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  • Posted by GregoryRasputin , on 16/12/2011 , @ 07:06pm

     

    It is now Saturday the 17th of December in Japan and the time is almost 9AM, the PS Vita has already been launched, to greet new console owners is a brand new Firmware update, Firmware 1.50 enables PSN and various features associated with that, download the update here.

    Terrible translation explaining update:

    System software version 1.50 for PlayStation ® Vita Update
    From 17 December 2011 and began updating the system software version 1.50.

    To become available and some features of the PlayStation ® Network features, updates the system software of PS Vita (Update) is required. PS Vita also system software, by updating, adding and security can be enhanced many features. Please use the update to the latest version.

    Here is the software license agreement:

    PLAYSTATION®VITA SYSTEM SOFTWARE LICENSE AGREEMENT (Version 1.1)

    PLEASE READ THIS PLAYSTATION®VITA SYSTEM SOFTWARE LICENSE AGREEMENT (“AGREEMENT”) CAREFULLY TO UNDERSTAND YOUR RIGHTS AND OBLIGATIONS.

    THIS AGREEMENT IS BETWEEN YOU AND SONY COMPUTER ENTERTAINMENT INC. (“SCE”). ACCESS TO OR USE OF THE SYSTEM SOFTWARE IN SCE’S PlayStation®Vita HANDHELD ENTERTAINMENT SYSTEM (“PS Vita”) IS EXPRESSLY CONDITIONED UPON ACCEPTANCE OF THE TERMS OF THIS AGREEMENT. BY USING YOUR PS Vita, YOU REPRESENT THAT YOU ARE CAPABLE OF ENTERING INTO A CONTRACT UNDER THE LAWS OF YOUR JURISDICTION AND AGREE TO BE BOUND BY THIS AGREEMENT’S TERMS.

    This Agreement applies to any system software, firmware and Internet browser software included in the PS Vita and any patches, updates, upgrades or new versions of that system software, firmware and Internet browser software provided to or made available for your PS Vita through any SCE or Sony service or online network, PlayStation®Network, SCE website or PS Vita game media. All software and firmware described in this paragraph is referred to collectively as “System Software”.

    NOTE: IF YOU ARE A UNITED STATES RESIDENT OR A RESIDENT OF A COUNTRY IN NORTH, CENTRAL OR SOUTH AMERICA, TO THE FULLEST EXTENT PERMITTED BY LAW, THIS AGREEMENT CONTAINS A BINDING INDIVIDUAL ARBITRATION AND CLASS ACTION WAIVER PROVISION IN SECTION 8 THAT AFFECTS YOUR RIGHTS UNDER THIS AGREEMENT AND WITH RESPECT TO ANY “DISPUTE” (AS DEFINED IN SECTION 8) BETWEEN YOU AND A “SONY ENTITY” (AS DEFINED IN SECTION 8). YOU HAVE A RIGHT TO OPT OUT OF THE BINDING ARBITRATION AND CLASS ACTION WAIVER PROVISIONS AS DESCRIBED IN SECTION 8.

    1. LICENSE GRANT

    Subject to this Agreement’s terms, SCE grants you a non-exclusive, non-commercial right to use System Software solely on your PS Vita. Your rights to use previous versions of System Software other than the current version of System Software terminates as soon as you can receive or have the most current version of System Software installed on your PS Vita.

    Certain license terms for SCE-licensed, third-party software or service licensed may require that SCE provide you with notices and license terms for that third-party software or service. These notices and license terms and are available to you at http://www.scei.co.jp/psvita-license/index.html or any other place which SCE thinks appropriate.

    All rights to use System Software are granted by license only, and you are not granted any ownership rights or interests in System Software. SCE and its licensors retain all intellectual property rights in System Software. All use of or access to System Software is subject to this Agreement’s terms and applicable intellectual property laws. Except as this Agreement expressly grants, SCE and its licensors reserve all rights in System Software.

    2. RESTRICTIONS

    You may not lease, rent, sublicense, publish, modify, patch, adapt or translate System Software. You may not reverse engineer, decompile or disassemble System Software, create System Software derivative works, or attempt to create System Software source code from its object code. You may not
    (i) use any unauthorized, illegal, counterfeit or modified hardware or software with System Software; (ii) use tools to bypass, disable or circumvent any PS Vita encryption, security or authentication mechanism;(iii) re-install earlier versions of the System Software (“downgrading”), (iv) violate any laws, regulations or statutes or rights of SCE or third parties in connection with your access to or use of System Software; (v) use any hardware or software to cause System Software to accept or use unauthorized, illegal or pirated software or hardware; (vi) obtain System Software in any manner other than through SCE’s authorized distribution methods; or (vii) exploit System Software in any manner other than to use it with your PS Vita according to the accompanying documentation and with authorized software or hardware, including use of System Software to design, develop, update or distribute unauthorized software or hardware for use in connection with the PS Vita.

    These restrictions will be construed to apply to the greatest extent permitted by the law in your jurisdiction.

    3. SERVICES AND UPDATES; THIRD PARTY AGREEMENTS AND CONTENT

    SCE may provide to your certain System Software updates, upgrades or services. Some updates, upgrades or services may be provided automatically without notice to you when you sign onto PlayStation®Network and others may be available to you through SCE’s website or authorized channels. You consent to SCE providing you these automatic updates, upgrades and services. Services may include latest update or download of a new release of System Software containing security patches, new technology or revised settings and features that may prevent access to unauthorized or pirated content or prevent use of unauthorized hardware or software in connection with the PS Vita.

    You must install or have installed the most current version of System Software as soon as you reasonably can. Some updates, upgrades or services may change your current settings, cause a loss of data or content or cause functionality or feature loss. SCE recommends that you regularly back up all data that you can.

    Third parties may make other services or content available to you, and they may require you to accept their separate terms and conditions and privacy policy. System Software may refer to, display or provide you with links to websites or content that third parties independently operate or maintain (“Third Party Content and Links”).

    SCE and its affiliated companies do not control or direct Third Party Content and Links nor do SCE and its affiliated companies monitor, approve, endorse, warrant or sponsor any Third Party Content and Links. SCE and its affiliated companies have no liability to you for any Third Party Content and Links. Your reliance on any Third Party Content and Links is at your own risk, and you assume all responsibilities and consequences resulting from your reliance.

    Please see your PS Vita documentation for information on possible access controls to Third Party Content and Links via PS Vita’s or PlayStation®Network’s parental controls.

    4. INTERNET FEATURES

    Using System Software features that require access to an Internet connection (“Internet Features”) may require you to obtain wireless Internet service from a third-party wireless provider and/or mobile network operator (“Internet Service Provider”). Internet access may NOT be available at your location, be free of charge or free from interruption or disconnections. If you wish to obtain Internet Service Provider services for your PS Vita, you must enter into the necessary Internet Service Provider agreements for those services. You are responsible for all fees incurred in connection with access to or use of the Internet.

    Certain Internet Features may operate depending upon Internet connection factors not under SCE’s control. Browsing websites, playing programs or downloading programs or data may result in viruses, loss or corruption of data or other problems, and you assume all responsibilities and consequences resulting from engaging in these activities through your PS Vita.

    When you enable location services for certain third party applications on your PS Vita, you acknowledge that SCEI may send your latitude and longitude information and IP and / or MAC address to the third party service provider (“Third Party”) in order for the Third Party to render the services requested by you.

    In rendering the service to you, the Third Party may require you to accept their separate terms and conditions of service and / or privacy policy. Please refer to the Third Party’s privacy policy for details on how this information will be used.

    5. WARRANTY DISCLAIMER AND LIMITATION OF LIABILITY

    System Software is provided “AS IS” without any express or implied warranties. SCE, its affiliated companies and licensors expressly disclaim any implied warranty of merchantability, warranty of fitness for a particular purpose and warranty of non-infringement.

    IN NO EVENT ARE SCE, ITS AFFILIATES AND LICENSORS LIABLE FOR ANY LOSS OF DATA, LOSS OF PROFIT, OR ANY LOSS OR DAMAGE, WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL OR CONSEQUENTIAL, HOWEVER ARISING, AS A RESULT OF ACCESSING TO OR USING SYSTEM SOFTWARE. SO LONG AS THIS PROVISION IS ENFORCEABLE IN YOUR JURISDICTION, THE FOREGOING LIMITATIONS, EXCLUSIONS AND DISCLAIMERS APPLY TO THE FULLEST EXTENT PERMITTED BY LAW EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE.

    6. VIOLATION OF AGREEMENT; TERMINATION OF RIGHTS AND SCE REMEDIES

    If SCE determines that you have violated this Agreement’s terms, SCE may itself or may procure the taking of any action to protect its interests such as disabling access to or use of some or all System Software, termination of your access to PlayStation®Network, denial of any warranty, repair or other services provided for your PS Vita, implementation of upgrades or devices intended to discontinue unauthorized use, or reliance on any other remedial efforts as reasonably necessary to prevent the use of modified or unpermitted use of System Software.

    SCE, its affiliates and licensors reserve the right to bring legal action in the event of a violation of this Agreement. SCE may participate in governmental or private legal action or investigation relating to your use of System Software.

    7. EXPORT CONTROL AND COMPLIANCE WITH LAWS

    System Software may contain technology that is subject to certain restrictions under export-control laws and regulations. As such, the PS Vita may not be exported or re-exported to persons and entities in violation of these laws and regulations. You must comply with these laws when using System Software.

    8. BINDING INDIVIDUAL ARBITRATION FOR CERTAIN RESIDENTS

    The following terms in this Section 8, to the fullest extent permitted under law, only apply to you if you are a resident of the United States or a country in North, Central or South America.

    The term “Dispute” means any dispute, claim, or controversy between you and SCE, Sony Computer Entertainment America LLC or any other SCE affiliate (“Sony Entity”) regarding use of System Software, whether based in contract, statute, regulation, ordinance, tort (including fraud, misrepresentation, fraudulent inducement or negligence), or any other legal or equitable theory, and includes the validity, enforceability or scope of this Section 8 (with the exception of the enforceability of the Class Action Waiver clause below). “Dispute” has the broadest possible meaning that will be enforced.

    If you have a Dispute with any Sony Entity or a Sony Entity’s officers, directors, employees and agents (“Adverse Sony Entity”) that cannot be resolved through negotiation as required as further described below. Other than those matters listed in the Exclusions from Arbitration clause, you and the Adverse Sony Entity must seek resolution of the Dispute only through arbitration of that Dispute according to Section 8′s terms and not litigate that Dispute in court. Arbitration means that the Dispute will be resolved by a neutral arbitrator instead of in a court by a judge or jury.

    YOU AND THE SONY ENTITIES AGREE THAT ANY CLAIM FILED BY YOU OR BY A SONY ENTITY IN SMALL CLAIMS COURT IS NOT SUBJECT TO THE ARBITRATION TERMS CONTAINED IN THIS Section 8.

    IF YOU DO NOT WISH TO BE BOUND BY THE BINDING ARBITRATION AND CLASS ACTION WAIVER IN THIS SECTION 8, YOU MUST NOTIFY SCE IN WRITING WITHIN 30 DAYS OF THE DATE THAT YOU ACCEPT THIS AGREEMENT. YOUR WRITTEN NOTIFICATION MUST BE MAILED TO SONY COMPUTER ENTERTAINMENT INC. CARE OF SONY COMPUTER ENTERTAINMENT AMERICA LLC, 919 EAST HILLSDALE BLVD., FOSTER CITY, CA 94404, ATTN: LEGAL DEPARTMENT – WAIVER AND MUST INCLUDE: (1) YOUR NAME, (2) YOUR ADDRESS, (3) YOUR PLAYSTATION®NETWORK ID, IF YOU HAVE ONE, AND (4) A CLEAR STATEMENT THAT YOU DO NOT WISH TO RESOLVE DISPUTES WITH ANY SONY ENTITY THROUGH ARBITRATION.

    IF YOU HAVE A DISPUTE WITH ANY SONY ENTITY, YOU MUST SEND WRITTEN NOTICE TO SONY COMPUTER ENTERTAINMENT INC. CARE OF SONY COMPUTER ENTERTAINMENT AMERICA LLC, 919 EAST HILLSDALE BLVD., FOSTER CITY, CA 94404 ATTN: LEGAL DEPARTMENT - DISPUTE RESOLUTION TO GIVE THE ADVERSE SONY ENTITY AN OPPORTUNITY TO RESOLVE THE DISPUTE INFORMALLY THROUGH NEGOTIATION.

    You agree to negotiate resolution of the Dispute in good faith for no fewer than 60 days after you provide notice of the Dispute. If the Adverse Sony Entity does not resolve your Dispute within 60 days from its receipt of notice of the Dispute, you or the Adverse Sony Entity may pursue your claim in arbitration pursuant to the terms in this Section 8.

    ANY DISPUTE RESOLUTION PROCEEDINGS, WHETHER IN ARBITRATION OR COURT, WILL BE CONDUCTED ONLY ON AN INDIVIDUAL BASIS AND NOT IN A CLASS OR REPRESENTATIVE ACTION OR AS A NAMED OR UNNAMED MEMBER IN A CLASS, CONSOLIDATED, REPRESENTATIVE OR PRIVATE ATTORNEY GENERAL ACTION, UNLESS BOTH YOU AND THE ADVERSE SONY ENTITY SPECIFICALLY AGREE TO DO SO IN WRITING FOLLOWING INITIATION OF THE ARBITRATION.

    If you or the Adverse Sony Entity elect to resolve your Dispute through arbitration, the party initiating the arbitration proceeding may initiate it with the American Arbitration Association (“AAA”), www.adr.org, or JAMS www.jamsadr.com. This Section 8′s terms govern if they conflict with the rules of the arbitration organization that the parties select.

    The Federal Arbitration Act (“FAA”) governs the arbitrability of all Disputes involving interstate commerce. However, applicable federal or state law may also apply to the substance of a Dispute. For claims of less than $75,000, the AAA’s Supplementary Procedures for Consumer-Related Disputes (“Supplementary Procedures”) apply, including the schedule of arbitration fees set forth in section C-8 of the Supplementary Procedures, for claims over $75,000, the AAA’s Commercial Arbitration Rules and relevant fee schedules for non-class action proceedings apply.

    The AAA rules are available at www.adr.org or by calling 1-800-778-7879. Further, if your claims do not exceed $75,000 and you provided notice to and negotiated in good faith with the Adverse Sony Entity as described above, if the arbitrator finds that you are the prevailing party in the arbitration, you will be entitled to recover reasonable attorneys’ fees and costs as determined by the arbitrator, in addition to any rights to recover the same under controlling state or federal law afforded to the Adverse Sony Entity or you.

    The arbitrator will make any award in writing but need not provide a statement of reasons unless requested by a party. The arbitrator’s award will be binding and final, except for any right of appeal provided by the FAA, and may be entered in any court having jurisdiction over the parties for purposes of enforcement.

    You or the Adverse Sony Entity may initiate arbitration in either San Mateo County, California or the county in which you reside. If you select the county of your residence, the Adverse Sony Entity may transfer the arbitration to San Mateo, County if it agrees to pay any additional fees or costs you incur as a result of the change in location as determined by the arbitrator.

    If any clause within this Section 8 (other than the Class Action Waiver clause above) is illegal or unenforceable, that clause will be severed from this Section 8, and the remainder of this Section 8 will be given full effect. If the Class Action Waiver clause is found to be illegal or unenforceable, this entire Section 8 will be unenforceable, and the Dispute will be decided by a court.

    This Section 8 survives this Agreement’s termination.

    9. GOVERNING LAW AND VENUE

    If you reside in Japan or country/area located in East Asia or Southeast Asia, this Agreement is governed by, construed and interpreted in accordance with the laws of Japan except for its conflict of law rules. Any dispute arising under or in relation to this Agreement, shall be exclusively submitted to the Tokyo District Court in Tokyo, Japan.

    If you reside in Europe, Africa, Australia and Oceania, Middle East, India or Russian Federation, this Agreement is governed by, construed and interpreted in accordance with English Law except for its conflict of law rules.

    If you reside elsewhere, this Agreement is governed by, construed and interpreted in accordance with the laws of the State of California except for its conflict of law rules. If you are a resident of the United States, any Dispute not subject to arbitration and not initiated in small claims court must be litigated in a court of competent jurisdiction in either the Superior Court for the State of California in the County of San Mateo or in the United States District Court for the Northern District of California.

    10. GENERAL LEGAL

    You are bound by this Agreement’s most current version. SCE may modify this Agreement’s terms at any time. To access a printable, current version of this Agreement, go to http://www.scei.co.jp/psvita-eula. Please check this URL from time to time for changes to this Agreement. Your continued access to or use of System Software will signify your acceptance of the latest version of this Agreement.

    If any provision of this Agreement is held invalid, illegal or unenforceable, the validity, legality and enforceability of the remaining provisions of this Agreement are not affected or impaired in any way. You acknowledge that your breach of this Agreement would cause irreparable injury to SCE for which monetary damages would not be an adequate remedy and that SCE is entitled to equitable relief in addition to any other remedies it may have under law.

    This Agreement constitutes the entire agreement between you and SCE with respect to System Software and supersedes all prior or contemporaneous understandings regarding its subject matter. No failure to exercise and no delay in exercising any right under this Agreement operates as a waiver of that right. SCE may assign any of its rights under this Agreement, including its rights to enforce this Agreement’s terms to any SCE affiliate.

    You can read that here.


  • Posted by PS3Hax Member News , on 06/12/2011 , @ 09:34pm

     

    Sony is a sneaky company aren’t they? It turns out a good handful of the PS Vita’s games will require you to purchase one of Sony’s proprietary Memory Cards in order to even save the game, basically making them unplayable! Because who wants to play a game for no reason? So you can take that $249.99 price tag and raise it to about $274.98 (and that’s before tax)! And that’s if you plan to buy the “basic” version of Vita… you can expect to spend well over what you thought you’d be spending if you plan on buying the 3G version.

    These games will require a Memory Card to save your progress.

    • @field
    • Uncharted: Golden Abyss
    • Dream Club Zero
    • Disgaea 3
    • Hot Shots Golf 6
    • Monster Raider
    • Ridge Racer

    With the high price of the PlayStation Vita’s memory stick, we take a look at whether you need the flash card to use the handheld, and what the added cost means for gamers.

    Sony’s decision to stick to a proprietary flash format was initially met by criticism due to the simple fact that gamers didn’t like the idea of purchasing yet another memory card. However, when it was revealed that the cards will cost $24.99 for a 4GB Memory Card, $39.99 for 8GB, $69.99 for 16GB and $119.99 for 32GB, Sony immediately drew flak for their incredibly steep price. In comparison, a 4GB MicroSDHC card costs as little as $4.99 and a 32GB one costs $35.99.

    As a defense, Sony stated that they wanted every Vita owner to have the same brand of memory, so it is “an even playing field” for gamers – even though load speeds on different brands of MicroSDHC cards is less than negligible. Another reason given was that it was an anti-piracy move, although it’d be naïve to think that the memory stick will manage to prevent piracy for a very long time, with most electronic devices hacked within weeks of launch. But even if you accept that milliseconds of load is important, or that the memory stick will be able to fend off pirates, neither excuse explains the price. Proprietary formats are generally more expensive due to the fact that less products are produced, but not by so much. For example, the NVG card used to store Vita retail games is also proprietary, yet must be cheap to produce, otherwise the games wouldn’t make a profit.

    The move is in direct contrast to Sony’s openness with the PS3, which is repeatedly praised for it’s ability to use any 2.5″ SATA HDD, and is actually more similar to Microsoft’s decision to charge well above average for their proprietary hard drives. But even Microsoft’s business strategy was preferable – you don’t need to own a HDD for 99% of retail games – but on the Vita, a memory card is much more important. The biggest launch title for the Vita, Uncharted: Golden Abyss, requires a memory card simply to save the game, along with several other games. That means that if you buy a normal Vita without a card, you will essentially be unable to play the game. The sad fact is that the average gamer won’t know this, and neither will gift-givers, meaning that the first emotion countless Vita owners feel when they try and play their new handheld will be anger and confusion. Especially when they realize the price of the memory stick.

    If you plan on buying a PlayStation Vita, you will have to buy a memory stick just to play all the retail games, so the true cost of the Vita is above the advertised price of $249. Sony has basically sold a car without one of the wheels, just to make it appear cheaper.

    Are you put off by the expensive, yet necessary, memory cards? Let us know in the comments below.

    [VIA Playstationlifestyle]

  • Posted by Pirate , on 03/12/2011 , @ 03:10pm

     

    With PSVita (Sony’s next handheld) around the corner, its time for us to make a decision if we want to cover the Vita scene.  So I am asking our readers to answer the following poll to help me decide what would be the best course of action to take :)

    Do you want to see PS Vita Hacking news?

    View Results

    Loading ... Loading ...
  • Posted by GregoryRasputin , on 02/12/2011 , @ 05:09am

     

    SKFU has released another application for the PS Vita, this time it is previewer for the PS Vita’s Live Area, here is a quote from the source:

    This application is probably not of use for the community but some official PS VITA developers.

    I required it just for some tests, but it would be a waste of codelines not to share it, so here it is:

    PS VITA Live Area preViewer outputs various information about a game, including it’s style it uses on the PS VITA.

    To use it, simply choose the root folder of a PS VITA game. Then check the style in the upper right of the program which it is ment to be displayed with and choose the correct tab. All else is self-explaining.

    - SKFU

    Source SKFU’s Blog
    And
    Vita Dev Wiki

    Download

  • Posted by GregoryRasputin , on 26/11/2011 , @ 08:58am

     

    We recently posted about SKFU’s PS Vita Firmware extractor and now we have even more PS Vita developing news, last night SKFU released his PS Vita PKG extractor application, here is a quote from the developers blog:

    After two sleepless nights and great help of iQD and PS3-690, finally the PS VITA .pkg xTractor application 1.00 is finished.

    This program can decrypt & extract PS VITA game package (.pkg) files.

    To use the program you need to place the PS VITA .pkg AES key in the same dir as the executable.

    Funny as SONY is, they probably were to lazy to think of a new key and just used *hehe*, the PSP .pkg AES key.

    Information tab not finished, yet. It will be completed in next version.

    So just put the PSP .pkg AES key in hex syntax in aes.key file in the same folder and you are ready to go.

    Another thing worth to mention is that thanks to GregoryRasputin the PS VITA developer wiki is now online.

    For now it’s near empty but I hope it will fill fast:
    http://www.vitadevwiki.com/

    - SKFU

    Source SKFU’s Blog

    Download PS Vita PKG xTractor

  • Posted by GregoryRasputin , on 24/11/2011 , @ 02:03pm

     

    It seems SKFU is having fun with his PS Vita application, he has released a second version, it now supports all PS Vita Firmwares, has some bug and graphical fixes, here is a quote from SKFU’s blog:

    And here we go with version 2.00:

    As the last version was hardcoded for a specific firmware, this new version supports any PS VITA firmware file.

    As well graphic bugs which appeared for some users should been fixed now.

    As a little extra I implemented an information tab, which shows various info about the loaded firmware.

    Information about the single files will be added in the next release, to be honest I was to lazy to implement it for now :P

    In the next days I will compile it for Linux and MAC, so anyone can use it.

    Download

    Source SKFU’s Blog Via IRC

  • Posted by GregoryRasputin , on 20/11/2011 , @ 08:00am

     

    Im sure the members who were here in 2008 remember StreetskaterFU (SKFU) and Team ICE, they released various exploits, after the break up of Team ICE, SKFU stuck around and participated quite a bit in the PS3 scene, with methods to run PS3 backups, but those methods were never released.

    Since the release of the PS3 Jailbreak Dongle, SKFU hasnt been that active, but yesterday, he released a PS Vita Firmware Reader, here is a quote from his blog:

    Since a more or less short break from public posts I am back with a little tool called “PS VITA Firmware xTractor”.

    For now it only works with firmware 00.945.040, tho surely I will update it sooner or later.

    Just a short info about the firmware itself, it is not unencrypted like the PS3 ones.

    The tool is ment for those who will join the VITA scene as a little sign that you are not alone ;-)

    Crawl out of your holes and come up with your tools and research, guys! :)

    I hope the PS VITA scene will not fuck up as the PS3 scene did over the last months cuz of the piracy infected environment.

    If you ask anyone who was with the beginning of the PS3 scene it was much more fun without the commercial sense behind it all.

    Without this shit it would even have saved many talented people of a lot of trouble.

    Nevertheless I hope to see the good guys back @ VITA!

    Source SKFU’s Blog

    Download

    SKFU is right, the PS3 Scene was so much better back in the day before all these dongles and devices costing money, with sites like PSX Scene/Dashhacks selling out to a media corporation and sites like PS3Crunch selling out to dongle manufacturers, there are not many truly honest sites left, but PS3HaX will remain true to the cause, we will not sell out, we will not become a user base for a dongle scamming device.

    SKFU we will be here for you as we were back in 2008.

    Check here for some history on SKFU - exploits with videos

  • Posted by GregoryRasputin , on 10/11/2011 , @ 10:16am

     

    We have some developers on this forum and im sure we have some aspiring developers and if C# is your language, then perhaps the closed Beta Developer Program for PlayStation Suite is for you, PS Suite will work on various devices, such as PS Vita, PS Certified devices, Sony Tablet and other Android tablets, here is a quote from the source:

    Sony Computer Entertainment Inc. (SCEI) will offer software development kits (SDK) for PlayStation®Suite (PS Suite), called “PlayStation®Suite SDK”, for content developers. PS Suite is an initiative designed to deliver the world of PlayStation® to open operating system based portable devices. Prior to its release, we plan to offer a developer program (closed beta test) for the PlayStation®Suite SDK for limited participants.
    Through PS Suite SDK, content developers can create content for PlayStation™Certified (PS Certified) devices, which is hardware certified through the PS Suite license program, as well as for PlayStation®Vita (PS Vita).

    Using C# as the programming language, PS Suite SDK will run programs developed in C# on virtual machine equipped in both PS Certified devices and PS Vita.

    By supporting development for multiple devices and by adopting libraries designed to create a variety of gaming and non-gaming content , PS Suite SDK will not only help developers reduce costs for creating new content, but also allow them to efficiently create their content on one SDK and use it for multiple devices.

    Purpose
    Prior to the official release of PlayStation®Suite SDK, we will provide the developer program (closed beta test) with PlayStation®Suite SDK to limited participants. The intention of the closed beta test is to improve the SDK quality with feedbacks from those participants.

    Application Guideline
    We are now accepting applications for participants in this program (closed beta test). Both corporation and individual applicants are welcome to participate, but the numbers of the participants are limited and we need your understanding that not all applicants are guaranteed to join this program. The program will be available in the United States, the United Kingdom, and Japan in English, and it will support “Windows XP (32bit)” and “Windows 7 (32/64bit)”. Since the SDK comes with a PC simulator, purchase of PS Certified devices or PS Vita is not required.

    The participants of this program will be selected equally based on the information provided in the “Application Form” link below and will allow for a variety of types of developers to join. Those selected will receive an e-mail to the address specified in the “Application Form”.

    Personal information provided in the “Application Form”, etc. will be used to select the participants of this program, to communicate with those regarding the application development and to create statistical data by Sony Computer Entertainment, Inc., Sony Computer Entertainment America LLC, and Sony Computer Entertainment Europe Limited.

    How to apply to this program and license terms
    Please read the application guideline carefully, and if you agree to the guideline and agree to participate, click “Agree to the application guideline and go to the application form” button to proceed to the “Application Form” screen. By submitting the application form, you are considered to have agreed to the application guideline. Please note that your use of the PlayStation®Suite SDK and participation in this program (closed beta test) is conditioned upon your agreeing to be bound by Sony Computer Entertainment Inc.’s license terms for the PlayStation®Suite SDK.

    Contact
    Please email to [email protected] for inquiries regarding this developer program (closed beta test). We will not be able to answer all inquiries. Please refer to the FAQ. We cannot provide the result of your application.

    Application Form

    Not exactly “hacking” news, but still interesting for those willing to develop on a much larger level.

    Source of information.

  • Posted by GregoryRasputin , on 16/08/2011 , @ 10:26am

     

    Most people know of the Electronic Entertainment Expo(E3) which is held in America every year, well Europe has its very own event, held in Germany, known as Gamescom, here is a little information from Wikipedia:

    Gamescom is a trade fair for video games held annually at the Koelnmesse in Cologne, Germany. It is organised by the Bundesverband Interaktive Unterhaltungssoftware (German Federal Association of Interactive Entertainment Software). It is used by many video game developers to show off their upcoming games and game-related hardware.

    Gamescom is the world’s largest games event with 254,000 visitors, more than 4,400 journalists and 505 exhibitors from 33 countries attending the show in its second year.

    Now for the time and where you can watch the live stream:

    • Facebook Live Stream Here(click for link)
    • On PS Home
    • The PS Blog
    • Or the official PS3 App for Android and iPhone(Click link to download either version)

    Now the times are a bit confusing, the official PS Blog states this:

    Tuesday 16 August 2011 at 19:00 CET / 18:00 BST / 03:00 Sydney (Wed)

    When the official Facebook page states 18:40 CET(Germany), which would be 17:40 BST(UK)

    EDIT:
    A quote from the US PS Blog:

    Guten tag from Cologne, Germany, home of gamescom! The motto for 2011′s gamescom is “Celebrate the Games,” and we’re about to do that beginning with the Sony Computer Entertainment Europe press conference. The presser kicks off at 7pm local time, which is 1pm Eastern and 10am Pacific.

    A note while you’re watching* today: much like E3 is targeted to the US audience and Tokyo Game Show is targeted at Japan, the gamescom press conference is primarily aimed at European gamers, so please keep that in mind as you watch. Not everything mentioned or shown today will necessarily apply to those of us in North America. We’ll post on all appropriate things for the North American market, however, just as we always do.

    So with that in mind, press Play in the video screen below, sit back and see the future of PlayStation as laid out by SCEE CEO and President Andrew House.

    UPDATE 1:

    Sony conference is over, the biggest PS3 related news was a price drop on PS3s to $249/249 euros.

  • Posted by Pirate , on 06/06/2011 , @ 09:07pm

     

    Sony PSP sold to date ~70 million units, and today (after various leaks), has officially announced the next PSP portable, PS Vita. The PS Vita is priced at $249 for WiFi version, and $299 for 3G version (exclusive to AT&T). Expected release date is end of 2011.

    PSVita brings many new features such as dual cameras, OLED touchscreen, and touchpad on the back, dual REAL anaolog sticks (finally), and sixaxis motion control - all for the same price and better features compared to the Nintendo 3Ds.

    Will you be buying a PSVita?

    View Results

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    Previous reported specs:

  • Posted by GregoryRasputin , on 05/06/2011 , @ 04:19pm

     

    Well its almost here, the most exciting time in a gamers year and what make it all the more exciting, is when a new piece of hardware is showcased.

    During E3 this year, Sony will be showcasing their recently announced Next Generation Portable(NGP), which has recently been rumoured to be called PS Vita, if you wish you can vote on weather you like the name or not here NGP > PS Vita ?.

    Here are the specifications of the NGP, note that some of these on the final E3 product, may have changed since the console first revealed:

    CPU:
    ARM® Cortex™-A9 core (4 core)

    GPU:
    200 MHz SGX543MP4+
    133 MPolygon/s
    4 GPixel/s fill rate

    Memory:
    512MB, rumoured to have been halved already.

    Storage:
    16GB internal storage, rumoured to have been removed.

    Media:
    NVG Card - a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.
    NVG game cards will be available in 2 GB and 4 GB sizes.

    Display:
    5-inch OLED capacitive touch screen.
    24-bit colour.
    960 × 544 pixels @ 220 ppi.

    Input:
    Touch screen.
    Rear touch pad.
    Six-axis motion sensing.
    Three-axis electronic compass.
    D-pad.
    12 × Buttons
    (Triangle, Circle, Cross, Square, L, R, Start, Select, Home, Volume ±, Power).
    2 × Analog sticks.

    Camera:
    Front camera.
    Rear camera.
    Both cameras feature face detection, head detection, and head tracking capabilities.

    Connectivity:
    IEEE 802.11 b/g/n Wi-Fi
    3G
    Bluetooth 2.1+EDR

    As you will notice from the above specs, the NGP will have a new game medium, which is dubbed an NVG Card, so UMD is gone, which unfortunately means for all of you with UMD’s, wont be able to play them on the NGP, that is not the only thing that is gone, the famed XMB is gone and has been replaced with LiveArea, here is a quote about it from one of the sources:

    (more…)