|
|
#11 | |
|
Member
![]() Join Date: Feb 2011
Location: Dublin
Posts: 165
Likes: 44
Liked 59 Times in 40 Posts
Mentioned: 11 Post(s)
Tagged: 0 Thread(s)
|
__________________
I Fail At ROBBING sig's. I Quit
|
|
|
|
|
|
Likes: (1) |
|
|
#12 |
|
Member
![]() Join Date: Nov 2011
Posts: 251
Likes: 60
Liked 99 Times in 53 Posts
Mentioned: 18 Post(s)
Tagged: 0 Thread(s)
|
doesn't xbox live employ this very method to ban modded drive consoles?
|
|
|
|
|
|
#13 |
|
Member
![]() Join Date: Jan 2011
Posts: 41
Likes: 9
Liked 10 Times in 8 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
|
XBOX did, and it worked.... But it has since been defeated. The last worry for an xbox live ban was 4 years ago.
Every time something new is implimented, a new work around will be made. The game of cat and mouse started long long before video games and will last long after! |
|
|
|
|
|
#14 |
|
Member
![]() Join Date: Jan 2012
Posts: 91
Likes: 2
Liked 25 Times in 11 Posts
Mentioned: 10 Post(s)
Tagged: 0 Thread(s)
|
For Me This Looks Stupid,WE WILL SPOOF IT- Everything Has His Own Weak Point,We Just Need Developers That Have Knowledge,Hackers,Not An Empty Scene Like The PS3 One,we Just Have Rogero,Rebug...Some Other That Do Developing In Apps..But No In To Hack Things We Need Someone Like "The Three Musketeers"-The Ones Who Leaked The Keys...For Years We Cant Leak The Keys..With Rogero And Rebug Beside...Some Did But They Make Profit From It That's Why Those Guys Released The Keys THey Didnt Want DRAMA..
Last edited by kristijan1001; 02-23-2013 at 04:28 PM. |
|
|
|
|
|
#15 |
|
Senior Member
![]() Join Date: Jun 2012
Posts: 1,126
Likes: 252
Liked 641 Times in 355 Posts
Mentioned: 59 Post(s)
Tagged: 0 Thread(s)
|
Game producers have forever sought out a way to prevent pirates from obtaining their warez and they sometimes are able to briefly do just that, but every new method is eventually circumvented by one means or another. I doubt this methodology will change anything in the long run.
|
|
|
|
|
|
#16 |
|
Apprentice
Join Date: Aug 2012
Posts: 5
Likes: 0
Liked 4 Times in 2 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
|
What if you have a highly scratched game disc that requires many passes over an area for the data to be read properly at times? The read speed goes down slightly, could this not result in people being blocked/banned due to having a scratched disc?
|
|
|
|
|
|
#17 |
|
Apprentice
Join Date: Aug 2008
Posts: 7
Likes: 0
Liked 2 Times in 2 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
|
If you can build it, you can hack it. It's not rocket science. Just a bit of time, patience and knowledge.
The patent is nothing more than a idea on how they think they could get rid of piracy. They know it's impossible, but will still put this thing out to create ways of stopping the average joe from being able to do it. Trust me, there's enough people out there, that when put up to the challenge can hack any system wide open. The hackers out there, are far smarter than the guys working at Sony. |
|
|
|
|
Likes: (1) |
|
|
#18 |
|
Apprentice
Join Date: Feb 2011
Posts: 4
Likes: 0
Liked 3 Times in 1 Post
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
|
So does that mean that if the ps3 disc has dust or something on it and it fails to reload the data within that given moment, it will block the user? If I understood that correctly, then I don't see that going over well.
|
|
|
|
|
|
#19 | |
|
Apprentice
Join Date: Feb 2013
Posts: 3
Likes: 1
Liked 0 Times in 0 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
|
__________________
"If you can build it, your users can break it."
|| PS3 Slim (Rogero 4.30 v2.03) || 360 Core (FreeBoot 12611) || 360 Premium (LT 3.0) || |
|
|
|
|
|
|
#20 |
|
Member
![]() Join Date: Sep 2010
Posts: 35
Likes: 3
Liked 6 Times in 6 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
|
So they ensure the game is running nice and slowly off external media, when if it is pirated, it will run so much better and faster on the users' hdd.....
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|