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Old 01-03-2013   #41
haxxxen
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you guys on cmp are not ungrateful but you all think you are special gifted and sublime to others. bah
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Old 01-03-2013   #42
SkillerCMP
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Originally Posted by bungholio View Post
I was very certain somebody there did, even I'm having trouble believing you guys are just stuck with the text files generated for games and IDA and finding as many codes as you are as quickly as you are. I'm still in granny speed gear relying on using AutoHotKey to pluck out certain lines of code or sequences of lines of code and then me telling it what to do with all of those lines of code making every game take about a week or 2, always improving its scripts, and spitting out about 100 different packages to try for each game I play. It's not as nice as a memory scanner or emulator, but it works.
i dont use a Dex, i do things the old fashon way since well i like digging in the files :P but thats the diffrince from letting a Program do all the work and actualy digging in and figuring it out.. being able to dig in to the Devs work and tweek it to do what u want it and so on .. is a much faster way to learn for Future hacking then setting a breakpoint on a Value to get the Asm .. or setting a program to run the swap a bunch of values and make a pkg for you .. im in no means saying its bad but there is not much in the means of learning if your letting a program do all the work for you.. your limited by what the program does and the aspect that the program wants to let you see.. But in the end Dex hacking is way faster then digging in the eboot Most of the time.. but then again simple is just looking for a max value if there is one your using the trophie data to find the games sections since 99% of trophes are based off some kinda function and are set at a set amount of things . :P

Originally Posted by haxxxen View Post
you guys on cmp are not ungrateful but you all think you are special gifted and sublime to others. bah
what u mean by this .. i have no special gifts? i just like to learn.. there is nothing about being gifted .. everything on hacking is documented on the CMP its all about wanting to do something and just doing it. i nore anyone should be thinking like that on the CMP big time if there part of the CMP TEAM.. id rather Shut it down then have ppl thinking thats what were about.. but in the end im guessing you dont trully know what the CMP is about....

the way i look at it.. if tools are out there and are simple to use why give Ecredit to ppl that just need to do it for you when u can learn and do the stuff your self.. take CMP auto tools its been made simple and ppl still dont want to learn to use it they would rather just let someone elts do them for them. like all them kiddies resigning Edats and Claming Efame for everything who cares when everyone can do it :P beleave me im the last person that goes around asking for reconition but i will surly tell you if your posting stuff thats improper and hacked by someone.. or is something simply done by using a tool and droping it on .. :P Learning is like free will only so many ppl use it . :P

Last edited by SkillerCMP; 01-03-2013 at 08:28 PM.
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Old 01-03-2013   #43
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Great discovery!

@SkillerCMP

Does method we could use codes from CU database and apply them in the memory real-time? Only ASM or Eboot Codes will work?
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Old 01-03-2013   #44
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Originally Posted by gingerbread View Post
Great discovery!

@SkillerCMP

Does method we could use codes from CU database and apply them in the memory real-time? Only ASM or Eboot Codes will work?
u can do any cheat .. u just need to remember that the addresses will be in Actual address just like the Usercheats ..

with this u have access to all readable ram.. note there is 2 modes i beleave 1 reads ram and one reads the ASM ..
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Old 01-04-2013   #45
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Originally Posted by SkillerCMP View Post
u can do any cheat .. u just need to remember that the addresses will be in Actual address just like the Usercheats ..

with this u have access to all readable ram.. note there is 2 modes i beleave 1 reads ram and one reads the ASM ..
Thanks for the info.

I have yet to try them. I will put RT memory editing as a last effort if Save Modding or CU fails.
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Old 01-04-2013   #46
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So this is the cheatengine like PS3 program?
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Old 01-04-2013   #47
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Originally Posted by Hannibal1471 View Post
So this is the cheatengine like PS3 program?
Actually it is not. It is actually is meant for game developers for debugging.

I believe you can use this method to change address in RT.
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Old 01-04-2013   #48
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But how you can dump that live memory so you can filter values like using Artmoney or cwcheat when we on psp dump memory with certain values so we can filter the dumps and get a address and edit that address??? like we make with cheat engine?.

Thanks for this man.

edit: I mean something like dump memory when:

ammo 100
ammo 95
ammo 90
ammo 80 etc to later do some filtering with artmoney or cheat engine (knowing the big endian conversion of every decimal value).

I use this method from two weeks and it help to test some values but i dont know how to dump that eboot memory where the eboot store his data like values (ammo, etc).

Last edited by IngPereira; 01-04-2013 at 08:36 AM.
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Old 01-04-2013   #49
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I need some help guys.. I'm using Rebug 4.21.1, and got the DEX setup just fine with that. It's communicating with ProDG perfectly. The problem I've having is with the make_fself part. I'm not sure I understand what to do there exactly.

What I have been doing is taking the EBOOT.BIN from the game, unselfing it with TAER, then doing make_fself eboot.elf eboot.bin. Then I place the new EBOOT.BIN into the USRDIR on the PS3 for the game, however when I try to start the game I get a 80xxxxx error. Can someone explain the make_fself part better for me, and/or telling me what I'm doing wrong? Thanks a bunch..
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Old 01-04-2013   #50
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Originally Posted by tox0sis View Post
I need some help guys.. I'm using Rebug 4.21.1, and got the DEX setup just fine with that. It's communicating with ProDG perfectly. The problem I've having is with the make_fself part. I'm not sure I understand what to do there exactly.

What I have been doing is taking the EBOOT.BIN from the game, unselfing it with TAER, then doing make_fself eboot.elf eboot.bin. Then I place the new EBOOT.BIN into the USRDIR on the PS3 for the game, however when I try to start the game I get a 80xxxxx error. Can someone explain the make_fself part better for me, and/or telling me what I'm doing wrong? Thanks a bunch..
are you trying to fself a disc eboot or psn game eboot?
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