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Old 08-06-2012   #171
longhornx
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Originally Posted by Asure View Post
@longhornx : Yup, this changes the exact match to 34 (3.41)

Thread a bit derailing as we perfect the eboot process.

I vote to continue here:
http://www.ps3hax.net/showthread.php?t=40793&page=17
and is just what ebootfix do?
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Old 08-06-2012   #172
gambaownsu
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I was just wondering if anyone could check MGS HD collection fixed eboot?


Is there any reason why only MGS2 and MGS3 work and MGS PEACE WALKER is not working.

is it due to sprx files or 3.70 keys or what could go wrong?


If anyone wants to check- here's the link

Fix Metal Gear Solid HD Collection BLUS30847 http://www.basicupload.com/xdn3g4795lv6
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Old 08-06-2012   #173
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thats not eboot fix/mod its...
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Old 08-06-2012   #174
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Originally Posted by longhornx View Post
and is just what ebootfix do?
Well, ebootfix does that, and it also encrypts the eboot back into a 3.41 non-npdrm disc eboot. But for updates, we don't want a 3.41 disc eboot, we want a proper npdrm-eboot with contentID set

Scetool can do both of those jobs
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Old 08-06-2012   #175
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nevermind...
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Old 08-06-2012   #176
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Originally Posted by Asure View Post
Well, ebootfix does that, and it also encrypts the eboot back into a 3.41 non-npdrm disc eboot. But for updates, we don't want a 3.41 disc eboot, we want a proper npdrm-eboot with contentID set

Scetool can do both of those jobs
i though this sys_param fix from ebootfix/mod is something with decoding and other things, so its just a hex numbers replaced

thanks for explanation
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Old 08-06-2012   #177
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AND ? the above mention and more...its all put together from back when it started... for more detailed signing....as for ease.. scetool
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Old 08-06-2012   #178
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Originally Posted by nattes View Post
AND ? the above mention and more...its all put together from back when it started... for more detailed signing....as for ease.. scetool
are you talking to me?
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Old 08-06-2012   #179
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this is a forum ...trying to help everybody...later
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Old 08-06-2012   #180
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Originally Posted by Asure View Post
Well, ebootfix does that, and it also encrypts the eboot back into a 3.41 non-npdrm disc eboot. But for updates, we don't want a 3.41 disc eboot, we want a proper npdrm-eboot with contentID set

Scetool can do both of those jobs
You can also make DISC eboot fixes in to patch fixes . By opening the eboot.elf in HxD & search for de_bdvd & change to dev_hdd0 & encrypt/compress ,sign 341, using the patch code for the game, or can make your own ID. I have done this many times ,also some games do not require the edit & some will not work like this. So my point is, make a patch package without messing up your original game files & then you have a simple install fix.

One of my recent fixes like this was Ninja Giaden 3. I done this method using just 1 DISC eboot.bin. Decrypting/encrypting ,adding the eboot code for more than 1 region with just the 1 eboot works as a patch for other game regions ,as long as you add the patch code for each = proper, but not always ,but it does work for many games. After all the eboot from a patch is the "DISC" eboot in NPRDM format.

Though i would add this for those who like to make them DISC fixes in to a patch for the games that have only disc eboot fixes , why not go the extra step for a patch to boot off dev_hdd0. Save yourself having to mess up your original game + no need to back up the fix files for DISC if you are like myself .You never know if you may need them original files one day .

Well all i can say it has been nice being away "rest". While finally a moment in the scene where people have worked together & not just people like me trying to do it for everyone & teamwork if much better than just a few people fixing games, but some people just don't see it like this & like to get the (Virtual rep) which i fine if that is how you want to be, but at the same time i do find this sad if this is there only intention Virtual REP.

I think we will not see the tools for problem .self posted anytime soon. I will be surprised if it does. The only reason we seen the modified unselfs posted in the past was before any games were fixed for psn or retail patches decrypted ,only debug patches were able to decrypt to the public . The modified unself tools were posted openly in the beginning, but shortly after a certain few figured it out = disappeared & never posted the tools they had created that worked.

I sure hope somebody with knowledge can figure that out how to make a working tool for npdrm selfs past 355. Even still Black ops with a "revision 350" self can not be decrypted & so on & the proper keys are here ,but lacks the proper unself.

After that had happened no modified unself versions were released beyond v3 with magic added to the unself..
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