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#1 |
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Homebrew Developer
![]() Join Date: Oct 2010
Location: Chester
Posts: 100
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This is a tutorial on how to create a custom gameboot logo. It is really easy to do. Here is a preview of my current gameboot logo lookout for it when I boot the game lol
Custom PS3 Gameboot with Tutorial and Download link - YouTube Update - Quicker to create, logo rotation added and XMB Customize is fixed Things you will need: My PS3_Gameboot.zip - http://www.mediafire.com/?dypwbcji05hqoaf XMB Customize - http://www.mediafire.com/?0czcqg9vj0z24ji Any image editor that saves in png format - Photoshop is recommended ![]() Start by extracting my PS3_Gameboot.zip to your C: drive and open cmd.exe (command prompt). In the cmd.exe window type or copy this command cd C:\PS3_Gameboot Edit the tex_ps3logo.png in the logo folder with your image editor and save in png format (overwrite). Now copy this command in cmd.exe to compile the rco. rcomage.exe compile custom_render_plugin.xml C:\PS3_Gameboot\customize\modz\custom_render_plugin.rco --zlib-method default --zlib-level 9 --pack-res zlib --pack-hdr zlib Once that's done you finaly copy the customize folder to your usb and install using XMB Customize.Which is the pkg from the PS3_gameboot.zip. **ROTATION** To rotate your logo you have to edit the custom_render.xml. You just edit the values on line 76 with notepad++. Of course you edit the xml before you compile the rco. ![]() **OPTIONAL** //There is an option to have an extra start up logo without editing the coldboot.raf. Just edit the tex_scelogo.png and checkout the README.txt for the command"// Have fun and Enjoy ![]() **RESTORE** Download - http://www.mediafire.com/?g49azsbz4lqqyzq Copy the customize folder to your usb and install with XMB Customize to get back to the original gameboot. Coloured PS3 Wave & Custom Gameboot preview - YouTube Last edited by Glowball1; 03-27-2012 at 05:19 PM. Reason: Update |
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Likes: (18) |
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#2 |
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Member
![]() Join Date: Oct 2010
Posts: 136
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Nice work as always
@Glowball1
Quick question since I'm not near my PS3 to check. Are the dimensions of tex_ps3logo.png able to be changed or do they have to be 512x54? For example, would a user be able to use a 1920x1080 image?
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#4 |
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Homebrew Developer
![]() Join Date: Oct 2010
Location: Chester
Posts: 100
Likes: 13
Liked 205 Times in 48 Posts
Mentioned: 39 Post(s)
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@ opium2k
Thanks . I haven't really tested that way fella (I will though). I got the fulllscreen version by editing the game_ext.rco (psmove images) then edit param.sfo telling the ps3 that it uses the psmove so it loads the images before the starting of the app/game. I can remove the particles and change the background colour now also. After the coloured wave tut I will of course share how. But if fullscreen works in this rco it won't be needed lol.************* [ - Post Merged - ] ************* @ TizzyT Thanks man another gui maybe??? lol
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Likes: (1) |
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#6 |
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Apprentice
Join Date: Mar 2010
Posts: 7
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good job. Thanks
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#7 |
![]() ![]() Join Date: Oct 2010
Posts: 828
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Awesome, I really miss the fact they removed this from booting our games and replaced it with absolutey nothing:
PS3 - Game Start Sound - YouTube Thanks again!
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#9 |
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Apprentice
![]() Join Date: Feb 2012
Posts: 10
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Liked 12 Times in 5 Posts
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Well here is my first gameboot is about the E3 Flasher.
Video preview : PS3 E3 Flasher Gameboot - YouTube Download : http://www.mediafire.com/?dxk4idvjx9yxaki Rebug Gameboot : PS3 Rebug Gameboot - YouTube Download : http://www.mediafire.com/?beicqzp8r7yi90m Thanks Glowball for this tutorial is exelent
Last edited by Faxtron; 03-23-2012 at 11:39 PM. |
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#10 |
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Apprentice
Join Date: Mar 2010
Posts: 7
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Liked 2 Times in 2 Posts
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glowball like putting on the full screen xml I've tried it myself and nothing helps
a greeting |
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