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  • Posted by GregoryRasputin , on 13/03/2012 , @ 06:55pm


    A Developer by the name of Phexe has released an application called PSVeeter, which is used to view or delete backed up PS Vita content, here is a quote from the source:

    A tool for viewing/deleting your backed up Playstation Vita content (via Content Manager Assistant).

    What can it do at the moment?

    • View
    1. Playstation Minis
    2. Playstation Portable & Save Games
    3. Playstation Vita Games & Apps
    • Delete Individually via Right clicking name
    • Shows the Title, the Playstation ID Code and the Size of the Game/App
    • Automatically retrieve the path to your Vita Directory from Registry
    • If Sony’s Content Manager Assistant is not installed or set up, you can specify a directory to use

    Known Issues

    • Has trouble deleting item if Icon is in use by windows explorer.  You can rememdy this by either restarting your PC or Explorer.exe (Windows Issue)

    Coming Soon (Todo List)

    • Add more details from the local SFO file to the information box  on the right.  Ie./  Tech details.
  • Maybe add Web information retrieved from gaming sites or just links to product pages
  • Download - Binary ( Source )

    Source PHEXE Industries
    Via PSX Scene

    Don’t forget to visit the Vita Dev Wiki, which i must give deroad a HUGE thank you for maintaining most of the time:

  • Posted by GregoryRasputin , on 08/03/2012 , @ 06:15am


    Developers Grimm and Berion have created an application, which checks and PS3 firmware you have downloaded, it reads all information on the firmware and tells you whether the firmware is MFW or OFW, the application also works with PSP and PS Vita firmwares, though the main basis of the application is for PS3 firmwares, here is a quote from the ReadMe:


    Custom Firmware Validator is a program designed mainly for veryfing downloaded or manually patched firmwares for PS3. This aplication compares checksums from the database with those which are being calculated on the currently open file. If at least one would match, the following things will appear: the name of the firware and its short description, the option to show the list of additional functions and the option to visit the author’s webpage, also one could copy a file onto USB with the proper directory stuctrure and its name (PS3, PSP, PSV).

    Databases are external, written in the stardard XML and UTF-8 coded, so everyone can edit them and propose any possible corrections, what we encourage you to do.

    We prepared three different bases for the program (the one for PS3 is loaded by default, but one can choose others from the option menu):
    - The first one for PS3 (currently with all CFW/OFW (*.pup) and upadate packages *.pkg for Rebug and TB dongle).
    - The other ones function as examples and need to be completed.

    Please be advised: in order for Custom Firmware Validator to work properly Microsoft .NET Framework 4 at least ver. 4.0 is required. the program works on windows 7 - was not tested on XP, Vista or 8 (Developers/Consumers Preview).

    Frequently Asked Questions:

    Q: Do you plan to make databases updates?
    A: Yes, but only the one for PS3. In this aspect we count on the community’s involvement. ;]

    Q: Do you plan to release program updates?
    A: Sure, but it depends on whether the submitted errors could be verified and whether we have ideas for new functions.

    Q: What checksums are generated and will you add new in the future?
    A: CRC32 (CRC32b), MD5, SHA1, SHA2-224, SHA2-256, SHA2-386 and SHA2-512. In future, probably SHA3. Others not, for the time being.

    Q: Can I use CFV in order to generate checksums from other files than consoles’ firmware?
    A: Yes, basically the source of no importance, because the program reads descriptions and checksums which can be freely edited and picked from the options menu.

    Q: Is CFV legal?
    A: Yes, it is, it doesn’t contain any keys/hashes used to sign files.

    Q: Could I modify my console using the program?
    A: Nah…

    Grimm, Berion

    Source PSX Scene


    Here is a video of it in action:

  • Posted by GregoryRasputin , on 01/03/2012 , @ 11:28am


    If any of you have been following the PS Vita scene, you will know that a developer, by the name of Teck4 managed to get a hello world on the PS Vita on day one, just a few hours after its official release in Japan, the method/exploit was found in the PS Vita’s PSP Emulator.

    A NOTE
    Even though you can run homebrew on the PS Vita, this is only done via the PSP Emulator, so for all sense and purpose the PS Vita IS NOT hacked, i repeat IS NOT hacked.

    The name of the game was kept quiet since it was discovered, so that Sony did not patch the game needed to do the exploit, so now the Vita is in ALL regions the game can be revealed, so you can go grab it before Sony pull the game or patch it, here is a quote from Wololo:

    Ok, so, since the PSN maintenance is being postponed, there is no reason for me to not give the name of the game used by Teck4 for his exploit:

    The Game is Motorstorm Arctic Edge, also known as Motorstorm Raging Ice in Japan. It is available for 19.99 euro on most European Playstation Stores, 15.99 Pounds in the UK, and for 3800 yen on the Japanese store. Note for North American readers: that game, despite being available on the US Store, is marked as not compatible with the Vita in the US. People who have bought it in the US and tried to transfer it to their vita have failed as far as I know, which is why a few days ago I recommended people in the US to get a European PSN account.


    Well it’s simple and stressful at the same time: I’m giving you guys a couple days to buy a copy of that game if you think VHBL is worth it (and assuming you trust that I’m not lying), and then I’ll release the VHBL files. There are pros and cons to this “2 steps” release. The cons are that you have to trust me, and there’s a possibility Sony actually patches/patched something without me knowing it, the pros are that I don’t think Sony will remove the game from their store until they actually have something to patch, so I think this gives you guys a couple days to buy the game. Or, you can wait until I release the files and other people confirm it works, at which point you run the risk that Sony patches the exploit and/or removes the game from the store before you can even buy it.

    Now, let me be clear once again: buy the game if you want to play it, I have no way to guarantee VHBL will work for you, I can just tell that a few days ago this was confirmed to work by a few testers. Also keep in mind that VHBL gives you no iso, no special access to the Vita hardware, just a limited PSP homebrew experience on your vita. If like me you think it’s fun, then you might be interested. Or, if you think that 20 euros is a fair price for one of the best PSP games, then, well, just consider VHBL as a “bonus”.

    VHBL has been confirmed to work on firmware 1.61. If your console asks you to update to firmware 1.62 or something, I cannot guarantee it will still work. It is also recommended, after you bought the game, to be paranoid and disconnect your console from the network, and to install openCMA. Again, there are lots of unknown things going on with the Vita, it is impossible for me to tell if this will work for everyone.

    As far as I know, there are 5 versions of this game out there. I ported VHBL to 4 of them, and I am sure the fifth one is vulnerable too, but I couldn’t find any place selling or “distributing” it, so I couldn’t port the exploit to it. That being said, it should be “doable” if somebody can get a copy, to port the exploit to that version as well.

    I want to thank the people who made this release go as smoothly as possible, especially Teck4 and Mamosuke, HBL devs (in particular m0skit0 and JJS, thanks for lurking on the scene for so long, you guys are the real deal!) the mods at /talk who have helped a lot over the past week, the handful of devs/testers who know how to keep a secret (you know who you are), but also the thousands of /talk users who, for some of them, have been knowing the game’s name for several days now, and haven’t leaked anything. You guys are truly an awesome community, you can of course now go ahead and let your friends know, or brag about how you’ve known about the game for a while and hold the secret. It was so far an awesome experiment, let’s hope the result will be worth it!

    Wololo also posted a video as proof:

    Source Wololo.net


  • Posted by GregoryRasputin , on 10/02/2012 , @ 10:26am


    By now, im sure you all know who deroad is, just recently, he has released a PS Vita version of fail0verflow’s PS3 Tools, here is a quote from his blog:

    I uploaded a new version of pkg_reader and added the awsome pupunpack for PSVITA PUPs (i built this one right now. just 30 mins :D it works as the ps3 version. )!!

    i hope that these tools will be useful someday!

    i want to thanks fail0verflow team for their src. it’s really useful for me (i made a few changes to the files to allow debug message)!

    ps: the vita version was written entirely by me!

    Available Options:

    • it can extract and show “debug” messages (-d).
    • it can only read the file (-r).
    • it can only read the file + debug messages (-rd).

    Source deroads Blog


    Don’t forget to visit
    Vita Dev Wiki.

  • Posted by GregoryRasputin , on 10/02/2012 , @ 09:53am


    This wont be important for everyone, or it might be more important than you think.

    Previously when you wanted to deactivate a games console from PSN, you needed to do it via the console itself, now this was not possible, if you have a Jailbroken console as you wont be able to connect to PSN, or if your console is broke, or if you have game shared with someone, you cant very well go to their house and deactivate their console from your account.

    This situation with accounts, became even more problematic, when Sony dropped the allowed PSN account slots/shares that one is allowed, from five to two, previously, the only way to get all consoles/slots cleared was to ring Sony, but since they dropped the amount of slots, they now allow you to do it via your computer, here is how, thanks to a video tutorial by HolmesInFive.

    First go to this link and sign in, then follow the video tutorial:

    Again to clarify why this might be important to you, as Sony changed the amount of shareable slots on a PSN account from five to two.

    • Your console is broken, so you obviously cant connect to PSN to deactivate.
    • You have a Jailbroken console, so cant connect to PSN to deactivate.
    • You remained on firmware 3.15 to keep the OtherOS function, Sony has barred your access to PSN.
    • You have game shared and the other people wont deactivate, also helps with those scammed through game sharing.
    • You are getting a Vita and want to deactivate a slot, but cant do because of one of the above.
    • You want to deactivate all consoles at once.

    If you liked HolmesInFive’s video, you could subscribe to his Youtube channel, he also has a video on how to Jailbreak your PS3:
    HolmesInFive’s Youtube Channel.

    Or follow him on Twitter.
    HolmesInFive’s Twitter.

  • Posted by GregoryRasputin , on 08/02/2012 , @ 08:05am


    To coincide with the recent PS3 Firmware update, Sony have also released a firmware update for their PS Vita system, which is its fourth update since its release and its second this year, however this update is a lot different than the rest as it actually add’s, to the PS Vita experience, here are some of the changes:


    For those of you wishing to contribute to the PS Vita Scene, don’t forget to visit:
    Vita Dev Wiki

    Also dont forget to visit:
    SKFU’s Blog

  • Posted by GregoryRasputin , on 09/01/2012 , @ 12:08pm


    PSP Dev Wololo is working away on the PS Vita, here is a list of Homebrew Applications he has managed to get running on the PS Vita, using HBL on the the PSP Emulator:

    • snes9xTYL
    • Bookr
    • CSPSP
    • T.O.M.E.
    • EmuMaster
    • Zombie Crisis
    • Wagic
    • cavestory
    • Picodrive
    • Spider solitaire
    • ScummVM
    • Daedalus
    • FCEU-PSP

    Here is a quote from the source:

    I got major homebrews to work, and now I’ll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes.

    From what I could see, syscall estimation basically doesn’t work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already


  • Posted by GregoryRasputin , on 03/01/2012 , @ 06:54am


    PSP Developer Wololo is continuing his dedicated work on HBL on the PS Vita, here is the progress of his work so far:

    A quick report: I’m making some progress on porting HBL to the Vita. Although I’m sad to say that I can’t get syscall estimation to work, I got some major homebrews such as Doom to run already, so overall I think it’s in an acceptable shape. Because it is roughly stable now, today I focused on porting HBL to the EU version of the exploited game (I was working – obviously – on the Japanese version of the game so far). This went smoothly and I can confirm HBL runs fine on the EU version of the game, although of course I could only test on a PSP, not on a Vita.

    To read more from the source, visit:
    Wololo’s Blog

  • Posted by PS3Hax Member News , on 01/01/2012 , @ 03:03pm


    It seems that there is plenty of break through’s and software in the PS Vita Scene, the creators of procfw have released a piece of software that lets you by pass the PS Vita update process:

    To bypass online and the latest OFW checks in CMA.
    This software is for PSVita only.

    I believe that many people find PSVita the CMA (Playstation content management assistant) often refuse to work. CMA often an excuse to strike the following:

    • Not connected to the Internet
    • Not updated to the latest official firmware.

    Sony did so in order to prevent cracking. Think about how hackers released tomorrow for a certain version of the PSV of the crackers. Sony can make your PSV in the CMA acceptance before the update can not connect to access any content.

    openCMA can help you solve the problem.



  • Posted by PS3Hax Member News , on 01/01/2012 , @ 02:29pm


    PSP Dev Wololo is coding away and has managed to get Doom running on the PS Vita, here is a quote from the source:

    A year and a half ago when I got Doom for PSP to run on the PSP Go, website hackaday noticed it and said “[being able to run Doom is] a prerequisite for any cracked device”. Some people try to run Linux on their hardware at all cost, I prefer Doom. Today I was able to tweak HBL a bit on the PS Vita to get Doom to run on it. Will I get hackaday’s attention this time too? That’s, hands down, the best fps available on the vita so far.

    We are aware that this hack will be easily patched by Sony, but we still plan to publicly release it some time soon after the US/EU release of the Vita (we still have to port HBL to…………

    Read the rest of the story at the source:
    Wololo’s Blog

  • Posted by GregoryRasputin , on 31/12/2011 , @ 03:49pm


    As another year ends and a new one begins, those of us still in 2011 and those of us in drinking to the new year of 2012, may wonder what the year ahead holds for the console world, in this article i will shed some light on the PS Vita’s EU/US launch in February.

    Release Date’s:

    • Philippines - January 10th 2012
    • Korea - February 11th 2012
    • Europe - February 15th/22nd 2012
    • North America - February 15th/22nd 2012
    • Australia - February 23rd 2012

    EU/Surrounding Countries(Africa, the Middle East and Australasia)Information:

    Price WiFi Model.

    • EU - €249.99
    • UK - £229.99
    • Australia - $349.95
    • New Zealand - $449.95

    Price 3G/WiFi Model.

    • EU - €299.99
    • UK - £279.99
    • Australia - $449.95
    • New Zealand - $549.95

    Launch Games:

    • Uncharted: Golden Abyss
    • ModNation Racers: Road Trip
    • Everybody’s Golf
    • WipEout 2048
    • Unit 13
    • Little Deviants
    • Reality Fighters

    Game prices range

    • EU - €29.99 - €49.99
    • UK - £24.99 - £44.99
    • Australia - $39.95 - $69.95
    • New Zealand - $54.95 - $89.95

    U.S. and Canada Information:

    Price WiFi Model.
    Price 3G/WiFi Model.
    Launch Games:

    • Escape Plan (PSN Only)
    • Hot Shots Golf: World Invitational
    • Hustle Kings (PSN Only)
    • Little Deviants
    • ModNation Racers: Road Trip
    • Super StarDust Delta (PSN only)
    • UNCHARTED: Golden Abyss
    • wipEout 2048
    • Gravity Rush
    • MLB 12 The Show
    • Reality Fighters
    • Unit 13
    • Army Corps of Hell
    • Asphalt Injection
    • Blazblue: Continuum Shift EXTEND
    • Dungeon Hunter Alliance
    • Dynasty Warriors Next
    • F1 2011
    • EA SPORTS FIFA Soccer
    • Lumines Electronic Symphony
    • Michael Jackson The Experience
    • Plants vs. Zombies (PSN Only)
    • Rayman Origins
    • Shinobido 2: Revenge of Zen
    • Tales of Space: Mutant Blobs (PSN Only)
    • Touch My Katamari
    • Ultimate Marvel vs Capcom 3
    • Virtua Tennis 4: World Tour Edition
    • LEGO Harry Potter: Years 5-7
    • Disgaea 3: Absence of Detention
    • Ridge Racer
    • Silent Hill Book of Memories
    • Supremacy MMA: Unrestricted

    Game prices range

    Whilst the official release date in Europe and America is the 22nd, there is a special group of people that will be lucky enough to get theirs a week early,
    those that get the First Edition Bundle, will get:

    • 3G/WiFi model
    • Limited edition case,
    • 4GB PS Vita Memory Card
    • Little Deviants game

    For $349.99

    The Canadian bundle includes a

    • WiFi model
    • Limited edition case
    • 4GB PS Vita Memory Card, and
    • Little Deviants game

    for $299.99

    All Regions

    PlayStation Vita will come bundled with six AR Play Cards and a voucher code to download three AR games.

    Also, a note for those looking at the second hand market for your games, you will have to pay around $15 for an online pass

    Unit 13

    Reality Fighters

    Uncharted Golden Abyss

    Little Deviants

    WipeOut 2048

  • Posted by GregoryRasputin , on 30/12/2011 , @ 09:24pm


    SKFU has been continuing his work on the PS Vita, during his tests, he discovered a flaw, here is what he says on is blog:

    Since I finally have access to a retail PS VITA, today I started with some basic tests.

    After a complete freeze of the system within the first 5 minutes after unboxing (*always happens to new consoles 4 me rofl*), I went on and noticed that there is a problem with the VITA’s encryption functions and was able to decrypt some test files directly via the system.

    I will post updates as soon as I have news :)

    - SKFU

    Source SKFU’s Blog

    For those able to contribute, don forget to visit
    Vita Dev Wiki

  • Posted by GregoryRasputin , on 30/12/2011 , @ 09:15pm


    Most of you know that the PS3 has a recovery mode, especially those of you that have installed a CFW, well it seems the PS Vita also has one, here is some information on it:

    Recovery Menu

    • Turn OFF your PS Vita (Press Power Button for 10 seconds)
    • Now press and hold “R” + Power + PS (PlayStation Button)
    • Wait…
    • Now you’re in Recovery Menu (Mode)

    Recovery Menu Options

    1. Restart System
    This option boots your system as normal without changing any settings or files.

    2. Rebuild Database
    This can be a usefull feature if you have lost files on your system for no apparent reason. Try using this feature to see if it can restore those files. This will also rewrite corrupted files within the database, potentially eliminating future issues. This feature should not erase any of your saved data or settings.
    Deletes messages, playlists, changes made on “Information” screens, trimming information for pictures in “Photo”, video thumbnails, video playback history and video resume information. This operation may take a long time depending on the type and number of data items.

    3. Format the memory card
    This will format the memorycard, effectively erasing all data currently on it.

    4. Restore PS Vita System
    This will restore your system to original including, formatting and erasing all of the data on internal flash and returning all system settings to default. This will not take your system back to a previous Firmware release. Use this option as a last resort, unless you have nothing on the console that you want or you want to erase everything on the console, do not use this option.

    5. System Update
    This can usefull if your system has become corrupted to the point you can not boot. This will allow the user to update their console with new firmware via
    PS Vita memorycard

    Original News Source

    Image and information from
    Vita Dev Wiki

  • Posted by GregoryRasputin , on 27/12/2011 , @ 04:47pm


    PSP developer Wololo has released a video of him running an Emulator on the PS Vita, here is a quote from the source:

    A few days ago Japanese developer Teck4 posted a picture of a “hello world” running on the PS Vita through the PSP emulator. I contacted him immediately with some help from Mamosuke, and I soon got enough information to start working on porting Half Byte Loader to this exploit (note that Teck4 is also working on exploiting this vulnerability further, but I don’t know how far he’s been).

    What you see in the video below is the game “Sonic & Knuckles” running in picodrive, a Megadrive emulator for the PSP.

    Wololo does an awesome “Good/Bad/Ugly” point of view regarding this exploit, which you can read at:
    Wololo’s Blog

    Also as many of you are aware, Sony released a new Firmware and whilst a couple of sites reported that this blocked the HBL exploit, Wololo points out that the video he created showcasing Sonic running on the Picodrive Emulator, running on the PSP emulator on the PS Vita, is in fact 1.51, so this update does not patch the exploit.

  • Posted by GregoryRasputin , on 27/12/2011 , @ 09:26am


    Ten days ago Sony released the PS Vita, ten days ago, they also released firmware update 1.50, today they release firmware version 1.51, here is a horribly translated quote from the changelog:

    From 27 December 2011 and began updating the system software version 1.51.

    To become available and some features of the PlayStation ® Network features, updates the system software of PS Vita (Update) is required. PS Vita also system software, by updating, adding and security can be enhanced many features. Please use the update to the latest version.

    Standard software while playing PlayStation ® Vita Some symptoms have been identified that affect the game progress.
    We’ve improved the symptoms of this software in the system.
    “NEXT Dynasty Warriors”

    Source Japanese PS .com

    Meanwhile in the other side of the PS Vita scene, PSP Developer Wololo discovered this update this morning, when he connected his PS Vita to his computer in order to transfer some files, in order to be allowed to transfer those files, he was met with a forceful update, no updating, no transfering files, here is what the developer said on his blog:

    Today as I was using the PS Vita “content manager” in order to copy some files to the PS Vita, the content manager refused to start until I updated my firmware to official update 1.510. (This literally happened 10 minutes ago)

    What surprises me is that the vita was disconnected, so I am assuming the update order came from the client on my PC (Update: confirmed. And the Vita refuses to run the content manager if the PC is not connected to the net).

    Read the full story at:
    Wololo’s Blog

    Thanks to 1337mods for the news tip

  • Posted by GregoryRasputin , on 18/12/2011 , @ 01:26pm


    PS3/PSVita Developer SKFU has updated his PS Vita firmware extraction application, here is a quote from his blog:

    I just updated the PS VITA FW xTractor, changelog is attached below.

    The 2.00 version had a problem setting the filenames correctly as the 1.0+ updates have different files than the older ones. Anyway, enjoy…


    • Filename fix
    • Download FW added
    • Minor stuff


    Some more images:

    And don’t forget to visit:
    Vita Dev Wiki

  • Posted by GregoryRasputin , on 17/12/2011 , @ 04:26pm


    Now i am posting this rumour and making sure you understand it is a rumour before i post any more.

    PS3HaX member zecoxao posted a link on IRC, containing information on a supposed “Hello World” on the PS Vita by a hacker by the name of teck4 , now the site is Japanese, so translation leaves a garbled mess, but what does seem clear, is that this rumoured hello world, utilizes the PSP Emulator, here is a translated quote(any Japanese readers can give a better translation, please do) :

    Added two new clear images, thanks to GraybackPSP

    PS Vita PSP at the first place only because it is emulation, emulator running on the fact that just because we can run your own code does not change much. So while hacking into the system are reproduced in an environment that is running on the PSP will own code.

    Half-start at the maximum of the PSP Homebrew Byte Loader (reproduction of) is enough.

    Some might suspect that I’ll not do FAKE, exploit teck4 his unpublished exploit is genuine.

    PSN version save game exploit with other titles, so there are some that may be realized in the start of the PSP Homebrew PS Vita Once you have established how to start the HBL, the saved data is Sony ” Administrative Assistant for PlayStation content “must be transferred to the PS Vita, and further to transfer the state must now transfer the save data folder into the Hello World binaries that only the saved data . Will be transferred into the data folder in the save if the body can then be started with Vita HBL.

    And that is a big possibility that such measures are easily crushed to prevent unwanted save game file transfer for applications that work under the control of Sony.

    In addition, PS Vita Min Gol exploit so far as such details as if it had been like the PSP PS Vita measures also seem to emulate the PSP.

    Source GameGaz

    Via IRC

    Thanks to akela and zecoxao
    Now as i said, this is a huge rumour and is posted merely for discussion purposes, we have either the first hack, or the first fake.


    I found teck4′s blog via his twitter
    teck4′s Blog

    And if you can read Japanese
    teck4′s Twitter

    Update 2

    wololo from wololo.net a long running PSP development site, has shed some light on the exploit, here is what he says:

    Japanese PSP scener Mamosuke announced today on his blog that he was able to confirm a “Hello World” running on the PS Vita through the embedded PSP emulator. The exploit was made by developer teck4, and most likely relies on one of our good buffer overflow friends. and for those who are wondering “is it real?”, my current answer is that I haven’t tried it yet, but knowing Mamosuke fairly well I can tell you it’s true.

    Technically, the idea behind the hack is simple but brilliant: the PS Vita has a PSP emulator, and we have plenty of PSP game exploits lying around… can we assume they will work on the emulator? That’s what teck4 tried, and the answer is yes, so he managed to run unsigned code on the PS Vita.

    For those who join this blog for the first time, basically how this works is that a special save data file is crafted for a specific game. When the game is asked to load the save data, through a flaw in the game code we manage to re-route the game into executing code that we wrote ourselves. That code is usually very simple, displaying a simple message (typically “hello world”, hence the name).

    From there, what happened for the PSP was that we integrated these exploits into our homebrew loading tool, Half-byte Loader, which allows people to load more interesting homebrews such as emulators, etc…

    wololo go’s into more detail about this exploit on his blog, linked below:
    Thanks to Szossze.NET for the wololo.net tip.

    Also a clarification, from what i understand, this method only uses the PSP emulator, so will only have access to PSP elements on the PS Vita, so homebrew native on the PS Vita isn’t yet possible, but via the PSP Emulator it is

  • Posted by GregoryRasputin , on 17/12/2011 , @ 11:07am


    The PS Vita launched yesterday in Japan, we posted about it here, that was exciting news for all those standing in line at 7AM on a cold Japanese morning, those in the hacking community came to a bit of a snag, in that the newer PKG’s have had their AES Keys changed, here is a quote from well known hacker SKFU:

    I just got my tried to unpack the Twitter application for PS VITA and sadly I have to say that the AES key for PKG encryption and decryption changed.

    The PKG’s I used for my testings were pretty old and the key update was expected.
    Nevertheless it’s a bit disappointing but a new nice challange :)

    The PS3 can decrypt the new packages on firmware 4.00 which contains the new PS VITA PKG AES key for the PS3 <--> PS VITA content exchange feature. This means we can decrypt and get the content of the PS VITA PKG files via a 4.00 PS3. Sadly there’s no solution to re-encrypt it again, yet.

    Let the games begin! (again…) :D

    - SKFU

    Download Twitter Application
    Source SKFU’s Blog

    Also don’t forget to visit Vita Dev Wiki