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  • Posted by GregoryRasputin , on 26/08/2011 , @ 04:59pm


    MyFreeCopyright.com Registered & Protected

    So as most of you know, the PS3 Scene just recently celebrated the one year anniversary of the PS3 being hacked/jailbroken, many, many things have happened in that short year, many changes and break throughs, i have two reasons for creating such a FAQ, the obvious being all the changes, PS3 owners just getting into the scene, need help and guidance, i also seen a failed attempt at a F.A.Q on another site and i thought that mistake needed to be rectified, with a proper F.A.Q :)

    (Q) Why Would I Hack/Jailbreak My PS3 ?
    (A) Hacking your PS3, gives you so many new option’s, you will be able to use emulators, homebrew apps and game backups as well as being able to use Linux, after Sony removed the function in firmware 3.21.

    (Q) Is there a firmware my PS3 should be on ?
    (A) It seems the preferable firmwares are 3.15(For the real OtherOS), 3.41(The original “Jailbreak” firmware) and 3.55(the first CFW PS3), 3.55 is the favourite and most used.

    (Q) What Firmwares cannot be hacked yet ?
    (A) 3.56 to 3.70 are unhackable at the moment, perhaps it will remain that way, or perhaps we will see a break through in the future, only time will tell.

    (Q) But when i bought my PS3, the firmware was above 3.55/My family member updated my console when i was out :( , how can i have Homebrew ?
    (A) All hope isn’t lost, you can downgrade your consoles firmware with devices like progskeet, at the moment, this is rather a tedious process, involving soldering several wires to your PS3, but in the future we will have solderless models of these products, for information on how to downgrade, check this thread:
    Noob Tutorial: How to downgrade/flash your PS3 from firmware 3.70 to 3.55 via ProgSkeet/Teensy++ and install 3.55 Kmeaw CFW

    (Q) Downgrading was a pain, i don’t want to go through that again, is there a way i can protect my PS3 from accidental upgrading ?
    (A) You can use Team Rebugs firmware spoofer, it spoofs the firmware, so that when someone attempts to update the PS3, via internet or disc, the PS3 tells them they are already on the highest firmware, as an extra precaution, you should remove your consoles access to the PS3, when you are not around, you can grab your spoofer, from the offical Rebug site here.

    (Q) What other firmwares can i hack/jailbreak my PS3 on ?
    (A) 2.76, 3.01, 3.15, 3.21, 3.40, can all be “hacked” using the PS Jailbreak USB Dongle or equivalent variants, information on the useable devices, can be found on my old F.A.Q, which you can view here.

    (Q) CFW/MFW Or Dongle ?
    (A) CFW/MFW is the way to go, dongles are more or less dead, apart from the Cobra USB dongle, but it too will become obsolete as its features get implemented into CFW/MFW, also with CFW/MFW, you do not need to do the start-eject combo that is needed with the dongles.

    (Q) How do i install CFW ?
    (A) If you aren’t already on 3.55, you will need to update to the official Sony firmware, then install a CFW via recovery, Pirate wrote a great guide, which you can read here:
    [Tutorial] How to play and install Backups with Kmeaw CFW+PSN without risk of brick or itskamel’s NOOB JAILBREAK GUIDE
    If you wish to stay on official firmware 3.41, the same method applies, but you will need to grab Team Rebugs 3.41 CFW, which you can find here.
    Here is a video of Kmeaw being installed via the Recovery Method.

    (Q) I see many different CFW/MFW, which one should i chose ?
    (A) As i stated earlier, Kmeaw is the most popular CFW/MFW but there are other versions and you can take your pick, all installed the same way as the above method:
    Team Rebugs 3.41/3.55 CFW
    BobbyBlunt’s PS3HaX MFW
    Thelostdeathknight’s PS3HaX MFW
    varaques MFW
    bitsbubbas NFW
    bitsbubbas NFW With Cobra Implimentation

    (Q) I want to test a different CFW/MFW, is it ok to install a CFW on top of another CFW.
    (A) If you have Kmeaw installed, you can install Rebug over the top of it, but if you decide you don’t like Rebug and want to go back to Kmeaw, it is advised that you install the 3.55 Official Firmware, then install Kmeaw, as a precaution, i would advise that is done with all CFW changes

    (Q) Ok so i have CFW installed, how do i run homebrew ?
    (A) You will see in the game section, you will see “Install Package Files”, you will be able to install all your homebrew and backup managers from there, just a note though, the PKG files that you are installing, need to be on the root of your FAT32 formatted thumbdrive/external HDD.

    (Q) Now that i have updated to 3.55 CFW, is there a list of working homebrew app’s/games ?
    (A) Here are a few links:
    Homebrew Games Collection(Maintained by manster)
    Homebrew Emulator Collection(Maintained by Thelostdeathknight)
    Homebrew Application Collection(maintained by GregoryRasputin(me)

    (Q) How do i play my backups ?
    (A) You will need a backup manager, the following are available(We recommend the PS3HaX endorsed multiMAN):
    multiMAN For help, check the (Support Forum) Grab BDEMU2 here.
    Open Manager(Firmware 3.41 Only)
    Hermes Manager(Firmware 3.41 Only)

    (Q) I have my games backed up, i now want to play online, how do i do that ?
    (A) Currently there is no way to access the PSN server to play online, even if a new CFW came out, Sony would block PSN again with a new OFW, so your only real option, if you want both homebrew and PSN, is to have two PS3′s

    (Q) What are my storage options for backing up games ?

    (A.1) You can backups certain games to CD/DVD/BD disc’s, read here for more information.
    (A.2) You can install games on the PS3′s internal HDD or use an External USB HDD, which needs to be formatted to FAT32, you can also use a FAT32 USB Thumb Drive, note that with FAT32 you are limited to games with single files under 4GB, if you prefer all your games to be on the internal HDD, you can get up to 1TB 2.5? HDD, or you can use the Xecuter PS3 HDXT method and have your internal HDD on the outside of the machine, the benefit of this, is that you can use 3.5? Sata and IDE HDD’s as internal storage.

    Some more PS3 HDD Information submitted by ieder-zijn-meis(Thanks again)
    - maximum height is 9,5mm (many 2.5? drives above 640GB are too high too fit inside)
    - maximum PS3 filesystem is 1TB (512KB block size)
    - maximum FAT32 theoretical size is 8TB, practical limit on the PS3 is 2TB
    - 7200rpm can be used, as well as Flashdrives (although the 1/5th lower loadingtime of GTA5 can be considered too low to justify the higher pricetag of SATA Flashdrives.
    - SATAII-300 can be used, although it will work on SATA1-150 speed interface.
    - If using external 3.5? drives hooked up to the internal SATA, you’ll need an external powersupply (some drivebays include them).
    - If on low budget or you like DIY: use a normal extension (male to female) SATA cable (and make sure it doesn’t get loose) and recycle the case + powersupply of an external USB harddisk (without using the USB connection/conversion).
    - Don’t use RAID or SAN drives with (e)SATA interface, just a plain single drive with a bare SATA connector (many controllers don’t work without drivers/software).
    - Games can be hardcoded for BluRay speeds (9MB/s) so sticking a 85~220MB/s harddrive inside will not speedup everything/allways (but most do).
    - If you plan on exchanging the drive, download the full PUP of your FW you are using and put it on an USB Mass Storage Device formatted with FAT32 in PS3UPDATEPS3UPDAT.PUP and disconnect the LAN before re powering the PS3 (or you’ll bound to end up with the latest (3.55 now) unjailbreakable/undowngradable version).
    - Use a good fitting X screwdriver, the screws fitted to the HD<>tray are made of very soft aluminum.

    Here is a tutorial, by forum member Invi, on how to an External IDE HDD Case and use it as Internal Storage:
    HowTo: Use an external IDE HDD Case to connect an Internal 3,5″ Sata HDD as PS3 HDD.

    An image of the Xecuter PS3 HDXT.

    Videos of different HDD expansion options.

    (Q) Now that i am on 3.55, can i install Linux ?
    (A) Follow this thread.

    (Q) Ok im fed up with using my thumb drive, is there a way to download apps directly to the PS3.
    (A) Yes,you will need to instal “Package Installer”, then you will be able to FTP the apps to the “packages” folder on your PS3, you can find more about that here.

    (Q) Ok so i have backed up a game, i want to save that game to my computer as an extra backup, or i want to mod the game, how do i transfer it from my PS3.
    (A) There are two methods, FTP, there are three of those at the moment:
    PS3 FTP Server by CJCP
    blackb0x FTP Server by blackb0x
    OpenPS3FTP(Probably the most stable)
    Alternatively you can use
    Comgenies Awesome Filemanager
    Simple Filemanager
    multiMAN also has FTP and Filemanger options
    if you cant use FTP, or have an External HDD, Comgenies Filemanager is the best choice.

    (Q) I just bought a new game, tried to play it, but it says i need to update my firmware, what do i do ?
    (A) Unfortunately, newer games being released, will be unplayable on current CFW’s, you may be lucky and get a patch, but the chances of those are getting slimmer as time goes on, so the only options you are left with, are update or buy a new PS3, this is the sad situation of the scene, until the scene developers release a new CFW, you will be unable to play the newer games you bought.

    (Q) I want to be able to create my own Homebrew, is it possible.
    (A.1) Yes, using the Open Source PS3 SDK, named PSL1GHT, you can create Homebrew, PSL1GHT was created by AerialX, read about it here.

    (A.2) You can use the Official Sony SDK, it is reported that this is better for creating homebrew, than the open source version.

    (Q) I backed up a few of my movies to .AVI and .MKV formats, but when i try and play them through Showtime, or stream them via PS3Media Server, i get a Cinavia warning, is there any way past this ?
    (A) You can install this app:
    Disable Cinavia Installer (3.41 & 3.55)(By Team Rebug)

    (Q) Can play PS2/PS1 backups on my Jailbroken PS3 ?
    (A.1) You can use this method, it lets you use Swap Magic to load PS2 backups on your PS3, the only consoles allowed, are those that are Backwards Compatible, this option also works on a non Jailbroken PS3, even with firmware 3.70
    (A.2) You can use the Cobra USB dongle, to play PS1 or PS2 backups on your Jailbroken PS3, it is compatible with firmwares 3.41 and 3.55.
    (A.3) You can use this method to play PS1 backups on firmware 3.41 and 3.55.

    People who deserve thanks and respect, for making this great PS3 Scene what it is, without them, it wouldn’t really exist Mathieulh, RichDevX, GeoHot, The PS Jailbreak Team, KaKaRoTo, Hermes, klutsh, Amon-Ra, marcan, ThatOtherPerson, AerialX, Comgenie , NZHawk, CJCP, blackb0x, MohammadAG, gliitch, Kmeaw, fail0verflow, moogie, durandal, Snowydew, kaz, eussNL, robo hobo, squarepusher2, condorstrike, CrashSerious, graf_chokolo, glevand, jjolano, Mr.Goodfrag, samson, facanferff, DarkhackerPS3, lunuxx, deank, Rogero, uf6667, opium2k, Codename Rebug and any other person, who has also created a payload, made homebrew, or contributed to the scene, if i have missed your name, sorry

    The other guys that deserve a big thank you, are the site admins, that work to keep you up to date with news and bring you those all important exclusives, the only decent English speaking PS3 Scene sites are listed below:
    greg @ Dashacks
    Sennax @ ThePlaystationClub
    And of course
    Pirate , here @ PS3HaX

    This is by no means finished, if you see anything you would like to see addressed, feel free to leave a post in the comments section :)

  • Posted by Pirate , on 14/03/2011 , @ 06:32pm


    Hermes has left the PS3 scene (again), and also has updated HManager to v1.5 and released the source code along with it.

    To quote:

    Well everybody, the day has come and this is my message: I’m not just leaving the scene, but as a user altogether (along with EOL). As a final gesture, he published the source code needed to compile my latest project (HManager + PSL1GHT + + Tiny3D ps3soundlib updated) should anyone want to continue the work in my place (of which I have already done enough)


    Why I’m going? Well, because I’m tired; the pitcher plant filled and the trap snapped shut.

    So, good bye, I wish you all well, a big hug to those who really deserve it as well (as those who don’t deserve it), keep it all up because maybe one day life will throw you a bone, but then maybe it’ll give you a kick in the teeth, because that’s the price we pay. In any case, perhaps I’ll read your posts once in a while, but my participation is over. Hermes has written her last post here.


    [Download HManger v1.5]

    [VIA elotrolado]

  • Posted by Pirate , on 05/03/2011 , @ 01:38pm


    Hermes is still in the scene, and for those still on FW 3.41 he is still working for you. The latest version of the HManager is out bringing a few new changes quoted below. This manager is for firmware 3.41 users only. (more…)

  • Posted by Pirate , on 24/02/2011 , @ 02:27am


    Hermes is still poking around the scene, and no doubt has whipped some humor with all the recent legal madness going on with Sony. He has basically created a port of his old Pintor game originally on the PS2/GP2/GP2X/PSP/WII.

    What is the game about?

    You are John Doe and must walk the way to complete the boxes to change to the next screen. But you have to be careful because SCEA and their attorneys are looking to bite your ass. Fortunately, the enemies do not think and are blinded by greed. So as donkeys, they pulled forward and forward, without knowing for sure where are you (here they cannot ask to github, google, paypal personal datas of John Doe)

    To quote from read me:


    fail0verflow repository is a tribute for the old fail0verflow repository with LEGAL TOOLS deleted cowardly by github.com because of threats from licks-ass guys called “attorneys of SCEA”.

    The original code was forked more than 1300 guys (the second most forked repository in github.com) who wanted to defend our rights as consumers, owners of our computer / console called PS3, and like non-profit independent programmers. But again, in a system where money is more important than justice, freedom and people (you are a number) the threat of one has much greater weight and repository was deleted unceremoniously and without one word to explain the exact reason.

    Because it, i was create this tribute that shows we “evil” usage of the old fail0verflow tools.


    ‘Pintor’ is an old videogame made by me, initially, for PS2 console. It is strongly inspired in a spectrum+ game that i remember fondly. I have done ports for a lot of consoles: PS2/GP2/GP2X/PSP/WII and now PS3.

    In this case it is based in the GP32 port, including the famous geohot MP3 “The Light It Up Contest” (http://www.youtube.com/watch?v=9iUvuaChDEg)

    I think it is a very funny song ^^ and is suitable for the symbolism of this respository (also i use a black background representing the PS3).

    [Download fail0verflow Pintor]

    [VIA Github]

  • Posted by GregoryRasputin , on 22/01/2011 , @ 12:42am


    Earlier today, we reported here that hermres was planning to release a CFW for 3.41 consoles, he has just done this, here is a quote from the read me: (more…)

  • Posted by GregoryRasputin , on 21/01/2011 , @ 11:15am


    Whilst many PS3 owners had a problem with Waninkoko’s CFW, which resulted in bricks, some owners escaped fine, Waninkoko tried to find out what the problem was, now he is releasing version 2 of his CFW, here is a quote from Teknoconsolas:

    Waninkoko is finalizing what will be their 3.55 CFW V2 and believe it will be released in a very short space of time (today … tomorrow …?). Be compatible with both FAT and Slim consoles and will include a new Payload, which currently can not reveal.

    Teknoconsolas also reports that Hermes is working on CFW for 3.41, here is what they say:

    For his part, and as we read in EOL, it appears that Hermes is by testing its own version CFW for 3.41, so users who do not wish to migrate still CFW 3.55 could also enjoy their own version of custom firmware.

    Source Teknoconsolas
    Via Dukio

  • Posted by GregoryRasputin , on 02/01/2011 , @ 07:20pm


    I have read quite a few histories on game consoles, they all have been greatly written by great authors, but they all seemed incomplete, they didn’t portray the full history, the full essence of the machine, so as i am involved in the PS3 scene and know quite a bit about it, i thought i would write a complete history, containing the good, the bad and the ugly and believe me the PS3 has quite an exciting history and future, i wanted to write a history that will be enjoyed by everyone, one where people like myself wouldn’t finish the story, thinking there is something missing, i would also like to mention, that this work is my creation, i have written it in my own words, most of it from memory, sourced from various places over the internet, but mostly from ps3hax.net, so without any more interruption, here is the history of the PS3:


    16th of May 2005
    The world was awoken, to the news of a brand new console, this wouldn’t be a console, but a super computer, it would have everything that you needed for your gaming/media/computing needs, for ten years at least, the original console which was showcased, was silver in colour and had what appeared to be a brand new control pad design, it resembled a boomerang, it had three 10/100/1000 Ethernet ports, two HDMI ports and six USB ports, though unfortunately that wouldn’t be the final design, here are the specs revealed at Sony’s E3 presentation 2005:

    Product Name: PlayStation 3


    CPU: Cell Processor

    PowerPC-base Core @3.2GHz
    1 VMX vector unit per core
    512KB L2 cache
    7 x SPE @3.2GHz
    7 x 128b 128 SIMD GPRs
    7 x 256KB SRAM for SPE
    * 1 of 8 SPEs reserved for redundancy
    Total floating point performance: 218 GFLOPS

    GPU: RSX @550MHz

    1.8 TFLOPS floating point performance
    Full HD (up to 1080p) x 2 channels
    Multi-way programmable parallel floating point shader pipelines


    Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)


    256MB XDR Main RAM @3.2GHz
    256MB GDDR3 VRAM @700MHz

    System Bandwidth:

    Main RAM — 25.6GB/s
    VRAM — 22.4GB/s
    RSX — 20GB/s (write) + 15GB/s (read)
    SB — 2.5GB/s (write) + 2.5GB/s (read)

    System Floating Point Performance:

    2 TFLOPS


    Detachable 2.5″ HDD slot x 1


    USB Front x 4, Rear x 2 (USB2.0)
    Memory Stick standard/Duo, PRO x 1
    SD standard/mini x 1
    CompactFlash (Type I, II) x 1


    Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
    Wi-Fi IEEE 802.11 b/g
    Bluetooth 2.0 (EDR)


    Bluetooth (up to 7)
    USB 2.0 (wired)
    Wi-Fi (PSP)
    Network (over IP)

    AV Output

    Screen size: 480i, 480p, 720p, 1080i, 1080p
    HDMI: HDMI out x 2
    Analog: AV MULTI OUT x 1
    Digital audio: DIGITAL OUT (OPTICAL) x 1

    Disc Media:

    CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
    DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
    Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE

    Below, is 2005′s E3 PS3 Presentation, it is split into 14 minute segments for easier viewing:

    8th Of June 2005
    Gotou Shigehiro of Japan’s PC Watch, interviews Sony Computer Entertainment CEO Ken Kutaragi regarding the PS3, i screen capped the below images from the Beyond3D forums, clicking on the images, will enlarge them, making them more readable:

    Original Interview.
    Beyond3D Forum - Translated Version Of Interview.



  • Posted by PS3Hax Member News , on 01/01/2011 , @ 01:14pm


    The Dev popular for his hex files and payloads comes out with a new app called PS3LoadX. This is an improvement to the later version of PS3Load. This is what the readme had to say

    PS3loadX is my personal evolution of PSL1GHT PS3load sample, using now the Tiny3D library. I hope this version helps to you to work easily

    - You can load SELF files using the net.

    - You can load applications from USB/ HDD devices

    - You can install applications to the USB or HDD devices from one .zip file

    - You can copy applications from USB devices to HDD

    - Also you can delete installed applications.

    you can also check out his work on Psl1ght included with the 3d at his official github https://github.com/hermesEOL


  • Posted by PS3Hax Member News , on 16/12/2010 , @ 07:41am


    Decided to make these up since it was a fairly simple trick they’ve used.. Unfortunately it won’t let me upload anything to PS3HAX so here is the link to my original post at PSX-Scene

    Like the ‘official’ release.. All it does is stop someone accidentally updating your PS3.. Enjoy


  • Posted by GregoryRasputin , on 04/12/2010 , @ 12:20pm


    DanyL a member on PSX Scene, has created quite a handy tool, it is a Payload Downloader, which lets you download payloads for your device, without the need of searching the web, here is a quote from his thread, it isnt quite finished as DanyL is finishing it off and adding more payloads, so be patient:

    I’m happy to announce a new project I’m working on, called PS3Payload Downloader.

    It’s a program that gathers all the payloads for all the platforms (rockbox, teensy, psfreedom and so on) in one place and allow you to download them.

    As all my other projects - it’s an open source.
    I’ll release the source in github when I’ll finish working on it.

    Most of the programming is done, what I still need to do it:
    Improve search engine
    Improve GUI
    Create a Logo
    Create an updater

    Server side:
    List and upload all the payloads

    For those who want to help me out list all the payloads:
    Leave a message with the following details:

    Device =
    Payload name =
    Payload version =
    PS3 firmware =
    Compiled by =
    Link =

    For example:
    Device = ipod 4g grayscale
    Payload name = PL3
    Payload version = 23.10.10
    PS3 firmware = 3.41
    Compiled by = DanyL
    link = http://rockbox-psgroove.com/Download…e/rockbox.ipod

    Thanks in advance for any help

    Anyone interested in helping DanyL head over to the source.

    Sooner DanyL gets what he needs, the sooner i can add a download link.

  • Posted by GregoryRasputin , on 28/11/2010 , @ 01:51pm


    Popular PS3 Dev Hermes, the creator of the “Hermes” payloads for PSGroove, has released a port of Heretic And Hexen for the PS3 which has been created using the Open Source SDK PSL1GHT, here is a quote from the source:

    To celebrate PSL1GHT already beginning to have a body and the creation of Soundlib PS3 that can play up to 16 voices sound, I carried two classic PC to PS3 that use multiple effects: The Heretic and Hexen games

    Required to operate and HEXEN.WAD HERETIC.WAD WADs respectively (shareware or not and so, in case that name) to be copied into the directory of EBOOT.BIN or otherwise within the folder “heretic “and” hexen “respectively, in a USB device.

    At the start of the game, if installed in hard disk (by PKG) is the option to press CIRCLE to copy the contents of the folders “heretic” or “hexen” from the USB device to the installation path of the game, with facilitaros to life.

    On the other hand, I’ve got vibration in command: when we receive a damage activates the strong vibration, but when it is an enemy that takes damage, you’ll notice in the form of lower vibration.

    The latter is perhaps not very realistic since it is well if we are what we are violating the damage at close range, but not so much long distance and to say that the command is currando vibrate when the bugs between them … [Laughs]. However, I have left and that sometimes is good to know you have a few wild animals around and it is useful to know that truly, your ammunition is doing pupa (not all hard-nosed realism XD)

    You also have option of using a series of cheats as mentioned in the readme.txt.

    On the other hand, let me know if you have problems with the display: I have checked the HDMI modes available to me (which excludes 1080P) to try to find the viewable screen and use a routine that re-scale a screen “virtual” format output. The problem is that the drawing area of the screen in PS3, is outside the visible area of your monitor / screen and that requires some adjustments I’ve made based on my screen and do not know if any other, can cause problems or not, or whether any other resolution requires further adjustments (one thing is to see a slight edge to the right, for example, and second straight, are not things that should appear.) It distinguishes between 4:3 and 16:9

    The read me me is in both English and Spanish.


  • Posted by PS3Hax Member News , on 26/10/2010 , @ 09:03am


    It seems Hermes is still alive and kickin, this time he has released an app that loads AsbestOS from our USB boards (seems to be a work around for not having enough flash space)

    Here I let the AsbestOS loader:

    Version homebrew worked under psl1ght already compiled:


    version not psl1ght:


    In order to compile asbestos.bin (that is included) it is needed compilers PS3, such as those that or ifcaro has precompiled (that is what I have used I) or those that generates ps3toolchain.

    to asbestos_loader, is an application prototype that must be compiled and so you already know: you can use basic the sources of open to manager, you clear all the PPU_SRCS less main.cpp and you add syscall8.c, you put of TARGET asbestOS.elf, you clear all the PPU_LDLIBS and you leave emptinesses VPSHADER_SRCS and FPSHADER_SRCS.

    The EBOOT.BIN that is generated next to the sources, can be sent from app_home when igniting the console, if in pendrive you add a folder in root “PS3_GAME”, inside you put the ICON0.PNG and valid PARAM.SFO (that you can adapt so that puts asbestOS and those things), you create a folder “USRDIR” and inside you put the EBOOT.BIN.

    Also it can become of the following way: you create the folder inside “homebrew” in root of pendrive and another one of name “AsbestOS”, where you copy the EBOOT.BIN and the ICON0.PNG

    In root of pendrive it is needed asbestos.bin (that are in the folder “asbestos_bin” of rar) and dtbImage-20101020.bin, kernel of Linux that you can unload here of http://marcansoft.com/transf/dtbImage-20101020.bin

    With that you would have to see the pinguinos and all that: it is not possible to be gone beyond unless you can form servant TFTP, etc, but as concept sample, is worth.

    The shipper uses the generic route “/dev_usb” reason why he does not agree that there are other devices FAT connected to the console.

    PS: Please, that the people who do not know of these things, abstain to take part: Linux in PS3 at the moment, is but a curiosity that another thing, because it is in diapers. This that I put here is not but that a curiosity for some and others, perhaps it is a route easy of work to develop kernel in a device that in principle, is not preparation for it.


    Quick and dirty tutorial (english):

    To make this work, you need these 2 files:
    Payload_4_apps- http://mods.elotrolado.net/~hermes/p…ad_v4_apps.rar
    DTB Image- http://marcansoft.com/transf/dtbImage-20101020.bin

    After you have extracted DTB Image, copy the kernel (dtbImage-20101020.bin) to the root of your flash drive.

    Then extract Payload_4_Apps. Create a folder called “HOMEBREW” on the root of the flash drive, and a folder called “ASBESTOS” inside of it. Then copy “EBOOT.bin” and “ICON0.PNG” from “payload_4_apps > homebrew > AsbestOS” to the “HOMEBREW > ASBESTOS ” folder on your flash drive.

    Load up Hermes’ payload and run Open Manager. Go to the Homebrew launcher (Press START) and launch AsbestOS.

    There you go. It’s not much right now, but if you set up a TFTP server you can run a lot of Terminal commands.

    [Tutorial VIA PSX-Scene]

    [VIA Elotrolado]

  • Posted by Pirate , on 25/10/2010 , @ 03:47pm


    PS3Hax member ricardopvz, has released a hybrid version of PSGroove which consists of PL3 and Hermes v4b together, for the Arduino Duemilanove/Mega USB boards. (more…)

  • Posted by Pirate , on 24/10/2010 , @ 10:16am


    Many of you who use KaKaRoTo PL3 payload may have come across an issue where your existing rips did not work. According to a tweet by KaKaRoTo, the issue lies in if you use the Hermes payload. He says that for some reason if you install a game VIA Hermes payload, it seems that the game becomes “locked” to his payload. The fix is to simply UN-install the game, and re-install it with the PL3 payload, and it will work with all other payloads without issues.

    iLLNESS confirmed to me that if you install a game with hermes payload, then it will only work with his payload. Seems the payload locks it.

    Uninstall games, then reinstall them when using PL3 then they will work with any payload. Don’t know what’s different though with hermes pay

  • Posted by Pirate , on 22/10/2010 , @ 09:48am


    Here are the compiled ports for iPhone 2g and 3g, by PS3Hax memeber tehreaper, for v4b. You can read about what Hermes v4b does HERE.


  • Posted by Pirate , on 22/10/2010 , @ 09:44am


    Here are the compiled HEXs for various devices of v4b. You can read about what Hermes v4b does HERE.

    • iPod 4G Greyscale
    • iPod 4G Photo
    • Gigabeat S
    • Gogear hdd 1630-1830
    • Gogear hdd 6330
    • Gogear hdd 9200
    • iRiver H10
    • iRiver H10 5G
    • iPod mini 1g
    • iPod mini 2g
    • M-Robe 100
    • Sansa e200
    • Sansa c200v1
    • iPod nano 1g
    • iPod Video 5G
    • Vibe 500

    [Download HERMES V4b ROCKBOX]

  • Posted by Pirate , on 22/10/2010 , @ 09:41am


    Here are the compiled HEXs for various devices, and USB boards of PSGroove Hermes v4b. You can read about what Hermes v4b does HERE. (more…)

  • Posted by Pirate , on 18/10/2010 , @ 06:26pm


    Despite saying he was leaving, Hermes has updated his v4 release with a small modification which fixes a problem Window users were having.

    To quote:

    4B raw2payload includes a correction for those who use Windows and fixes a stupid mistake I made by copying the files, because the port1_config_descriptor.h port1_config_descriptor.bin and are in fact the V3 version.

    If you compiled the .S, have the V4 and if not .. as well, sorry for the failure! [drunk]

    v4B Changes:

    raw2payload: changed in fopen “r” and “w” by “rb” and “wb”.

    In MSDOS/WINDOWS “r” is for text files and “rb” is for binary files.
    If you use MinGW from ifcaro compilers, instead Cygwin or Linux, you need this changes.

    Added port1_config_descriptor.h and port1_config_descriptor.bin from V4
    (in the V4 release you have ONLY the .S file from V4)

    [Download Hermes V4b]