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Old 12-29-2012   #1
Snake_Plissken_PMW
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Dawnguard on ps3 skyrim (work in progress)

just figured that all this may be the rambilings of a mad man lol so no need to take it to hart tho you should be able to get something out of this so i figured i would post it. just wait for my video tutorials and follow up post ill put up here in a week or so depending on how quick i can get home.
First and formost please never mind my bad bad spelling. I just updated my Word program and now I cant find the spell check…. (>^,^)>



Today I want to share how to get dawnguard or hearthfires working on the ps3 version of skyrim.

Hearthfires works with no issues

Dawnguard works with min. issues: before it was reported that dawnguard kinda works. But couldn’t get some monsters to work when active. Animals and certain NPCs would be stuck in a T pose when dawnguard was active but now I will show you how to get it to work wile also having all monsters work and all animations work with out the t pose problem

STEP 1: obtain dawnguard.bsa and dawnguard.esm, a ps3 with read / wrighte acsess, and skyrim for ps3.

STEP 2: back up skyrim for PS3 using multiman.

STEP 3: download update for PS3 skyrim 1.06 ( or any for that matter)
STEP 4: go into game > BLUS(SKYRIM the blus for the update not the chace) > navigate to skyrim folder with UPDATE.ESM.

STEP 5: DELETE UPDATE.ESM and place DAWNGUARD.ESM into the folder were UPDATE.ESM is and rename DAWNGUARD.ESM to UPDATE.ESM

STEP 6: then copy and place DAWNGUARD.BSA into all three skyrim folders BLUSUPDATE, BLUSCHACHE, and GAME BLUS (the backup)

STEP 7: extract SKYRIM.INI and open it up in a text editor and type , SKYRIM – ANIMATIONS.BSA under resourceArchive2:
The goal is to redefine SKYRIM – ANIMATIONS.BSA at the very end of the load order. So now in SKYRIM.INI ; SKYRIM – ANIMATIONS.BSA should be defined 2 times. One orignaly by the game and the 2nd would be what you just did now by adding SKYRIM – ANIMATIONS to the 2nd arvhive loader.

This is just one method of getting it to work. And even with this method you may still get a freeze when you see the vampire lord. But then again you may not. I have not tested it this far and if it dose freze at the vampire lord ill get to it and see it and if I do come across it I will edit some models and textures in dawnguard.bsa that would cause this. And upload the fix when I can.

Another method is to simply place dawnguard.bsa and dawnguard.esm into GAME > SKYRIM BUILD USRDR (not game like last method) and then define DAWNGUARD.ESM right after SKYRIM.ESM and before the .bsa’s in essentialarchive:
Then define it again under resourcearchive: as the first file to be loaded.

Then define DAWNGAURD.BSA last in resourcearvhice 1 or 2. Then define SKYRIM – ANIMATIONS.BSA again last under resourcearchive2:


OK so go ahead and try that. This methods also work for hearthfires.esm and herthfires.bsa, I have been building houses and stuff no problem and its so so so fun.

Now that I stated all of this let me take a moment to tell you what you can see from me in the soon future.

I am going to publish a mini series of videos on youtube explaining how to get any and all mods working for skyrim with such ease. Literly 100% of all mods on skyrim nexus work for the ps3 version. The only mods that don’t work is ones that are dependent on a script extendor like SKSE.
I will also try to upload via torrent my 300+ ps3 mod build for ps3 skyrim. Includeing cannabis mod. King or riverhelm. Farming. 150+ new wepons, flintlock pistols and rifles. And much much much more.
Be so carefull when your on the skyrim nexus. The admins there will do all that they can to keep you off there site if they figure out that you work with the ps3. I have came across a lot of reslince on this website and I have been banned over a dozen times. They will call you a lie and will claim it is 100% impossible to get mods working on ps3. Before they ban you.
These people are money hungry and do not understand the state of law with in the US that allows us to leagaly do what we are doing.
It’s a shame that the law system here in us falls on the side of big wig corporations. And not for the true law of consumer rights.

I have been stuck in Ocala florida at my boss’s familys home. We came down here for just the holidays and my boss ended up brakeing his leg on Christmas. So now im stuck here for a week now more then we should and I have not been able to get back to my workstation.

When I do get back to my workstation ill get right on top of releaseing information on my work and productions.

Skyrim mods
Pmw-nation the video game and FPS homebrew engine for PS3 cfws
Im also working on a portable lightweight version of my gameing homebrew engine that will run on ps3 cfw and hbl / VHBL.
I will also re do this tutorial on how to get dawnguard or hearthfires and any other mod working on the ps3 version of skyrim and then ill include pictures and video and maby even some dl links if nesesary.
I thank you all for your time PS3HAX4LIFE!
Yours truly Snake I. Plissken PMWCC pmw nation.
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if you have issues with the intro cart flying in air and freezing: then what you will have to do is wait for my fix but in the mean time start a new game with no mods. save after intro. then install .bsa .esm and mods then play
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let me just say that i have all the respect in the world for skyrim nexus and even tho there motivs is what they is...
i still love them and relise my work would not be able with out them. so thank you skyrim nexus and thank you ps3 hax. when i get back home ill teach everyone how to use loosely packed data mods with ps3 skyrim as they work best then defining and/or packing a .bsa and presenting it to the game... even tho they both work great no problems... what the heck ill go into it right now... download your losely packed data. download XYPLORER. open up the losely packed data folder i.e: textures, strings, meshes ect. highlight the root folder contaINING all treed folders and then go up to view in XYPLORER and then click on expand folder tree. then ctrl + a all folders ( highlight all the folders and files that were expanded) then right click
then navigate to NEWNAME.NAME or AAA AAA.AAA the goal is to use XYPlorer to captilize any and all files folders and extentions all at once...

once you have all your files and folders capped out drop MESHES, TEXTURES, STINGS .ect into GAME > USDRSKYRIM> place folders in same folder as SKYRIM.ESM

NOTE: that any lose packed data will load automaticly unless the reousrce files are defined by the mod author to work by use of .ESP

I AM GOING to fix aLL of this and make a video tutorial explaining step by step just what to do to get anything and everything working once i get home
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for now load a single .ESP at a time by renameing NAME.ESP to UPDATE.ESM and replaceing UPDATE.ESM with the new UPDATE.ESM then place its respected .bsa inside all 3 skyrim installation folders unless you are useing loosely packed data to where u just need to make sure everything is captilized and placed inside skyrims GAME folder wherwe SKYRIM.ESM is located...
if done correctly you should be able to get for exsample all of SKYRIM 2K HD Textures working on ps3 version.
when i get back home ill do a better tutorial and also show how to load multiple .ESPs at once.
ill also show you how to defineps3 to use more emulated ram
by defining a few things allocated settings in SKYRIM.INI

and once again. sorry for my spelling. im sure ill here it from someone lo haha much luv ps3hax4life
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omg i forgot to say this: type sTestfile2= if you wish to use another .esp more then one. the resons its 2 qnd not 1 is becuse you have skyrim.esm and these .esm files are always loaded first. if you havemore then 1 .esm like skyrim.esm and dawnguard.esm and you still wish to use a .esp file you will need to type StestFile3= as the game defines the 2.esms first. StestFile would be placed under genaral tab in order to work. more info soon
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like StestFile3=KATANNAS.ESP under genaral tab in SKYRIM.INI

Last edited by Snake_Plissken_PMW; 12-29-2012 at 09:10 AM.
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Old 12-29-2012   #2
Snake_Plissken_PMW
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Here is a exsample of a SKYRIM.INI for PS3 that has 2 mods installed AND the DAWNGUARD.BSA on

[General]
;SCEA Lead SKU BLUS-30778
sLeadTitleID=BLUS30778

;SCEE Lead SKU BLES-01329
;sLeadTitleID=BLES01329

sLanguage=ENGLISH
;sLanguage=FRENCH
;sLanguage=GERMAN
;sLanguage=SPANISH
;sLanguage=ITALIAN

sTestFile4=KATANNA.ESP
sTestFile3=TYTANIS.ESP

sEssentialFileCacheList=DATA\SKYRIM.ESM, DATA\DAWNGUARD.ESM, DATA\SKYRIM - MESHES.BSA, DATA\SKYRIM - TEXTURES.BSA, DATA\SKYRIM - MISC.BSA, DATA\SKYRIM - SHADERS.BSA, DATA\SKYRIM - INTERFACE.BSA, DATA\SKYRIM - ANIMATIONS.BSA, DATA\SKYRIM - SOUNDS.BSA

;English
sUnessentialFileCacheList=DATA\SKYRIM - VOICES.BSA, DATA\SKYRIM - VOICES2.BSA, DATA\SKYRIM - VOICESEXTRA.BSA

;French
;sUnessentialFileCacheList=DATA\SKYRIM - VOICES_FR.BSA

;German
;sUnessentialFileCacheList=DATA\SKYRIM - VOICES_DE.BSA

;Spanish
;sUnessentialFileCacheList=DATA\SKYRIM - VOICES_SP.BSA

;Italian
;sUnessentialFileCacheList=DATA\SKYRIM - VOICES_IT.BSA

[Archive]
sResourceArchiveList=SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - MESHES.BSA, SKYRIM - SOUNDS.BSA, DAWNGUARD.BSA, KATANNA.BSA

;English
sResourceArchiveList2=SKYRIM - VOICES.BSA, SKYRIM - VOICESEXTRA.BSA
sResourceCleanFilesList=DATA/SKYRIM - VOICES_FR.BSA, DATA/SKYRIM - VOICES_SP.BSA

;French
;sResourceArchiveList2=SKYRIM - VOICES_FR.BSA

;German
;sResourceArchiveList2=SKYRIM - VOICES_DE.BSA

;Spanish
;sResourceArchiveList2=SKYRIM - VOICES_SP.BSA

;Italian
;sResourceArchiveList2=SKYRIM - VOICES_IT.BSA

[SaveGame]
bCopySaveGameToHostOrMemStick=1

;bAllowProfileTransfer should be set to 0 or removed when we ship.
bAllowProfileTransfer=0

[ENGLISH]
sFailureMessage="Something is broken"
sSysUtil_Retry=Do you wish to retry?
sSysUtil_AutoSaveWarning=This game saves data automatically at certain points. Do not switch off the power when the HDD access indicator is flashing, as doing so may cause data to be corrupted.
sSysUtil_GameDataInsufficientSpace=There is not enough available space in the HDD. To create game and save data at least %d MB more space is required. Exit the game and then restart after creating more space in the HDD.
sSysUtil_GameDataCorrupt=Game data is corrupt. Please exit the game and delete this game data.
sSysUtil_SaveDataCreateNew=Create New Data
sSysUtil_SaveDataInsufficientSpace=%d KB of free space is needed for this save. Do you wish to delete previous saves?
sSysUtil_SaveDataOwnershipWarning=This saved data is owned by another user. Trophies cannot be unlocked and saving will not be allowed.
sSysUtil_DiscEject=The game disc has been ejected.\n\nPlease re-insert the disc and retry.\n\nRetry?
sSysUtil_DirtyDisc=Disc reading error.\n\nPlease check the game disc and retry.\n\nRetry?
sSysUtil_AwardsLoading=Loading Trophies
sSysUtil_AwardsInstalling=Installing Trophies
sSysUtil_AwardsReinstalling=Re-installing Trophies
sSysUtil_AwardsConfiguring=Setting up Trophies
sSysUtil_AwardsUpdating=Updating Trophies
sSysUtil_NPDRMInstalling=Updating Content
sSysUtil_GameContentInstalling=Installing game data, please wait. Do not power off your PlayStation®3 system.

cant wait till i can get to work on the videos i promised. here are some tricks and hints to keep you full in the meantime till.: did you know you can force ULTRA HIGH Quility mode on ps3 skyrim by adding all sorts of things to the SKYRIM.INI . ill tutorial this as well but if you wanna compile your own grachics mode settings on skyrim. google skyrim.ini ultra high.

also you can go ahead and replace the ps3 version of SKYRIM - TEXTURES with the PC version of skyrim - textures. this is a great thing to do. there is a WAY to do it with skyrim - meshes to get better looking monsters and dragons but i cant recall it off the top of my head at the momment so ill add this to my next tut. have fun you guys.

Last edited by Snake_Plissken_PMW; 12-29-2012 at 10:13 AM.
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Old 12-29-2012   #3
Snake_Plissken_PMW
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UPDATED:

If you are still haveing problems with the T - posing of creatures; as you try to get dawnguard to work you will notice that a animation trigger may freeze your game or that animials are forzen solid in a t - pose as i call it...

If you are still haveing these issues after all that has ben done , then make the following changes to your SKYRIM.INI:

THE ONLY THING YOU NEED TO CHANGE IS UNDER IN sResourceArchiveList2= UNDER [Archive] what you need to do is place DAWNGUARD.BSA and SKYRIM - ANIMATIONS.BSA under the same sResourceArchiveList2= with dawnguard first in line for load and animations file last in line to load.

here is how it should look:

sTestFile4=KATANNA.ESP
sTestFile3=TYTANIS.ESP

sEssentialFileCacheList=DATA\SKYRIM.ESM, DATA\DAWNGUARD.ESM, DATA\SKYRIM - MESHES.BSA, DATA\SKYRIM - TEXTURES.BSA, DATA\SKYRIM - MISC.BSA, DATA\SKYRIM - SHADERS.BSA, DATA\SKYRIM - INTERFACE.BSA, DATA\SKYRIM - ANIMATIONS.BSA, DATA\SKYRIM - SOUNDS.BSA

;English
sUnessentialFileCacheList=DATA\SKYRIM - VOICES.BSA, DATA\SKYRIM - VOICES2.BSA, DATA\SKYRIM - VOICESEXTRA.BSA

;French
;sUnessentialFileCacheList=DATA\SKYRIM - VOICES_FR.BSA

;German
;sUnessentialFileCacheList=DATA\SKYRIM - VOICES_DE.BSA

;Spanish
;sUnessentialFileCacheList=DATA\SKYRIM - VOICES_SP.BSA

;Italian
;sUnessentialFileCacheList=DATA\SKYRIM - VOICES_IT.BSA

[Archive]
sResourceArchiveList=SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - MESHES.BSA, SKYRIM - SOUNDS.BSA

;English
sResourceArchiveList2=DAWNGUARD.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICESEXTRA.BSA, SKYRIM - ANIMATIONS.BSA
sResourceCleanFilesList=DATA/SKYRIM - VOICES_FR.BSA, DATA/SKYRIM - VOICES_SP.BSA



again thank you and ill have a more organised and offichal tutorial released soon. sorry for my spelling. yours truly - snake -
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Old 12-30-2012   #4
Snake_Plissken_PMW
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it seems this tutorial is a little messy. but if you manage to figure something out youll see that you can have at the least just Dawnguard as a single mod loaded on the ps3 and working.
and once you figured that out. you can try to then install mods on top of your known working dawnguard ready ps3build of the game.
(just rememeber to replace UPDATE.ESM with DAWNGUARD.ESM once you renamed DAWNGUARD.ESM to UPDATE.ESM) then place the DAWNGUARD.BSA once named UPDATE.ESM only in skyrims DATA folder located in gameid in GAME. and then thats it.
also if t pose problem. . . then redefine SKYRIM - ANIMATIONS at the end of the load order to in resourcearchive2 at end of load.)

Last edited by Snake_Plissken_PMW; 12-30-2012 at 06:02 PM. Reason: incorrect information now corrected
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Old 12-30-2012   #5
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fixed read last post. this was a work in progress so it was a bit messy. now a bit better . look forwered for a lagit video tutorial soon.
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Old 12-31-2012   #6
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good info to me ,i get a lots form here, thanks for your sharing.Snake_Plissken_PMW. good work ,thanks
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Old 12-31-2012   #7
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Originally Posted by bbsanchezi View Post
good info to me ,i get a lots form here, thanks for your sharing.Snake_Plissken_PMW. good work ,thanks
oh thanks i feel a bit better knowin it helps some. when i get back home from holidays ill make a video tutorial that will show the correct means of everything, how to use the creation kit with ps3, and even upload some ps3 skyrim ready mods.
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i just replaced SKYRIM.ESM SKYRIM - MESHES.ESM and SKYRIM - TEXTURES.ESM with the pc versions of the files. no errors yet and i think all all meshes look ten times better. idk if its a good idea to replace SKYRIM.ESM but no errors yet so will see .
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Old 01-03-2013   #8
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on 2nd look it seems that some may need to both replace UPDATE.ESM with dawnguard or hearthfires onced renamed and then also define its .bsa last in the 2nd resource list in skyrim.ini THEN skyrim - animations.bsa last after it. remember capps when need be ------------------- also looms like im going to be stuck out of town away from my workstation for another 2 weeks perhaps as my ride home broke his leg and im takeing care of him out of town at his moms house in ocala florida. 4 hours away from my south florida home

Last edited by Snake_Plissken_PMW; 01-03-2013 at 07:20 AM.
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Old 01-04-2013   #9
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more or less i think there arepre configered setup for skyrim. regardless of whhats in or not in SKYRIM.INI and with high res texture replacement via loosly packed skyrim 2k hd textures. who needs asuper ultra grahics mode. but i will tell u this. all skyrim.ini tweeks that canbemade for pc skyrim can bemade to the ps3 version aswell even iramallocation definitions under general. yes you can emulate more rame useing rsx i thnk by changeing that. if this sounds intresting google skyrim.ini tweeks and start applying changes. in itself you can use this method to probeyour ps3 with skyrim to see how strong the game relly can be on ps3. ps3 has its limits but i think between this and new ways to allocate memory to games... we may jus discover something NOTE that im stuck out of town and when i get back home ill get to work and start releaseing . ps3hax4life

Last edited by Snake_Plissken_PMW; 01-05-2013 at 06:06 AM. Reason: all this was done from a psvita so sorry for my spelling. luv yha more soon whoop whoop and pmw4life ps3hax4life
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Old 01-06-2013   #10
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i got all my computers and gear mailed to me but still no enternet other then my 3g vita. once i can get some enternet riged up i will port skyrim cannabis mod to the ps3 and provide pcs vixeos tutorialsInstallation the works ect. and a download link.

Last edited by Snake_Plissken_PMW; 01-06-2013 at 05:35 PM. Reason: been out of town stuck here so i got all my work and computers mailed to me so i can continue working on my projects.
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