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  • Posted by GregoryRasputin , on 11/03/2012 , @ 10:17am


    Rtype a developer from PSX Scene has compiled Hatari for the PS3, Hatari is an Atari Emulator, here is a quote from the read me:


    A Lame hatari 1.6.1 DBG release for PS3.


    What?: A quick port of hatari 1.6.1 to ps3 using PSL1GHTV2.
    Why? : Because i like old atari computer :)
    Who? : Rtype

    So far ,i ve just compil the lastest hatari src (1.6.1) with psl1ghtv2 (SDL used) and i only make few hacks to done it work (a little) .
    All the credit to the HATARI TEAM ( http://hatari.tuxfamily.org ) and to the PS3DEV team .


    Know Problems:

    - Works only with a keyboard & a mouse cnx to the ps3 !

    - Some pb with SDL1.2 hatari code (ex: code Keysym 1.2 different from 1.3) so i make quick dirty hack , not all the keys are working
    and it’s seem to break a lot keyrepeat .

    - Hatari & sdlgui use partial screen update , and PS3 SDL don’t have hardware cursor code , so i make another quick & very bad hack to
    show something we can call a mouse pointer (hum i know it’s a square) and force the gui redraw , this make the gui very bad and slow,
    and there is a big lag between mouse action and screen update. Apologize for this.

    - In fullscreen mode Gui seem not working correctly so change to desktop mode if needed.

    - XMB seem to freeze PS3 when calling from home button so exit from the gui or AltGr-Q combo.

    - I ve not tested all the option , just few games , so maybe other pb around …

    Sorry for all this problems but i hope you enjoy anyway ( i mean Atari lovers ) somes old good games .


    Quick Install & Start:

    - Create somes dir in /dev_hdd0/ :

    /dev_hdd0/HOMEBREW and /dev_hdd0/HOMEBREW/ST/ and /dev_hdd0/HOMEBREW/ST/TOS/ and /dev_hdd0/HOMEBREW/ST/CONF/

    - Put a valid tos named “rom” in:


    - Put some ST/MSA dsk in :


    - Install the pkg .



    works only with a keyboard & a mouse !
    joystick:LSTICK= JOY MOVE CROSS= Button1 SQUARE= button2



    Special thanks to PS3DEV guys , KaKaRoTo (very big thanks for your works) , Hermes ,Oopo , Deroad (for help with V2) .

    Bonjour chez vous!

    Source PSX SCENE


  • Posted by GregoryRasputin , on 26/02/2012 , @ 10:25am


    French Developer Markus95, has released an awesome mod for Paintown,here is a quote from the source:

    My Mod is dedicated to one of my favorite manga: Saint Seiya (Knights of the Zodiac) . This is no more than a first version, far from being finished, but already well supplied … J ‘I gathered the bulk of the manga, trying to be as faithful to the work of the great original Masami Kurumada . I have therefore taken the broad outlines of this fabulous manga, my Mod starts at the beginning of the latter and end at the end of the period of the Sanctuary (which for me is the best part of the work of the master …)

    Source And Download

  • Posted by GregoryRasputin , on 11/02/2012 , @ 08:53am


    Some nice news from a ‘real’ developer as opposed to some random text editors.

    PS3 Homebrew game developer ThatOtherDev has released a Homebrew game called Neo Trail, here is a quote from the source:

    In Neo Trail you control a ship that is constantly moving forward. Once you pass over a square on the grid it will begin to raise up. If you get pushed up onto the top of a fully raised block then the game will reset.

    The high score is displayed but not saved.

    I’m not sure if it’s similar enough to be considered a clone (although that is what it was originally going to be) but it’s obviously inspired by that movie. You know the one.

    Later I might add split screen multiplayer and/or an NPC to play against.

    PS3 controls:
    Analog sticks = Turn



  • Posted by GregoryRasputin , on 08/02/2012 , @ 09:06am


    PS3 Dev CondorStrike has updated his awesome homebrew application, here is a quote from the source:

    Hi guys, here’s Solar v4.0.
    Lots of graphical work went onto this release, including user input… moving the planets and such, plus a lot of other stuff,
    check the change-log  to see all the new additions, and as always I hope you enjoy.
    Solar v4.0 Changelog:
    • Added user imput “now planets can be moved/rotated/zoomed” ***Check Help screen for pads usage***
  • Rotation in any axis 360 degrees, all screens. Zoom and X/Y movement on screen# 1 only.
  • Added Volume Slider.
  • Minor Volume adjustment.
  • Minor Seek adjustment.
  • Replaced and created a new User Interface.
  • Added dual time & date Clocks.
  • Added fade effects.
  • Added new Help screen “press X”.
  • Replace & Improved Exit Dialog.
  • Added atmosphere to some planets. “WIP”
  • Added Higher resolution textures.
  • Increased Particles count.
  • Added comet tails, “grow with speed”
  • Added new Sound Effects and event triggered vibration.
  • Background Music (bgm.mp3) and Images are located in ” /dev_hdd0/game/CNDR00001/USRDIR/theme “
  • Improved Graphics engine.
  • Improved MP3 read time.
  • Source/Download Tortuga Cove

  • Posted by Pirate , on 27/01/2012 , @ 12:27pm


    PS3Hax member aldostools has released a nice homebrew tool he is calling: CreatePS3EXTRA

    What does it do? To quote:

    It scans for the PKG, MP4 and P3T files copied to each game folder or its PS3_UPDATE folder, and store them under a PS3_EXTRA structure. When a game is mounted with multiMAN, there will be 2 BD icons on the XMB: one disc for the game itself and another with PKGs, MP4 and P3T. It should make it easier to install the game patches, DLC, fixes, and related videos.

    [Grab the download + more information here]

  • Posted by GregoryRasputin , on 20/01/2012 , @ 06:00pm


    PS3HaX member DeViL303 has released an XMB Filemanager, which allows you to browse the entire PS3 filesystem, straight from the XMB, here is a quote from the developer:

    I have made a little XMB mod for Rebug 3.55.2 that I call XMB File Manager (XMBFM). It is a modded version of Rebug’s package manager that allows the entire ps3 filesystem to be browsed and also any files types can be seen and deleted. Im hoping to add things like copy function etc but would like to get feedback and help if anyones game?
    This wont work on standard CFW for now , only on Rebug , but i will release a standard version in next few days if anyone thinks I should bother. Please like this post as it will encourage me 

    This is a beta version for anyone who might be interested in helping me test it or improve on it.

    Install instructions: It requires you to switch 2 files from dev_flash. heres a quick tut:
    - I use multiman , go to settings near the bottom of menu.
    - select the mount dev_flash to dev_blind option. click enable
    - next go to multiman file manager
    - copy over the 2 files to thier different locations
    - category_game.xml goes in dev_blind/vsh/resource/explore/xmb/
    - explore_plugin_full.rco goes in dev_blind/vsh/resource/
    - next disable dev_blind option in multiman
    - then exit multiman to see your new XMB File Manager 

    This is perfectly safe and I have even tested deleting most of dev_flash before and its easy reinstall FW through recovery menu so dont worry, just make sure you are on Rebug 3.55.2, It migtht cause a error on normal 3.55CFW

    Have fun and let me know if you have an ideas on how I could expand it by adding things like copy function etc. Im not the best at this so any help is much appreciated? 

    Big Thanks to Cyberskunk and Evilsperm (Team Rebug) for the package manager which this is based on. And also for Rebug CFW.. its my favourite!

    Please before anyone flames that this is crap I did only start properly making it last night so give me a little time and maybe it will become cool. (I discovered the “exploit” that allows this back in 2010 but didnt get around to doing anything with it until now)

    If anyone wants to explain an easy way of making this into a pkg file I would be delighted to hear or get some help, Im sure its not very difficult but I havnt time to figure out everything and would like this to become even more of a collaboration if anyones interested?

    DeViL303 @ ps3hax.net

    Source, here on PS3HaX


    There was a problem with the previous upload, that has been fixed now.

    UPDATE 2

    It has been confirmed that this method works on 3.55 OFW, by gliitch, so there may be a possibility of it working on 4.0.

    UPDATE 3

    It has been confirmed that this works on 4.0, for more info, check this post.

  • Posted by GregoryRasputin , on 19/01/2012 , @ 06:58pm


    deroad a PS3HaX member, developer and MAJOR contributor to both PS3 Dev Wiki and Vita Dev Wiki, has released a snazzy little home brew app, which he calls Buzzer Player, here is a quote from the thread and readme:

    i wrote it for naruse and euss since we was talking on the irc about the buzzer.

    maybe someone will find it funny xD

    this is a simple player
    it reads two var (var1 and Var2) from a file.

    the file must be called buzzer.txt and placed in the main folder of a USB an example:
    on Windows:
    My USB is j so, i will put this file here: j:/buzzer.txt

    on OSX: My USB is 8GB so,
    i will put this file here: /Volumes/8GB/buzzer.txt

    on LINUX: My USB is 8GB so,
    i will put this file here: /media/8GB/buzzer.txt

    4 6 Makes a short single beep
    10 438 Makes a double beep
    7 54 End
    10 4095 Makes a continuous beep

    Source here at PS3HaX

    Download Multiupload(Megaupload link wont work)

  • Posted by GregoryRasputin , on 19/01/2012 , @ 02:07pm


    Condorstike has released two updates recently to his popular Solar homebrew application, here is a readme/changelog from the most recent version.

    Hi guys, here’s another update to Solar. Lots of things fixed and added, and more to come. Hope you enjoy it, and if you have any questions or suggestions feel free to ask in the FORUMS.

    Solar v3.1
    Fixed bug while removing USB drives “hot-pluging now works”.
    Added more USB devices compatibility.
    Added more UI for mp3 player.
    Added Exit Dialog interface. “very fast and user friendly”.
    Faster Loading to multiMAN and Browser.
    Fixed a memory bug.
    Fixed hang/crash if MP3s were not found.
    Added Message for Hot-plugging and End of Playlist.
    Increased Solar’s boot time.
    Fixed Keytones, now single beeps, and removed for some keys.
    More code cleanup, and other things I can’t remember.

    Source Tortuga Cove

  • Posted by GregoryRasputin , on 19/01/2012 , @ 06:12am


    PS3 Developer KaKaRoTo has given a status update regarding his work on getting homebrew running on 3.56 PS3′s, there are quite a few revelations, none of which are a shock, so here is a quote from KaKaRoTo’s blog:

    Here’s a “quick” status update on the 4.00 HEN (Homebrew ENabler) for PS3.

    Following my clarifications from almost 2 months ago here, there has been a lot of progress. We have not been slacking off, we’re a group of about 10 developers working together for the last 2 months, for sometimes 15 hours everyday in order to bring back homebrew support to the latest version of the PS3.

    There are three major parts to the HEN, first, getting the packages to install on the PS3, that part is done, completed, tested, debugged, etc.. the second part is to get the apps to run, that one still has major issues… the last part is something I will not discuss for now (it’s a surprise) but it’s about 60% to 70% done (and it has nothing to do with peek&poke and has nothing to do with backup managers or anything like that. This is and will stay a piracy-free solution for the PS3).

    Now, running apps is the biggest challenge that we’ve been working on for the past 2 months. As some of you know, if you’ve been following me on Twitter, we originally had hoped for Mathieulh to give us the “npdrm hash algorithm” that was necessary to run the apps, but he was reluctant, he kept doing his usual whore so people would kiss his feet (or something else) so he’d feel good about himself. But in the end, he said that he refuses to give us the needed “npdrm hash algorithm” to make it work… So what I initially thought would be “this will be released next week” ended up taking a lot more time than expected, and we’re still nowhere near ready to make it work.

    Mathieulh kept tossing his usual “riddles” which he thinks are “very helpful for those who have a brain”, and which pisses off anyone who actually does… so he told us that the solution to all our problems was to look in appldr of the 3.56 firmware.. and that it was something lv1 was sending appldr which made the “hash check” verified or not… so we spent one month and a lot of sweat and after killing a few of our brain cells out of exhaustion, we finally concluded that it was all bullshit. After one month of reading assembly code and checking and double-checking our results, we finally were able to confirm that that hash algorithm was NOT in the 3.56 firmware like he told us (at all).

    He said that it was an AES OMAC hash, but after tracking all the uses of the OMAC functions in appldr, we found that it was not used for the “hash”… he then said “oh, I meant HMAC“, so we do that again and again come up with the same conclusion, then we’re sure it’s not in appldr, and then he says “ah no, it’s in lv1“.. have a look for yourself to what he decided to write : http://www.ps3devwiki.com/index.php?title=Talk:KaKaRoTo_Kind_of_%C2%B4Jailbreak%C2%B4

    That happened after the huge twitter fight I had with him for being his usual arrogant ass and claiming that he “shared” something (For your information, the code that he shared was not his own, I have proof of that too (can’t show you the proof because even if I don’t respect him, I gave him my word to not share what he gave me, and I respect my word) since he forgot to remove the name of the original developer from one of the files… also it was completely useless and was not used at all, just made me waste a day reading the crappy undocumented code. So why is he still trying to force his “advice” through these riddles even after we had that fight? Well to sabotage us and make us lose all those months of hard work!

    Read The Full Article Here

    This being quite a big story, we had several people submit it, so thanks to all those that posted this news, all your articles have been merged into the one thread.

  • Posted by GregoryRasputin , on 01/01/2012 , @ 09:19am


    Condorstrike has updated his popular Solar application, here is a quote from the change log:

    • Improvements and additions to MP3 player.
    • Added MP3′s names.
    • Added Volume control.
    • Added fast forward and reverse.
    • Added continuous titles playback.
    • Added Dynamic MP3 names effects for each of the 3 current scenes.
    • Added Dynamic background Effects.
    • Added Atmospheric lighting effect, gives dimension effect specially in scene#1.
    • Increased particles effects and trajectories.
    • added a spaceship
    • Added controller vibration.
    • Added other minor graphics changes, and many thing I can’t remember now…lol

    I’ll try to come up with faster updates in the future…Improve the MP3 player GUI, cleanup the code some more, will add a feature that is present but turned off, which is to be able to move the planets and ships manually and maybe add newsfeeds or something and also plug some memory leaks.

    Source Tortuga Cove

  • Posted by GregoryRasputin , on 29/12/2011 , @ 01:06pm


    PS3HaX homebrew developer samson released a couple of homebrew app’s last week, as a Christmas present to his fellow PS3HaX members, here is a quote from his thread here on PS3HaX.

    samson sorry this wasn’t front paged sooner, it was on my to do list, but i got side tracked, with Christmas and other drama.

    open cubic/midier media player.. two programs linked up to make a very nice package..

    Open Cubic Player:
    a mod player is something I’ve been wanting to do for ages, it plays:

    8bit MID sounds really nice and @ startup auto builds and loads a playlist , artists covered: pendulum, skrillex, daft punk, portishead, moby, massive attack..

    in its current state it’s all usable and plays all known formats fine.. installs under music.. also i recommend a usb install… it does work with apps installed under music and makes it easy to add your own tunes..

    Oh and the source, its from a site called P S 3 H A X . N E T

    Download For 3.55
    Download For 3.41

  • Posted by GregoryRasputin , on 27/12/2011 , @ 04:47pm


    PSP developer Wololo has released a video of him running an Emulator on the PS Vita, here is a quote from the source:

    A few days ago Japanese developer Teck4 posted a picture of a “hello world” running on the PS Vita through the PSP emulator. I contacted him immediately with some help from Mamosuke, and I soon got enough information to start working on porting Half Byte Loader to this exploit (note that Teck4 is also working on exploiting this vulnerability further, but I don’t know how far he’s been).

    What you see in the video below is the game “Sonic & Knuckles” running in picodrive, a Megadrive emulator for the PSP.

    Wololo does an awesome “Good/Bad/Ugly” point of view regarding this exploit, which you can read at:
    Wololo’s Blog

    Also as many of you are aware, Sony released a new Firmware and whilst a couple of sites reported that this blocked the HBL exploit, Wololo points out that the video he created showcasing Sonic running on the Picodrive Emulator, running on the PSP emulator on the PS Vita, is in fact 1.51, so this update does not patch the exploit.

  • Posted by Pirate , on 12/12/2011 , @ 01:30pm


    ThatOtherPerson, the guy that makes various PS3 mini-homebrew games has released and updated the source code(s) for all his PS3 homebrew projects at his blog.  He also goes on stating that he will be taking a break from the PS3 for a bit and return back to making homebrew for the Wii.

    To quote:

    Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported). Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.

    Cascade Beneath v1.1
    Cherophobe v1.0
    Cylinder Dodge v1.0
    Dont Get Crushed v1.2
    Gambol v0.2
    Goodbye World v1.1
    Hero City v0.5
    Maze Generator v1.3
    Neo Tanks v0.2
    Sketch Fight v0.3
    Slime Roll v0.3
    Swingball 2 v0.4
    The Unmapped Forest v0.3
    They Do Not Die 2 v0.7
    We Are Nowhere v0.2
    Winters End v1.0

    Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.

    I’ll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I’ll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.

  • Posted by PS3Hax Member News , on 09/12/2011 , @ 01:38pm


    PS3 Dev andbey0nd has released a new version (Rev2) of his very popular GameDATA Tool for PS3
    Rev. 2 now includes support for ANY cfw (Cobra/TB/Kmeaw/Rebug/MFW 3.41 and 3.55)

    gameDATA Tool Rev. 2 CHANGELOG:

    • Installs on all connected USB drives (but uses the first detected USB for the game-data storage)
    • Works properly after a clean PS3 start (when no payloads are preloaded by other tools/managers) (bugfix from rev 1)
    • Supports all firmwares: MFW/CFW 3.41, 3.55, including Cobra 3.55 and TrueBlue 3.55 (utilizing syscall35)
    • Smaller in size (124KB on internal HDD and 47KB on external USB)
    • Props to Jay-jay for extending its features

    Source Tortuga Cove

    Download Multiupload
    Download Mediafire

  • Posted by PS3Hax Member News , on 03/11/2011 , @ 01:08pm


    REminiscence, a rewrite of the engine used in the game Flashback, has been ported by to the Playstation 3.

    This project is based on the reverse engine made by Grégory Montoir, and reimplements the game Flashback, from Delphine Software, to be played on PS3.
    You need the original PC data files (DOS or CD), and optionnally:
    the Amiga music modules.
    VOICE.VCE file from SegaCD version to hear voice during in-game dialogues.

    English, French, Spanish and German versions are supported.


    release 1.00 (2011/10/30)
    - first public release


    Arrow keys => move Conrad
    Cross => use the current inventory object
    Circle => talk / use / run / shoot
    Square => in/out gun
    Triangle => quit the game
    Select => display the options
    Start => display the inventory / pass scenes
    R1 => save game state
    L1 => load game state
    R2/L2 => change game state slot


    Where should i place the original game files ?
    Place them into /dev_hdd0/game/REMINIS00/USRDIR/data folder.

    What is sdcell version ?
    Current release comes with Robo Hobo’s sdcell version for better sound experience.

    This library is an other unofficial port of libSDL to PS3.


    Delphine Software for this great game.
    REminiscence: http://cyxdown.free.fr


    release 1.00
    - REminiscence-ps3-1.00.tar.bz2 - source code
    - REminiscence-ps3-1.00.pkg - PS3 package
    - REminiscence-ps3-1.00-sdcell.pkg - PS3 package (sdcell version)


  • Posted by GregoryRasputin , on 02/11/2011 , @ 06:31pm


    Update at bottom

    PS3HaX Homebrew Developer lachrymose has ported the popular Homebrew game Super Mario War to the PS3, here is a small quote from his thread:


    I’ve ported the classic homebrew game, “Super Mario War” to the Playstation 3. It is created with SDL by these awesome fellows. For those not familiar, it’s a 2D action vs game with up to 4 players. You can even have bots with quite good AI! It’s a really great game to be honest. I wouldn’t have ported it if it wasn’t in my interest.

    Everything is working from what I can tell. I only have one controller so I can’t test multi-player (can someone test this for me, please?) I believe it should work. Keyboards are also supported. :D

    Follow lachrymose on Twitter


    lachrymose has released an update to Super Mario War, here is a quote from his original post:


    Bugs should be fixed for everyone, please delete the previous version. You can now install the smw to the root of a usb stick and the program will find it. HDD is still supported and recommended if your usb is not usb2.0. I tried a usb 1.1 stick and it lagged a little. People who upgrade need to re-install the smw folder, please. Sorry, but now it should work for everyone.

    Download Super Mario World R2 (fileserve)
    Download Super Mario World R2 (mediafire)

  • Posted by GregoryRasputin , on 27/10/2011 , @ 01:02pm


    PS3 Developer andbey0nd has released a Homebrew application that lets you switch [game data] locations, between internal and external, here is a quote from the source:

    Today, we get word of a new amazing and very useful app called gameDATA tool, released by developer andbey0nd.

    Also we hear from the Dev that this handy app should also work for 3.41 users.

    gameDATA app for PS3:
    • Allows the user to switch location of [game data] between internal HDD and first external USB HDD
    •Allows to install PSN games (or any application/pkg) to external USB HDD
    •Allows to get back to normal mode when you use “Ext. Game Data” option in multiMAN
    •Allows saving space on internal HDD

    Source And Download Tortuga Cove

    Video thanks to manster.

  • Posted by PS3Hax Member News , on 23/10/2011 , @ 05:41am


    ThatOtherDev has been hard at work again, and this time has released an update to his popular Homebrew game Maze Generator. For those that have been on this site for a while may have heard about this game a long time ago.Here’s a quote:

    This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW. It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.

    Just use the left analog stick to navigate the maze.

    Download PS3 Version
    Source: ThatOtherDev’s Blog


    ThatOtherDev has released the source code for Maze Generator and it can be found here:
    Via ThatOtherDev’s Blog.