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#11 | |
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Member
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I was wondering because right now, my PS3 doesn't have a CFW so I can't use PSIDPatch to get my console ID, but I heard I could get it through a proxy server with Wireshark. Correct me if I'm wrong.
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#12 |
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Homebrew Developer
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Location: Russia
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There are different ways to get your console ID. If you have a flasher then you can make a dump of your flash, then locate your EID0 there and the first 16 bytes will be your Console ID. The second way is using a proxy server as you mentioned. A PS3 will send your console ID in different queries (for example, when you try to login to PSN, when it fetches your act.dat, etc).
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#13 |
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Apprentice
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flatz, Thank you. For years I've favored playing games on the 360 due to the ability to alter the save data. Now I can revisit some RPGs that I gave up on due to grinding <3
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#14 | |
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Apprentice
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#15 |
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Member
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Xploder and GameGenie do use it not sure about Xploder but GameGenie mods it server side.
__________________
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies.
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#16 |
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Homebrew Developer
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Location: Russia
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It used as a HMAC key to hash a file content along with another keys. I suppose that current firmwares don't check these hashes. That's why Xploder don't need your Console ID. You can check it by yourself making a different console ID and resign your save game and then try to load it. But I want to generate all hashes correctly. That's why I used all real parameters. But you can omit some of them.
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Likes: (3) |
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#17 | |
![]() ![]() Join Date: Oct 2011
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![]() but im having problems with the brute option, heres the bat file: Code:
pfdtool.exe -b F:\PS3\SAVEDATA\BLUS31011-AUTO-\ C:\Users\BuC\Downloads\UP0002-BLUS31011_00-CODBLOPS2PATCH02-A0103-V0100-PE\USRDIR\t6_ps3f.elf 0 F:\PS3\SAVEDATA\BLUS31011-AUTO-\SAVEGAME.SVG pause Code:
[global] console_id=0000000X0082000XXXXXXXXXXXXXXXXX // CENSORED syscon_manager_key=D413B89663E1FE9F75143D3BB4565274 param_sfo_key=0C08000E090504040D010F000406020209060D03 fallback_disc_hash_key=D1C1E10B9C547E689B805DCD9710CE8D authentication_id=1010000001000003 ![]() any help would be very much appreciated, and thanks again Last edited by BuC-ShoTz; 12-01-2012 at 11:39 AM. |
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#18 |
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Homebrew Developer
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It is because you specify wrong file name. You don't need to specify a full file path, only a file name inside a folder (actually it is an entry name inside .PFD).
************* [ - Post Merged - ] ************* By the way, specifying a zero offset causes a very slow processing. Because .ELF files have a 70-80% of code and not data. And I recommend to use a dumper instead of bruteforcing. |
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#19 | |
![]() ![]() Join Date: Oct 2011
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my blueray is broken, so im running game from pc app_home from 4.21 REBUG DEX, so maybe it uses fallback key? i guess i have no way to get the file ids? either also i had offset 65% before and same did nothing, so i set it to 0 just to be sure maybe i can find them in ida and debugger mem view also one question is your secure id dumper, dumping from ppu mem or ls? Last edited by BuC-ShoTz; 12-01-2012 at 11:29 AM. |
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#20 |
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Homebrew Developer
![]() Join Date: Dec 2011
Location: Russia
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Can you try to remove such long paths? For example, place your save folder and pfdtool to C:/tmp and run it from this folder?
************* [ - Post Merged - ] ************* It will dump a key from PPU LV2 memory. |
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