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#1 |
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Member
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list of ps3 games and there real resolutions
Afro Samurai = 1280x720 (QAA)
Alone in the Dark = 1120x630 (no AA) Army of Two = 1280x720 (no AA) Assassin's Creed = 1280x720 (QAA) Battlefield: Bad Company = 1280x720 (no AA) Beijing 2008 = 1024x768 (no AA) Beowulf = 1280x720 (no AA) Bioshock = 680p (no AA, blur filter) Bourne Conspiracy, The (demo) = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 (screenshot) ~1088x624 (2xAA) Call of Duty 4 = 1024x600 (2x AA) Call of Duty: World at War = 1024x600 (2x AA) Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA) Conan (demo) = 1024x576 (no AA) Condemned 2 = 1280x720 (no AA) Conflict: Denied Ops = 1280x720 (no AA) or 960x1080 Dark Sector = 1152x640 (no AA) Darkness, The (demo) = 1024x576 (no AA) Dead Space = 1280x720 (no AA) Def Jam Icon (screenshot) = 1152x648 (no AA) Devil May Cry 4 = 1280x720 (2xAA, temporal) Elder Scrolls IV: Oblivion = 1280x720 (no AA) FaceBreaker = 1280x720 (QAA), 960x1080 Fallout 3 = 1280x720 (no AA) Far Cry 2 = 1274x692 (QAA, centered on 720p window) Fifa Street 3 = 1920x1080 (no AA) Full Auto 2 (demo) = 1920x1080 (4x AA) Fracture = 1152x648 (no AA) Ghost Recon: Advanced Warfighter 2 = 1280x720 Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (no AA) Grand Theft Auto IV = 1152x640 (no AA) GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA) Guitar Hero 3 = 1040x585 (no AA) Guitar Hero Aerosmith = 1040x585 (no AA) Guitar Hero World Tour = 1040x585 (no AA) Haze (demo) = 1024x576 (2xAA) Heavenly Sword = 1280x720 (4xAA) Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA) Jericho (demo) = 996x560 (2x AA) Juiced 2: Hot Import Nights = 1280x720 (QAA) Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA) Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (no AA, slight blur filter) LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA) Lord of the Rings: Conquest = 640p (no AA) Lost Planet = 1280x720 (temporal 2xAA) Madden NFL '09 = 1280x720 (no AA) Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA) Mercenaries 2: World in Flames = 1280x720 (no AA) Metal Gear Online = 1024x768 (2xAA, temporal) Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal) Midnight Club: Los Angeles = 960x720 (QAA) Mirror's Edge = 1280x720 (no AA) MK vs DC = 1024x576 (QAA) MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA) Motorstorm = 1280x720 (2xAA) MX vs ATV (demo) = 1024x576 (no AA) NBA07 (demo) = 1920x1080 (no AA) NBA08 (demo) = 1920x1080 (no AA) NBA Live '08 = 1280x720 (no AA) NBA Street Home court (screenshot) = 1920x1080 (no AA) Need For Speed: Undercover = 1280x720 (QAA) NFL Tour = 1280x720 (no AA, poor framerate) NHL '09 = 1280x720 (4xAA) Ninja Gaiden: Sigma = 1280x720 (has weird scaling to support 1080p) Overlord = 1280x720 (no AA) Pirates des Caraibes (screenshot) = 768x1080 (no AA) 960x720 en mode 720p Prince of Persia = 1280x720 Pro Evolution Soccer 2008 = 1280x720 (QAA) Quake Wars: Enemy Territory = 1280x720 (no AA) Race Driver: GRID = 1280x720 (2xAA) Rainbow Six Vegas 2 = 1280x720 (2xAA) Ratchet & Clank: Tools of Destruction = 1280x704 (2xAA, centered on 720p output) Resident Evil 5 = 1280x720 (dynamic 0-QAA) Resistance: Fall of Man = 1280x720 (QAA) Ridge Racer 7 (demo) = 1920x1080 (no AA) Rise of the Argonauts = 1280x720 (no AA) Ryu Ga Gotoku 3 = 1024x768 (no AA) Saint's Row 2 = 640p (QAA) SCORE International Baja 1000 = 1280x720 (no AA) SEGA: Rally Revo = 1280x720 (4xAA, alpha blend) SEGA: Superstars Tennis = 1280x720 (QAA, 30fps) Silent Hill: Homecoming = 1024x576 (no AA) Skate = 1280x720 (no AA) Soldier of Fortune: Payback = 1280x720 (no AA) Sonic Unleashed = 880x720 (blur filter) Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode Spiderman: Web of Shadows = 1280x720 (no AA) Street Fighter IV = 1280x720 (no AA), 630p in up-close character view? Star Wars: The Force Unleashed = 1280x720 (no AA) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tomb Raider: Underworld = 1280x720 (QAA) Tom Clancy's EndWar = 1280x720 (2xAA) Tom Clancy's HAWX = 1280x720 (no AA) Tony Hawk's Project 8 = 1280x720 Tony Hawk's Proving Ground (demo) = 1024x576 (no AA) Top Spin 3 = 1280x720 (QAA) Transformers (screenshot) = 960x1080 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720 Virtua Fighter 5 (screenshot) = 1024x1024 (no AA) 1024x768 en mode 1080p Virtua Tennis 3 (demo) = 1920x1080 (2x AA) WWE 08 (screenshot) = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720 translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720" UEFA Euro 2008 = 1280x720 (no AA) Uncharted: Drake's Fortune = 1280x720 (2xAA) Unreal Tournament III = 1280x720 (no AA) WALL E = 1280x720 (no AA) Wanted = 1120x640 (no AA) World Series Of Poker 2008 = 1920x1080 (2xAA) PSN GAMES 1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA) Blast Factor = 1920x1080 (no AA) Bionic Commando: Rearmed = 1280x720 (no AA) Calling All Cars (screenshot) = 1920x1080 (4x AA) Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA) Echochrome = 1920x1080 (2xAA) Elefunk = 1920x1080 (4xAA) Forbidden Siren = 1024x512 (4xAA) Go Puzzle = 1920x1080 GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080 High Velocity Bowling = 1920x1080 (no AA) Locoroco Cocoreccho = 1920x1080 (2x AA) Mainichi Issyo = 1440x1080 (4xAA) Pixel Junk Monsters/Racers/Eden = 1920x1080 Rocketmen = 1920x1080 (2xAA) Rub'a'dub = 1600x1080 (no AA) Snakeball = 1280x1080 (no AA) Stardust HD = 1280x1080 (no AA) Sudoku = 1920x1080 Super Rub-a-Dub = 1600x1080 Tekken 5 Dark Ressurection (screenshot) = 1920x1080 (no AA) Warhawk = 1280x720 (4xAA) Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080) Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA) List of Game Rendering Resolutions - Beyond3D Forum march 18/09 updated
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3®D®lCH
Last edited by jorg; 03-18-2009 at 09:40 PM. |
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#2 |
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Member
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Location: Portugal
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ey good work
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#3 |
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Member
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thank you ill update this therd when it is needed
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3®D®lCH
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#4 |
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Apprentice
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Wow, Assassin's Creed was 1280x720?!? Damn! Technically, that game blows my mind (along with a few other games). I hope they make their engine better and make AC2 even better-er!
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#5 |
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Member
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wow that must of took you some time to get all of these, but what does the aa stand for
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#6 |
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Member
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AA is ANTI ALIASING.
A rendering process that eliminate Jaggies on 3D graphic. Im shocked, i tough ps3 is a powerfull hardware, but a lot of its game only have less than HD resolution, 0x AA (no AA), or only 2x AA. On my pc, i always play @ 1440x900 and almost always with 4xAA and 8xAF. Playing games with 0 AA is really bad IMO. Jaggiest everywhere.
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"Saat suatu kejadian berhenti diberitakan, masyarakat akan melupakannya"
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