamic up to 1280x720 (FXAA) Operation Flashpoint 2 = 1280x720 (QAA) Orange Box, The = 1280x720 (QAA or full screen blur...) Overlord = 1280x720 (no AA) Overlord II = 1280x720 (no AA) Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p Portal 2 = 1280x720 (MLAA) Prince of Persia = 1280x720 Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx) Pro Evolution Soccer 2008 = 1280x720 (QAA) Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes) Pro Evolution Soccer 2011 = 1280x720 (no AA) Prototype = 1120x640 (QAA) Quake Wars: Enemy Territory = 1280x720 (no AA) Race Driver: GRID = 1280x720 (2xAA) Rage = 640x720 up to 1280x720 (no AA) Rainbow Six Vegas 2 = 1280x720 (2xAA) Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p) Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p) Red Dead Redemption = 1152x640 (QAA) Red Faction: Armageddon = 960x540 (MLAA) Red Faction: Guerrilla = 1280x720 (no AA) Resident Evil 5 = 1280x720 (dynamic 0-QAA) Resistance: Fall of Man = 1280x720 (QAA) Resistance 2 = 1280x720 (QAA) Resistance 3 = Ridge Racer 7 (demo) = 1920x1080 (no AA) Rise of the Argonauts = 1280x720 (no AA) Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Ryu Ga Gotoku 3 = 1024x768 (no AA) Saboteur = 1280x720 (edge detect) Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA) Saint's Row 2 = 640p (QAA) Saint's Row 3 = 1280x720 (800x450 lighting) SCORE International Baja 1000 = 1280x720 (no AA) SEGA: All Stars Racing = 1280x720 (2xAA) SEGA: Rally Revo = 1280x720 (4xAA, alpha blend) SEGA: Superstars Tennis = 1280x720 (QAA, 30fps) Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3D Shadows of the Damned = 1280x720 (no AA, higher AF) Silent Hill: Homecoming = 1024x576 (no AA) Simpsons, The = 1280x720 (no AA) Singularity = 1280x720 (no AA) Skate = 1280x720 (no AA) Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res) Soldier of Fortune: Payback = 1280x720 (no AA) Sonic Unleashed = 880x720 (blur filter) Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode Soul Calibur V = 1280x720 (MLAA) Spec Ops: The Line = ~1120x640 (light FXAA?) Spiderman: Web of Shadows = 1280x720 (no AA) Spiderman: Shattered Dimensions = 1120x630 (no AA) Split-Second = 1280x720 (2xAA) SSX = 1120x585 (FXAA) Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle) Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (2xAA) Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view) Super Stars V8: Next Challenge = 1280x720 (2xAA) Super Street Fighter IV = 1280x720 (no AA) Supercar Challenge = 960x1080 (no AA) Syndicate = 1280x720 (post-AA, dynamic res) Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur) Terminator: Salvation = 1152x648 (blur filter) Test Drive Unlimited = 1280x720 (QAA?) Test Drive Unlimited 2 = 1280x720 (MLAA) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tiger Woods PGA Tour '11 = 1280x720 (no AA) Tomb Raider: Underworld = 1280x720 (QAA) Tony Hawk's Project 8 = 1280x720 Tony Hawk's Proving Ground (demo) = 1024x576 (no AA) Top Spin 3 = 1280x720 (QAA) Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D Transformers = 960x1080 (no AA) Transformers: Revenge of the Fallen = 1120x720 (blur filter) Transformers: War for Cybertron = 1024x600 (no AA) Tron = 1280x720 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) UEFA Euro 2008 = 1280x720 (no AA) UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes) Uncharted: Drake's Fortune = 1280x720 (2xAA) Uncharted 2 = 1280x720 (2xAA) Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3D Unreal Tournament III = 1280x720 (no AA) Vanquish = 1024x720 (2xAA) Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720 Virtua Fighter 5 = 1024x1024 (no AA) 1024x768 en mode 1080p Virtua Tennis 2009 = 1280x720 (QAA) Virtua Tennis 3 = 1920x1080 (2x AA) Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes WALL E = 1280x720 (no AA) Wanted = 1120x640 (no AA) Warhammer 40,000: Space Marine = 1152x640 (post-AA) Wheelman = 1280x720 (no AA) Wolfenstein = 1280x720 (no AA) World Series Of Poker 2008 = 1920x1080 (2xAA) WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720 translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720" WWE All-Stars = 1152x640 (no AA) X-Men Origins: Wolverine = 1280x720 (no AA) * PSN GAMES Click here to see full text
1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
After Burner Climax = 1280x720 (no AA) Battlefield 1943 = 1280x720 (no AA) Blast Factor = 1920x1080 (no AA) Bionic Commando: Rearmed = 1280x720 (no AA) Calling All Cars (screenshot) = 1920x1080 (4x AA) Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA) Dead Nation = 1280x720 (no AA) Echochrome = 1920x1080 (2xAA) Elefunk = 1920x1080 (4xAA) Explodemon = 1280x720 (no AA) Fat Princess = 1920x1080 (no AA) Forbidden Siren = 1024x512 (4xAA) Go Puzzle = 1920x1080 GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080 Hard Corps: Uprising = 1280x720 (no AA) High Velocity Bowling = 1920x1080 (no AA) Lara Croft and The Guardian of Light = 1024x576 (QAA) Locoroco Cocoreccho = 1920x1080 (2x AA) Mainichi Issyo = 1440x1080 (4xAA) Pixel Junk Monsters/Racers/Eden = 1920x1080 Red Faction: Battlegrounds = 1280x720 (QAA) Rocketmen = 1920x1080 (2xAA) Rub'a'dub = 1600x1080 (no AA) Snakeball = 1280x1080 (no AA) Stacking = 1152x720 (custom edge filter) Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update Sudoku = 1920x1080 Super Rub-a-Dub = 1600x1080 Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always? TMNT:TiT Re-shelled = 1280x720 (no AA) Virtua Fighter 5: Final Showdown = 1280x720 (FXAA) Warhawk = 1280x720 (4xAA) Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080) Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA) Source: http://forum.beyond3d.com/showthread.php?t=46241
__________________
So, other than reposting a bunch of random, unrelated stuff from other people, what do you have to contribute?
Last edited by euss; 06-13-2012 at 03:45 PM. |
|
|
|
|
|
#123 |
|
Hired Gun
![]() Join Date: May 2011
Posts: 6,716
Likes: 2,533
Liked 3,266 Times in 1,808 Posts
Mentioned: 971 Post(s)
Tagged: 1 Thread(s)
|
Fixed the spoiler
@euss
__________________
Check Blacklist of FAKE devs
Check Whitelist of TRUSTED devs Tutorial : DEX conversion (TEST-DEBUG) One thread with all DEX information published so far. One thread with PS3 LV0 keys, CFW'S and many more. PS3devwiki your number 1 source. Check it. Console ID's Market Warning thread PS3 Ban, CFW, Unban. How to avoid it. |
|
|
|
|
Likes: (1) |
|
|
#124 |
|
Homebrew Developer
![]() Join Date: Nov 2010
Location: ps3devwiki.com/wiki/User:Euss
Posts: 658
Likes: 289
Liked 811 Times in 316 Posts
Mentioned: 330 Post(s)
Tagged: 1 Thread(s)
|
thanks hellsing9, wow you are fast, I was refreshing page, saw the error, wanted to edit and it was already fixed LOL
__________________
So, other than reposting a bunch of random, unrelated stuff from other people, what do you have to contribute?
|
|
|
|
|
Likes: (1) |
|
|
#125 | |
|
Hired Gun
![]() Join Date: May 2011
Posts: 6,716
Likes: 2,533
Liked 3,266 Times in 1,808 Posts
Mentioned: 971 Post(s)
Tagged: 1 Thread(s)
|
__________________
Check Blacklist of FAKE devs
Check Whitelist of TRUSTED devs Tutorial : DEX conversion (TEST-DEBUG) One thread with all DEX information published so far. One thread with PS3 LV0 keys, CFW'S and many more. PS3devwiki your number 1 source. Check it. Console ID's Market Warning thread PS3 Ban, CFW, Unban. How to avoid it. |
|
|
|
|
|
|
#126 |
|
Member
![]() Join Date: May 2012
Posts: 77
Likes: 18
Liked 9 Times in 7 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
|
how do I add a cheatlist more updated?
|
|
|
|
|
|
#127 |
![]() ![]() Join Date: Oct 2010
Posts: 823
Likes: 644
Liked 506 Times in 271 Posts
Mentioned: 45 Post(s)
Tagged: 0 Thread(s)
|
What wonderful progress, congrats to the legends that reversed this shiz and also a congrats to us, the end users for a victory against the dongle b*stards!
__________________
![]() |
|
|
|
|
|
#128 |
|
Member
![]() Join Date: Jul 2008
Posts: 824
Likes: 513
Liked 289 Times in 181 Posts
Mentioned: 57 Post(s)
Tagged: 0 Thread(s)
|
What may suck is now that ps3usercheat is open the people at ps3usecheat may not put out new cheats.
Hopefully other people will take there place on releasing cheats for it.
__________________
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies.
|
|
|
|
|
|
#129 |
|
Member
![]() Join Date: Feb 2011
Posts: 268
Likes: 55
Liked 38 Times in 31 Posts
Mentioned: 4 Post(s)
Tagged: 0 Thread(s)
|
this is awesome news and great forward progress. a future with no drm dongles looks to be on the horizon. great work, we would all love to see you keep it up.
On the other hand... im not usually one to be ignorant, but why ps3 user cheat? why do you get to decide to release it for free? there was already another free cheat solution out there and you basically cut off any of the little bit of business that they would have gotten. I own a real trueblue, and i cant wait to see that get cracked wide open. or even to see the e3 teams new cfw project put trueblue out of business, but youre just pickin on the little guy
__________________
Fat 3.55 cobra nfw 500 gb
Slim 4.0 ofw 320 gb |
|
|
|
|
|
#130 |
|
Member
![]() Join Date: May 2012
Posts: 77
Likes: 18
Liked 9 Times in 7 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
|
how do I add a cheatlist more updated?
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|