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Old 02-04-2013   #1
FaZe_Sigma
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Teensy++ 2.0 NAND Pinout

Now that Teensy supports dual nand I decided to make a pinout, Remember 5v must be converted to 3.3v (Guide on pjrc).

http://www.ps3devwiki.com/wiki/File:TeensyNAND.png
http://www.ps3devwiki.com/wiki/Teensy_2.0%2B%2B#NANDway

Big thanks to the developers for giving us nand flashing software for the Teensy, Screw progskeet 1.2 ;]
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Old 02-04-2013   #2
baileyscream
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Originally Posted by FaZe_Sigma View Post
Now that Teensy supports dual nand I decided to make a pinout, Remember 5v must be converted to 3.3v (Guide on pjrc).

http://www.ps3devwiki.com/wiki/File:TeensyNAND.png
http://www.ps3devwiki.com/wiki/Teensy_2.0%2B%2B#NANDway

Big thanks to the developers for giving us nand flashing software for the Teensy, Screw progskeet 1.2 ;]
now isnt that a BIG coincidence.
what next
TEENSY++ connected to nor type test points to dump from ss2 side?
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Old 02-04-2013   #3
FaZe_Sigma
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Originally Posted by baileyscream View Post
now isnt that a BIG coincidence.
what next
TEENSY++ connected to nor type test points to dump from ss2 side?
Don't think that can be done, experienced people have tried.
See wiki
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Old 02-04-2013   #4
euss
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http://www.ps3devwiki.com/wiki/Hardw...g#Pinout_Table


http://www.ps3devwiki.com/wiki/File:...ND-diagram.jpg

lossless PNG:
http://www.mirrorcreator.com/files/B...gram.png_links
http://www.mirrorcreator.com/files/0...Dway.png_links

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So, other than reposting a bunch of random, unrelated stuff from other people, what do you have to contribute?

Last edited by hellsing9; 02-04-2013 at 04:37 PM. Reason: Fixed broken link.
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Old 02-04-2013   #5
FaZe_Sigma
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You beat me to it, damn you xD

Last edited by hellsing9; 02-04-2013 at 04:31 PM.
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Old 02-04-2013   #6
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Originally Posted by FaZe_Sigma View Post
Don't think that can be done, experienced people have tried.
See wiki
yea?
funny that.

Originally Posted by defyboy View Post
Hello Everyone,

Just to clear up some confusion here, in the early days of flashing I did investigate the possibility of flashing through the SS2 to make a universal low-cost flasher (aka Teensy++) that doesn't need to handle interleaving or bad blocks etc. I have however, never dumped or written flash via the SS2.

I originally theorized that the SS2 would use paged Word access as there are simply not enough address lines to address all 256mb provided.

I have analyzed the bus and briefly studied the outcome, it does indeed appear to be paged word access and the control lines appear to do what you would expect them to do. I never documented any of this further as I managed to kill my NAND console attempting something else.

I never built any hardware or wrote any software to interface with this but yes, It is quite possible to flash using this interface. One would assume that is how Sony flashes them at factory, hence the test-points.

Edit: I don't know why I stated that I have flashed via the SS2, this is not correct. I had however, at that stage recorded reads and a firmware flash over the SS2. These dumps were only somewhat useful as my analyzer simply wasn't capable of handling that much I/O at those speeds.
from :-
http://www.ps3hax.net/showthread.php?t=50447&page=5
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Old 02-04-2013   #7
hellsing9
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attention

Attention

Please keep this topic clean.



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Old 02-04-2013   #8
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Originally Posted by baileyscream View Post
yea?
funny that.



from :-
http://www.ps3hax.net/showthread.php?t=50447&page=5
You was already told that EBUS is not useable
including reasoning, proof, history, logs, wiki, datasheets and plain logic.

And IF it was possible it would be documented by now.
So can you keep this in the thread that was made for it? Ty

Last edited by FaZe_Sigma; 02-04-2013 at 04:44 PM.
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Old 02-04-2013   #9
baileyscream
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biting my tongue
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Old 02-05-2013   #10
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thanks for schematics ^_^
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