Go Back  
Reply
 
Thread Tools
Old 11-15-2012   #51
richdotward
Member
 
Join Date: Sep 2010
Posts: 271
Likes: 17
Liked 43 Times in 39 Posts
Mentioned: 6 Post(s)
Tagged: 0 Thread(s)
Originally Posted by harryoke View Post
cant get it to work....could u upload your files m8
************* [ - Post Merged - ] *************
epic mickey 2 also has .sdat files ...ive tried to just resign the eboot about 10 times using different tools and none work so im calling bull-sh!t @richdotward ....cos it wont work unless you resign the sdat files.
Well the screenshot is taken from my ipad last night. Rogero 4.21 v1.09. Only changed the eboot. No intention of playing it myself, the mrs wanted it.

Rich

Sent from my GT-I9000 using Tapatalk 2
richdotward is online now   Reply With Quote
Old 11-15-2012   #52
mrc1978
 
mrc1978's Avatar
 
Join Date: Jan 2011
Location: Bradford(West Yorks), Born and Bred
Posts: 1,957
Likes: 392
Liked 955 Times in 617 Posts
Mentioned: 243 Post(s)
Tagged: 0 Thread(s)
Just to confirm hitman working on REX 4.21 here also after update
__________________
Sig by RobGee789
mrc1978 is online now   Reply With Quote
Old 11-15-2012   #53
chappo
Apprentice
 
Join Date: Nov 2010
Posts: 4
Likes: 0
Liked 2 Times in 2 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Originally Posted by mrc1978 View Post
Just to confirm hitman working on REX 4.21 here also after update
Man I just can't get it to work... Just sends me back to the xmb...

What settings are you using? External or internal..l? Which xmb mode under the toolbox?

I've tried both updates from multiman and Sony...
chappo is offline   Reply With Quote
Old 11-15-2012   #54
harryoke
Senior Member
 
harryoke's Avatar
 
Join Date: Aug 2011
Location: Inside your mind
Posts: 1,955
Likes: 1,048
Liked 1,388 Times in 754 Posts
Mentioned: 209 Post(s)
Tagged: 0 Thread(s)
finally got it working
here you go .....epic mickey 2 eboot fix .... needs internal/bdmirror for REX4.21 only
http://uploadmirrors.com/download/1HDGLKIW/EBOOT.rar
__________________

Last edited by harryoke; 11-15-2012 at 09:31 AM.
harryoke is offline   Reply With Quote
Old 11-15-2012   #55
mrkool1
Apprentice
 
Join Date: Aug 2012
Posts: 5
Likes: 4
Liked 1 Time in 1 Post
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
@harryoke is this for epic mickey 3.55 fix ? If so thanks!!!
mrkool1 is offline   Reply With Quote
Old 11-15-2012   #56
mrc1978
 
mrc1978's Avatar
 
Join Date: Jan 2011
Location: Bradford(West Yorks), Born and Bred
Posts: 1,957
Likes: 392
Liked 955 Times in 617 Posts
Mentioned: 243 Post(s)
Tagged: 0 Thread(s)
Originally Posted by chappo View Post
Man I just can't get it to work... Just sends me back to the xmb...

What settings are you using? External or internal..l? Which xmb mode under the toolbox?

I've tried both updates from multiman and Sony...
Updated throught mm, installed the update package, ran mm again with bd mirror. then playing

got it on external drive, not tried internal cause i havent needed too

The setting are whatever itskamal put on his tutorial, xmb i think is debug
__________________
Sig by RobGee789
mrc1978 is online now   Reply With Quote
Old 11-15-2012   #57
harryoke
Senior Member
 
harryoke's Avatar
 
Join Date: Aug 2011
Location: Inside your mind
Posts: 1,955
Likes: 1,048
Liked 1,388 Times in 754 Posts
Mentioned: 209 Post(s)
Tagged: 0 Thread(s)
sorry this fix is for REX4.21
__________________
harryoke is offline   Reply With Quote
Old 11-15-2012   #58
FaNtAsMiC
Member
 
FaNtAsMiC's Avatar
 
Join Date: Oct 2011
Posts: 138
Likes: 40
Liked 51 Times in 33 Posts
Mentioned: 12 Post(s)
Tagged: 0 Thread(s)
I'm on Rebug 4.21 i have downloaded the update from Multiman but when i try to launch Hitman i got a message saying that i need 4.25. Does anywone has the same problem?
__________________
Yooo Mamma is sooooooo fat that the recursive function computing her mass causes a stack overflow
FaNtAsMiC is offline   Reply With Quote
Old 11-15-2012   #59
harryoke
Senior Member
 
harryoke's Avatar
 
Join Date: Aug 2011
Location: Inside your mind
Posts: 1,955
Likes: 1,048
Liked 1,388 Times in 754 Posts
Mentioned: 209 Post(s)
Tagged: 0 Thread(s)
Originally Posted by FaNtAsMiC View Post
I'm on Rebug 4.21 i have downloaded the update from Multiman but when i try to launch Hitman i got a message saying that i need 4.25. Does anywone has the same problem?
have you spoofed rebug to 4.31 using rebug toolbox?
__________________
harryoke is offline   Reply With Quote
Old 11-15-2012   #60
DEFAULTDNB
 
DEFAULTDNB's Avatar
 
Join Date: Mar 2012
Posts: 8,922
Likes: 6,261
Liked 3,823 Times in 2,485 Posts
Mentioned: 947 Post(s)
Tagged: 0 Thread(s)
Originally Posted by Bogo View Post
In this article they talk alot about Sdat decryption and encryption. Maybe it is a help for someone:
http://tinyurl.com/d3frrvp
From @Abkarino : You do not need all this steps to just decrypt SDAT files. You can use this application (asmodean.reverse.net/misc/_/extttdpk.zip) to do this. Also you can look at this article it take about SDAT decryption and this code is tested and work fine. You can build your app to decrypt any SDAT files and run it in any DEX or CEX with CFW console.
@zadow28 @Abkarino might be able to shed some light on this.

From RangerRus (via forum.xentax.com/viewtopic.php?f=21&t=7610): sdat files (PlayStation 3) decryption method:

Hello. Today we'll talk about .sdata encrypted files and HOW to decrypt and then "encrypt" them back.

First, i've to say about why we should know about this. There are many games which included such file types on ps3, many of them not supported another languages (ie. russian). And for their translation we need to decrypt this type of files (for example Red Dead Redemption or Demon's Souls).

Second, here is some information about encryption. Even if .sdata files encrypted, we can create .sdata file without encryption from decrypted file and it will work in a game. For this purpose you should use a standart SDK programm "make_sdata.exe". This (and other files we will talk about) here, in sdata-archive: * snip

Next, about how to decrypt them. Well, this is hard - you need: 1) jailbroken ps3 for real tests (or smbd. who got it) 2)SONY PS3 SDK (I think, you should take DUPLEX 3.40 version) 3) an encrypted file (examples in my sdata-archive). When the SDK would be downloaded, make all preparations to work with it and go next part:

To decrypt this files we should create a special "game" and run it from game manager, like Multiman. The question is how to build eboot.bin file we need it for. Well, some part of the answer is here: asmodean.reverse.net/pages/extttdpk.html

Let's try to understand what is this all in extttdpk.zip (included in my sdata-archive). First, we should to read SDATA-Overview_e.pdf (take it from my sdata-archive). It says that decryption of this file can be proceed by a function cellFsDataOpen() and other functions, which must be used when you create a game, i.e. EBOOT.BIN.

Ok, let's open extttdpk.zip:

1) extttdpk_v1.exe, extttdpk_v2.exe, extttdpk.cpp are files we no need in them.

folder decrsdat:

2) decrsdat.cpp - source C file we will need to create EBOOT.BIN
3) PS3_GAME folder: it's done folder of our "game"
4) decrsdat.conf & decrsdat.build we no need to modify - it have to use while compiling EBOOT.BIN with decrsdat.cpp.

folder game -> usrdir:

5) decrsdat.lst - simple file where we write about what file we need to decrypt (open with Notepad++). Example:

# input_file output_file
/dev_hdd0/game/LAUN12345/GAMEZ/BLJM60166/PS3_GAME/USRDIR/datadkh.sdat /dev_usb/datadkh


Here we need to decrypt file "datadkh.sdat" (which have placed in /dev_hdd0/game/LAUN12345/GAMEZ/BLJM60166/PS3_GAME/USRDIR/) and place decrypted copy "datadkh" of it in /dev_usb/ (ie. external HDD).

So, here is instruction:

1) Make eboot.bin with SDK & decrsdat.cpp & decrsdat.conf & decrsdat.build.
2) Edit decrsdat.lst with what files you want to decrypt.
3) Place compiled EBOOT.BIN in PS3_GAME\USRDIR
4) Place PS3_GAME folder on internal HDD
5) Run "game" and catch decrypted files on ext.HDD.
__________________
DEFAULTDNB is online now   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



PS3Hax.net is Copyright © 2010-2013.
Use of this site is governed by our Terms of Use and Privacy Policy. All Trademarks and images are owned by their respected owners.
Posts and links are subject to each author on this forum and are no way affiliated with the operations and/or opinions of ps3hax.net
All times are GMT -5. The time now is 04:37 AM.