Welcome to PS3Hax, your official PS3 hacks, PS3 Homebrew, and PS3 Downloads scene. Check back daily to keep up with the latest PS3 Hacks and drop by our forums for more PS3 Hacks discussions.
  • Posted by GregoryRasputin , on 28/10/2011 , @ 02:02pm

     

    Its been a few months since we interviewed Gitbrew, unquestionably the best and most important group in the PS3 Scene, they have been responsible for so many advances in the PS3 scene one of them being the restoration of OtherOS, much has went on since we last interviewed the guys at Gitbrew, so Pockets69 and myself(GregoryRasputin) decided to throw a few questions together, here are the responses to those questions:

    (Q.1)
    So it has been a few months since the last interview, what have you been doing since then.

    Durandal
    A lot. Our console development efforts are even more intense than they were when you last interviewed us, and we are proud to announce that we have been
    joined by refugee developers from git-hacks. Not only do we get to benefit from having these talented developers working with us, but this merge also adds
    about 11 gigs of source code to our git repositories. Sorry for the downtime, but when it’s back up it’ll all be worth it.

    I’ve also branched off from console development for a bit in order to focus on developing solutions for secure, survivable, and covert communications and
    infrastructure for hostile environments, as well as intelligence collection and forensic tools that will support and assure the security of these networks
    and their users. We are partnering with other Global-level groups to provide these tools as quickly as we can to the various Occupy movements sprouting up
    all over the world. With the help of Iadnah and others in the community we are proud to announce our first release: occupyOS. This secure, no-frills-added
    OS can be booted from either cdrom or usb and provides a safe environment activists can use to communicate, publish documents, and perform other necessary tasks
    using whatever hardware happens to be available at the time. More information is available at: http://wiki.gitbrew.org/wikibrew/OccupyOS

    Snowy
    Quite a bit as durandal said, I’ve been trying to clear up what happened over the last incident. We again apologize for that and have been working as best as we can in making a proper rsx driver, instead of just documentation. I’ve been trying to help developers out there that are in need of proper documentation as well as the supplys (vnc’s and/or servers to properly test their stuff) As well as hardware to test their applications on. We’ve been quite busy organizing things together and helping as many people as we can along the way. I’m glad to be helping in anyway possible to a developer in need. I had to sell my ps3 so currently most development on my side is on hold until then. Until then, I will just be helping out developers :) .

    (Q.2)
    Your work was posponed due to durandal needing an operation, how is he doing

    Durandal
    I feel better than I have in years. Sorry about the downtime…I’ll do everything I can to make up for it.

    Snowy
    I’ve known durandal for a few years, and i can say that he’s doing a lot better then ever.

    (Q.3)
    The scene as you no it, is full of drama, we have a team of wanabe devs known as Team PS360, do you think they will eventually crack the ps3.

    Durandal
    Positively… We can all sit back and relax now knowing that ps360 will save the ps3 scene, release 3.70+ keys, and hack the gibson. Oh wait…
    you were serious? We used to have a saying in the blackhat community: code or stfu. I think that sums it up. To be honest, if most of these groups and individuals spent half as much time researching and coding as they spend bickering over pirate/anti-pirate and who’s this month’s ps3 scene godfather, they could actually “save the ps3 scene” like they claim to want to do.

    Snowy
    As durandal has said, Code or stfu. I don’t doubt any of them have any coding experience, I don’t doubt that they know partially what they’re talking about. I doubt the fact we haven’t seen anything from them. I wish them luck though, and if any of them needs help then so be it.

    (Q.4)
    Recently glevand unlocked some more of the RSX`s potential, how close is he to ripping it wide open.

    Durandal
    It’s already ripped wide open. Through the resources and synergistic development gitbrew offers, glevand was able to write a ps3fb replacement that takes
    advantage of all three FIFO pipes to maximize the amount of data throughput from SYSTEM memory to the RSX. Unfortunately our git is down while we take on
    the refugee developers from git-hacks. When the new Gitorious-based repository is up, we’ll dump everything into it. Until then, feel free to download both
    the kernel module and userland app at: http://gitbrew.org/~glevand/ps3/linux/ps3rsx_kernel.tar.gz and http://gitbrew.org/~glevand/ps3/linux/ps3rsx_user.tar.gz
    Both files are needed to run the new ps3rsx graphics driver, and I want to assure everyone that no lv1 calls were hurt during the development of this much-needed
    driver.

    Snowy
    He was having a bit of trouble, but actually looked at the documentation that was released and actually fixed the problems he was having. How’s that for irony?

    (Q.5)
    what do you think about the new method of getting the per_console_key?

    Durandal
    Glevand and many others have been working feverishly to develop methods of obtaining this key. It’s nice to see it’s paid off. I’m looking forward to a day when
    the PS3 is as open a development as the PSP.

    Snowy
    One step closer, sooner or later ibm is going to finally send a cease and desist. We’ll put that right up next to dasmoovers sign.

    (Q.6)
    Do you have anyone working on an easy to use tool for the key? we are already used to gitbrew pkgs XD

    Durandal
    If we weren’t, we’d have to quit gitbrew and join PS360….

    Snowy
    I’m pretty sure anything related to the rootkey, we might leave out just so that people actually learn how to get their own keys. As a sort of accomplishment type thing, but eventually there will be simple pkg files released to do it.

    (Q.7)
    What next projects are we going to see from gitbrew regarding the ps3 scene? can we see some sort of “one day one announcement”, like you did a couple of weeks ago?

    Durandal
    Well RSX is taken care of, NPDRM is getting very close to being irrelevant, and I’ve heard there’s almost usable versions of psl1ght floating around. I guess the next really big thing you’ll see is the release of the gitSkeet flasher. We teamed up with progskeet and rebug to create a special edition of the progskeet2 that will have solderless clips and the kind of support and documentation only gitbrew is capable of providing. It also gives us an opportunity to branch out into the actual hardware exploitation as well. As far as having announcement a day weeks, expect to see more of them in the not so distant future.

    Snowy
    Ah the one day one announcement might end up as something a bit different (As a lemon twist as richlando has once told me). We might release something soon, but it will be more planned out next time.

    (Q.8)
    what else is everyone from gitbrew working on, that you are allowed to mention of course?

    Durandal
    We’ve got active Android and iOS dev groups working on various projects, and iadnah and I are spearheading the Global Occupy development effort. We’re also accepting hardware donations for use by the various Occupy movements. While all this is going on, Snowy and euss are diligently working to document and publicize everything being done. Without the two of them, gitbrew wouldn’t be possible. Due to the nature of gitbrew, I’m sure there’s other dev teams working on other awesome projects, so expect some big announcements over the next several months.

    Snowy
    Quite a bit still, i’m only helping 3-4 groups atm, but might turn into more or might turn into less. We might take a look at the frankenstein sdk again. Lets just hope i can figure out how durandal originally made it work.

    (Q.9)
    What is your thought on the recent discoveries on the ps3 scene?

    Durandal
    Imagine, if you can, being basically bedridden for the last four months and waking up to all this. I think 2011 will go down as the year the PS3 finally got the attention it deserves. I’m amazed at just how much development is going on, both inside gitbrew and in the community at large.

    Snowy
    Theres a few things i want to be seen done, but i’m not picky.

    - A.)
    psx backups working

    Durandal
    This one wasn’t really a surprise, but it’s still really awesome to be able to play some of those classics without digging out a 10 year old CD and hoping it’ll play on your dusty PSX. Thanks for giving me the chance to finally have that Twisted Metal rematch, and with much improved resolution.

    Snowy
    Once iso backups from a drive is done, I’ll be happy about this. Most of my psone games are far too scratched to even boot now.

    - B.)

    duplex releases of cracked psn games

    Durandal
    If they could keep their network up and not illegally store customer data, people might actually pay for the games. Maybe Sony shouldn’t hire Kevin Mitnick to secure their network.

    Snowy
    I’d actually like to congradulate them on it, someone was smart enough to hit sony again. Next time sony, hire ibm to actually do the rest of the security for your console.

    - C.)
    mallory and juanadie releases on the npdrm keys.

    Durandal
    We’re proud to call mall0ry a gitbrew developer. I can’t wait to see what else he comes up with.

    Snowy
    As durandal said, awesome dude. Glad to have him aboard. Juanadie, you’re also more then welcome to join or idle in the irc. It would help a lot as well as spark more interesting ideas, never know.

    - D.)
    The new jb2 dongle AKA true blue.

    Durandal
    I’m always very wary of dongles. Usually they’re just a ploy to make a buck, and these days it doesn’t take long for someone to reverse what the software they’re trying to hide does. Expect to see the same happen here. If we want to deter others from trying to peddle their software in a dongle form, we should make a point of reversing a dongle’s functionality
    and implementing it in a package. I’m sure that group paid a lot of money to get all those dongles made, and they’d hate to see that money go to waste.

    Snowy
    Yet again as durandal said, dongles are dongles, regardless someone is going to take a crack at them and release a free version of it. Cobra hasn’t even been touched by most of the developers, and those who have touched it don’t really care for piracy. I would like to thank dean for taking the first step in making psx backups working though, a small step but none the less towards the proper direction for the scene.

    To be continued……….

    Pockets69 & GregoryRasputin
    Thanks for taking the time to answer the few questions, you guys are awesome <3

    durandal & Snowy
    Thanks for taking the time to talk to us. Without communities like ps3hax, none of this would’ve been possible.

    With the interview over, i would like to personally request something from each of you and that is to send the guys at Gitbrew a little donation, it can be as little as $1, if one hundred people donate only $1 each, that’s $100, which helps a huge way to covering server expenses and it shows that you appreciate the work they do, this donation request does not come from Gitbrew, nor have they asked me to post this, it is a request from me(GregoryRasputin), as i think they deserve all the support they can get.

    To donate, please follow this link.
    To donate to graf_chokolo egorenar@gmail.com

    For help from or to work with OtherOS visit them on IRC here:
    gitbrew.org
    ssl
    6697
    Join #otheros

    Follow Gitbrew On Twitter

    WikiBrew.

    And lastly Thank You durandal and Snowy for taking the time to answer these questions and thank you to Gitbrew for doing what you do in the scene.


  • Posted by PS3Hax Member News , on 21/10/2011 , @ 09:50pm

     

    Here is the second release from Gitbrew tonight called NoPDRM. This is basically a automated process to getting your psn content back.

    To quote Gitbrew

    NoPDRM
    With the release of mallory’s NPDRM-enabled ps3tools, it was
    remarkably simple to re-enable your legally purchased PSN titles.

    Overview of steps:
    unself2 -> make_self_npdrm -> pkg.py

    Tools you need:
    ps3tools modified for NPDRM use (included)
    make_self_npdrm from geohot’s tools (included in psl1ght)
    pkg.py (included in psl1ght)

    To use the NPDRM ps3tools you need:
    Your console’s IDPS
    Your console’s exdata folder (/dev_hdd0/home/xxxxxxxx/exdata/)
    Your PSN titles (/dev_hdd0/game/NP*)

    The get_idps.pkg file can be installed on your PS3. When run, it creates
    a file called ‘idps’ on the root of an attached USB drive. Copy this idps
    file to your PS3KEYS folder. Make sure that your PS3KEYS folder has the
    appldr NPDRM keys. One pair was included in mallory’s ps3tools release and
    more can be found at Keys Appldr
    FTP your PS3′s exdata folder to your PS3KEYS folder (e.g. ~/.ps3/exdata).
    Now the NPDRM modified ps3tools have all the keys they need to decrypt
    PSN games.

    Copy a PSN title to your computer. Run nopdrm.py with the PSN game’s folder
    and the output package names as arguments.

    Example:
    nopdrm.py NPUB90126 mgsdb.pkg

    The resulting package can be installed on your PS3 and will play without
    any PSN licensing restrictions.

    NOTE: PSN titles that use encrypted data files (*.EDAT) will likely not work.
    nopdrm.py outputs a warning if it detects a EDAT file in the PSN title.
    Work on decrypting EDAT files is underway.
    NOTE: All pkgs were tested with OtherOS++ MFW. Results are not guaranteed
    on other firmwares.

    Please report any bugs to #otheros on gitbrew’s IRC.

    Thanks:
    juan nadie
    glevand
    geohot
    fail0verflow
    gitbrew

    NoPDRM V1

    Also here is some other news regarding the rsx progress via Gitbrew

    Progess on the RSX
    We have made some amazing breakthroughs and has completely skipped over the Lv1
    Glevand has managed to run direct commands to the FIFO without lv1 calls.
    As well as running multiple pipelines from the gpu.

    This is amazing progress towards making a fully functional rsx driver.

    ps3fb source will be available shortly for compiling.

    SOURCE

  • Posted by PS3Hax Member News , on 21/10/2011 , @ 09:49pm

     

    The good folks over at Gitbrew have just announced that they have a brick fix for ps3′s on 3.55 and lower. Here is to quote gitbrew.

    Beta brick fixing

    This is a beta tool. It has only be tested on otheros++ nand bricks and some pup updater file errors.

    This hasn’t been 100% tested, though we’re looking for people to try it to see what bricks it will actually fix.

    Tutorial

    1. Put both files into the root directory of a flash drive.

    2. Put the dongle into the ps3 while it is off and start it.

    3. If the flash drive is activated it can be fixed using this.

    4. If it however does not, the only fix for it until a software side is found is a hardware flasher.

    lv2diag.self

    PS3UPDAT.PUP

    Please note this will ONLY work on 3.55 and lower, and in only a small amount of cases.

    SOURCE

  • Posted by Pirate , on 13/09/2011 , @ 05:57pm

     

    Recently Gitbrew told us about their partial RSX driver in the works. Today they have tweeted about the release of FreeBSD LiveCD supporting resolutions upto 1920×1080 with the obvious partial RSX driver (PS3 “graphics card”).

    This is for those interested in Linux on their PS3, nothing related to CFW or PC games running on PS3.

    Their site might be hammered at the moment with high download amounts, but you can download the ISO for the CD right HERE. To learn how to get OtherOS++ on your PS3 read THIS.

  • Posted by GregoryRasputin , on 06/09/2011 , @ 08:45am

     

    You remember when Gitbrew asked for donations and said they would release the RSX drivers for the PS3, they later released a few documents with information regarding the RSX, which led to a certain someone starting a conspiracy theory, claiming that “Gitbrew were scamming people” yaddy yaddy ya, which led some of Gitbrews followers to question Gitbrews integrity, people were blinded to the real story, durandal and glevand were working hard on releasing the RSX driver, but durandal was quite ill, problems with gall stones/kidney, which resulted in him being rushed to hospital, but this didn’t stop the uncalled for hate and abuse, anyhow, i will stop with the ranting and give you this awesome news, brought to you exclusively at PS3HaX by our very own daxgr, here is a quote from the offical thread:

    Well I am pleased to announce that RSX Driver for FreeBSD is released. The RSX driver is the product of hard work by durandal and glevand, who gave up many hours to accomplish this. So here you go, the link for the RSX driver: http://git.gitbrew.org/~glevand/ps3/linux/ps3rsx.tar.gz

    On a side note, may I add that contrary to public belief for 5 YEARS, the RSX doesnt not rely on DMA to process graphics, but rather uses PPU instructions to push objects to RSX VRAM. So… yeah another breakthrough by the team who scammed everyone…. Gitbrew.

    PS: To all those who started complaining about this noble effort to enable RSX on OtherOS(/++) , such as “gitbrew is a scam” or “they are just SDK samples”, check out the date of the file.

    Gitbrew was always about developing things for developers AND users alike.
    Sadly, users don’t always appreciate the effort, a simple omission to include the release URL, that was due to durandals medical condition and glevans personal issues, seems to be enough…

    Well keep that in mind, Gitbrew gave their word to release a RSX driver and succeeded; anyone who had cared to browse glevands directory WITHIN 24 HOURS of the donations would have seen it.

    Regards,
    daxgr@Gitbrew

    I will say on behalf of PS3HaX, on behalf of the decent PS3 Scene members and even on behalf of the haters, THANK YOU GITBREW :)

    > Release thread at the read more link, or click here.

    Stay tuned for more exciting updates, right here at PS3Hax!

    Noob FAQ:

    • This will NOT lead to any new CFW or CFW 3.7x
    • This is like the “driver” to the PS3 graphics card
    • Its mainly for DEVS and not the average joe.
    • This is a LINUX RSX DRIVER.
    • If you don’t understand any of the terminology in this post…its probably not for you (unless you are willing to learn).

    Update 2:
    So there is some discussion/confusion about what the actual release is. Various devs around the scene are currently saying the following: The release is for Linux (as clarified already), and not for FreeBSD. Also this isn’t a TRUE driver in essence rather it is a Linux kernal module; the mappings to the RSX.

    In a nutshell, this basically gives you a more enjoyable experience on Linux on the PS3 (graphics wise). We will now be able to use the RSX gpu for graphics insetad of having to emulate from the CPU. This does not mean you can play World of Warcraft or install Windows 7 on your PS3.

  • Posted by PS3Hax Member News , on 14/08/2011 , @ 12:53am

     

    Most of you probably heard of the great works of Gitbrew already, well they have announced more interesting bit of news – and by the title most of you are gaping in joy. In short they managed to sign PKG files for firmware 3.60+ via PSL1GHT.

    To quote:
    We are talking about NPDRM and the v3.60+ problem. — Previously only those with an official Sony PS3 SDK could do anything, and still in a limited fashion, and recently the developers have been able to use a heavly modified PSL1GHT setup to do the impossible, sign a package for the v3.60+ system!

    What they are calling FrankenSDK, and here is example test output from the project:

    $ make_package_npdrm.exe
    Makefile
    PS3_GAME/
    UP0001-TEST00000_00-0000111122223333.pkg
    launcher.conf
    launcher.elf
    launcher.gp3
    launcher.self
    main.cpp
    main.h
    objs/
    readme_e.txt
    readme_j.txt
    
    durandal@GIBSON /c/usr/local/cell/samples/util/debug/launcher
    $ make_package_npdrm.exe -c UP0001-TEST00000_00-0000111122223333.pkg
    
    checking package validity:
    
    Checker Revision : 1754
    Package Filename : UP0001-TEST00000_00-0000111122223333.pkg
    ContentID        = UP0001-TEST00000_00-0000111122223333
    DRMType          = Free
    ContentType      = GameExec
    PackageFlag      = RenameDirectory (during install for consistency)
    PackageVersion   = 01.00
    # TITLE_ID       : TEST00000
    # CATEGORY       : HG
    # BOOTABLE       : YES
    # VERSION        : 01.00
    # APP_VER        : 01.00
    # PS3_SYSTEM_VER : 03.6000
    # SDK_VERSION    : 03.6000
    # PackageSize    : 1,418,448 bytes
    # QA_Digest      : 0x980A875601D1B8051AB861C1F28872E7
    #                : This is a digest of packaged files and attributes.
    # PackageDigest  : 0xC9C6738644482EB4885880EBB88143AA2DF73A10
    #                : This is sha1 digest of package without last 32 bytes.
    # Packaged by    : make_package_npdrm revision 1754
    
    Content Information Files:
    PARAM.SFO
    ICON0.PNG
    (and other 1 directories and 1 files.)
    
    Package Check Complete.
    
    durandal@GIBSON /c/usr/local/cell/samples/util/debug/launcher
    $

    Tools are expected to be released soon.
    You can support Gitbrew for their work here.

    [VIA PS3Crunch VIA Twitter]

  • Posted by Pirate , on 08/08/2011 , @ 03:47pm

     

    Up until now there has been a lack of code samples and no proper documentation that is open source for the PS3′s RSX “Reality Synthesizer”.  Homebrew has been forced to make due with use of the CELL Broadband Engine and it’s many SPU’s which has limited what can be done, keeping homebrew stuck to simple games and emulators of older consoles.

    Well that is going to change.  Thanks to the great group of developers that are  Gitbrew and thanks to the people who donated to help this become a reality.  With the release of the documentation, we will see  great improvements to homebrew and emulators.  The games should improve greatly too.  So keep you eyes on what will be happening in the future.

    To stay on top of what is happening with Gitbrew and their work, you can find them on irc.gitbrew.org:6697 ssl #otheros or  if you to would like to donate to them to show your thanks, you can find the links to do so on their home page gitbrew.org

    Quote from gitbrew twtter:

    Rsx documentation :) Thank you everyone who donated!

    Download oedipusRSX.zip

    Source

  • Posted by Pirate , on 02/07/2011 , @ 10:47am

     

    More updates from the Gitbrew team, via Twitter. They have recently tweeted this interesting bit of news:

    Bootloader has been dumped from a nand successfully. Nor is going to be dumped next. Rootkey, you’re now in our grasp.

    CFW we will not release for 3.56+ unless the PS3MFW team finds a way to do that again :) . an exploit for other developers to work

    Rootkey = per console key. You would need to dump your own key in order to decrypt your bootloader and metldr as far as i know.

    In layman terms, we are one step closer to a ‘hacked’ PS3 consoles on newer firmwares. Although they don’t plan on making an actual firmware, finding the exploit is the toughest step…its all a cake walk from there. If downgrading isn’t your style (or you own a slim), have patience, things are looking pretty good.

    [VIA Gitbrew Twitter] – Thanks to marack112 for news tip.

  • Posted by PS3Hax Member News , on 01/07/2011 , @ 08:49am

     

    Our friends at Gitbrew are currently working on a few nice projects.

    OtherOS++

    • RSX Implementation (Looking for GPU driver makers)
    • WoL (Remote play function)
    • Otheros resizer / Maker (Custom amounts so no more ps3mfw patches)
    • QA Token support for other CFW (Kmeaw, Waninkoko, etc etc)
    • Freebsd kernel / Unix Development

    Wiki

    • YDL 6.2 Installer Guide
    • Fedora 9 Installer Guide

    GameOS

    • 3.56+ exploit testing

    Suggestions

    • Cobra support in Otheros++
    • Cobra-enabled 3.55 NON-OtherOS CFW
    • Glevand -> the ss service script for dynamic enabling.
    • EID decrypter/encrypter/rehasher (have seen some strings like EID data(encrypt) in ss_server1.fself and ss_server2.fself)
    • sys_agent support in Otheros++
    • Learn from your research (File -> Produce file -> Dump data to idc)
    • ros0 ros1 petitboot chooser on boot

    Finished

    Gitbrew’s Twitter Account

    Gitbrew’s PS3 Development Wiki

    Gitbrew’s Git

    IRC channel: irc.gitbrew.org -ssl 6697 or if you’re using mirc or mibbit +6697

  • Posted by PS3Hax Member News , on 27/06/2011 , @ 02:59pm

     

    Well, this is interesting it appears are friends at Gitbrew are working on a possible 3.56+ exploit. From the QA Flag PKG, to the downgrade method by these fellas, it would be very interesting to see if they can pull it off.

    To quote, via Twitter:

    Stay tuned to PS3Hax.net – Your fastest PS3 scene news source.

    Have you QA Flagged your PS3?

    View Results

    Loading ... Loading ...