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Old 09-15-2012   #1
hellsing9
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Sony Falsely Advertises Cross-Game Chat For PS Plus Members: /facepalm



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Last edited by hellsing9; 09-15-2012 at 01:29 AM.
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Old 09-15-2012   #2
tjhooker73
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It could be possible.. It would be kind of like the BF3 squad chat at the menu though.

They could setup special "Chat" Servers so that all the PS3 does is redirect your mic to the server and send small amounts of info back. Although they really needed to add more RAM More is better then less..
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Old 09-15-2012   #3
hellsing9
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:P

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Old 09-15-2012   #4
sandungas
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I dont think this is a mistake, the text is very explicit and there is no posible error in it (the text is in portuguese or brazilian, im spanish and understand it perfectly)

Also, i dont believe people that says "PS3 cant do cross-game chat because there is no enought RAM"
Who are they to decide where are the restrictions and limits ?... are they software engineers that worked for sony ?... they designed ps3 hardware or software ?... are they blind and dont want to understand that you can have more ram by disabling other process ?

So in the end... is a problem of the ram available, but there are other ways to free ram, like reducing the load of other process, improving or removing them (XMB in-game is the bigger resource devourer, and is not efficient)

So simply by disabling XMB in-game you can free ram.... note that there is a flag inside .SFO to disable "XMB in-game".... and another flag to disable "chat"... these flags are very conveniently placed there, and can be "reused"
http://www.ps3devwiki.com/wiki/PARAM...otable_content


My bet is "cross-game chat" in PS3 is more than possible... i also think they have it working internally lot of time ago (this is the reason why this flags are there)
Note that sony bigger competitor (XBOX360) does cross-game chat... so is (or has been) something prioritary for sony to implement in PS3, you can bet for sure sony was working in it lot of time ago

Last edited by sandungas; 09-15-2012 at 03:43 AM.
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Old 09-15-2012   #5
bigo93
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Not to worry, $ony know they are sell a feature and then remove it without any form of punishment, fine, or compensation to the customer.

Of course in this case they are selling a feature that doesnt exist, but same thing.
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Old 09-15-2012   #6
crypt-weed204
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maybe not

technically they didn't say voice chat did they? u can have x-game chat via text msging, so it's not 100% lie. It is still misleading tho
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Old 09-15-2012   #7
sandungas
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Technically is "cross-game voice chat". This includes 2 persons playing 2 different games... or 1 person playing a game and the other in the XMB... or both in XMB

The feature is managed by the firmware (the games doesnt need anything special).
This obviously looks like a problem, because there are games that uses his own voice chat (a lot), and they dont need any special firmware function, all the comunications are managed by the game. So are like a 2 different voice chats

The difference between them is "cross-game voice chat" needs to be managed from "out" of the game... and the only solution is to use the "XMB in-game" menu (by pressing "PS" button while playing)
This "XMB in-game" is supposed to be a light version of XMB (in fact, is a module... or a plugin that can be turned on/off by the user when using his functions)
But "XMB in-game" is not "light" at all... usually is laged by the "main game process" (when you turn on "XMB in-game" from inside a game there is a "fight" between the game and the plugin... the one with bigger "priority" wins)

The point here is everybody that has used "XMB in-game" knows that is not efficient, and is obviously a ram problem, but psp was limited in ram in the same way, and there was problem with custom plugins always

In PS3 we dont have custom plugins, the only firmware i know was publically experimenting with this was JFW3.56... at beggining they added some kind of plugin and the first consequence was "XMB in-game" was completly broken (huge delays, hang ups when using his functions, etc)
It was not usable at all... so they decided to reduce the ram compsumption of "XMB in-game" (by removing some of his functions) and they achieved some kind of success with this
*I never installed this firmware, so i ignore the details

Sony can do the same process with "XMB in-game" and much better of course... lighter, faster, maybe with less options but eficient in one word
This is the huge bottleneck for plugins, and this "cross-game voice chat" we are talking can be considered a plugin

The last thing i need to say is this 2 flags i tolk before (the table in the wiki.... to disable "XMB in-game" and "disable chat") has not been used yet (or nobody found them)... but both seems that was implemented in firmware 2.40, so are old and there is a relationship between them (both frees ram)
The fact that has not been used yet makes them available for use them to other function (or a small variation of his original purpose)

I bet they have been using this flags while betatesting "cross-game voice chat" in debug network/s lot of time ago
For me this announce is a bit like a comfirmation that they are working in it... is too much coincidence to announce a feature that was required by the users months ago (look at oficial forums and blogs, lot of people complaining about it)
I wonder if it will be included in some of the new firmwares
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Old 09-15-2012   #8
SuperDre
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BUT, the screen (and the box in front of the picture) seems a lot like a screen for the PS-vita which does have cross-game chat..
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Old 09-15-2012   #9
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Originally Posted by sandungas View Post
I dont think this is a mistake, the text is very explicit and there is no posible error in it (the text is in portuguese or brazilian, im spanish and understand it perfectly)
Its Portugal portuguese, not Brazilian portuguese. There is no "brazilian" language xD.

The relevant part: "Voice conversations between games: Call your friends for chatting, independent of the game they are playing so you will know what the PSN has to offer."

why is that important anyway?
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Old 09-15-2012   #10
sandungas
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Originally Posted by LoboGuara View Post
why is that important anyway?
Because xbox360 can do it, and this is a dishonour for sony company that cant be allowed (japanese style with a katana)
Also, there is lot of people complaining about it, and the "oficial" answer (well, not directly from a sony directive, but from forum moderators in oficial forums and blogs) is the PS3 has not enought ram

Add to this the buggy "XMB in-game" that is the bottleneck in ram and you have a few good reasons for sony to be interested in it
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