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  • Posted by GregoryRasputin , on 10/02/2012 , @ 09:53am

     

    This wont be important for everyone, or it might be more important than you think.

    Previously when you wanted to deactivate a games console from PSN, you needed to do it via the console itself, now this was not possible, if you have a Jailbroken console as you wont be able to connect to PSN, or if your console is broke, or if you have game shared with someone, you cant very well go to their house and deactivate their console from your account.

    This situation with accounts, became even more problematic, when Sony dropped the allowed PSN account slots/shares that one is allowed, from five to two, previously, the only way to get all consoles/slots cleared was to ring Sony, but since they dropped the amount of slots, they now allow you to do it via your computer, here is how, thanks to a video tutorial by HolmesInFive.

    First go to this link and sign in, then follow the video tutorial:
    https://account.qriocity.com/pc/login.action

    Again to clarify why this might be important to you, as Sony changed the amount of shareable slots on a PSN account from five to two.

    • Your console is broken, so you obviously cant connect to PSN to deactivate.
    • You have a Jailbroken console, so cant connect to PSN to deactivate.
    • You remained on firmware 3.15 to keep the OtherOS function, Sony has barred your access to PSN.
    • You have game shared and the other people wont deactivate, also helps with those scammed through game sharing.
    • You are getting a Vita and want to deactivate a slot, but cant do because of one of the above.
    • You want to deactivate all consoles at once.

    If you liked HolmesInFive’s video, you could subscribe to his Youtube channel, he also has a video on how to Jailbreak your PS3:
    HolmesInFive’s Youtube Channel.

    Or follow him on Twitter.
    HolmesInFive’s Twitter.


  • Posted by GregoryRasputin , on 10/02/2012 , @ 08:59am

     

    PS3HaX member TizzyT has released quite a useful tool, a Color Logo Creator for the PS3, here is a quote from his thread:

    This is a remake of my “Playstation Color Logo Creator” due to the fact that some were having trouble with it and so I decided to remake it. It makes custom boot logos for modded “CFW/MFW” PS3s.

    Instructions:
    This versions is completely portable and will create anything that is missing on its own.
    Once the program is ran click on “Edit”. Browse to your Photoshop application if you have the “Lite Version”.
    Edit the logo how you would like it and save as DXT5 ARGB 8bpp | interpolated alpha.
    Click on “Preview” to see a sample of what the logo will look like. (Optional)
    Then click on Create to start making your custom logo.
    The Logo will be displayed after it has been created, so just wait for it.

    Info:
    To get the Coldboot Installer.pkg included when the logo is created use the /coldbootinstaller argument.
    For Windows XP users run the program with the argument /noaeroborder to remove the Aero border.
    For people who get the full version who don’t have Photoshop use /internalps to extract and use the included Photoshop.
    PS: More information on my blog

    UPDATE 1:
    I fixed a couple unwanted behaviors and bugs, added a couple things to make it handle situations where the program would throw an exception.

    Planned:
    Logo that fills screen < maybe sometime soon
    Effects in logo < might or might not happen

    Source here at PS3HaX

    Download Lite Version(For those who already have Photoshop)
    Download Full Version(For those who DONT have Photoshop)

    UPDATE

    The version now is 2.1
    I have implemented Full-screen logos, thanks to Glowball1′s Help.

    Download:
    Playstation Color Logo Creator v2.1 (Lite)
    Download Full Version(For those who DONT have Photoshop).

  • Posted by GregoryRasputin , on 09/02/2012 , @ 01:55pm

     

    Everyones favourite, multifunctional tool mmCM has been updated, here is a quote from the changelog:

    * Increased max number of entries for directory listing in file manager to 3584 (from 2560), fixing issues with PSX/PS2/PS3 covers
    * Optimized scanning for network content (ISO/CUE+BIN) (Video, Music, Photo and Roms are also supported)
    * Added “4.10″ option in “System Firmware Version” to spoof reported version to the latest OFW 4.10
    * Added support for creating ISO images from PS2 DVD, PS3 BD, Blu-ray and DVD discs *directly* to remote host (remote file system must support 4GB+ file sizes)
    –> You can now create backups of your games and movies directly to your PC and play them remotely! (Blu-ray movies/DVD-Video titles may require additional decryption)
    * Added support for extracting ICON0.PNG for network PS3 ISO games, which don’t have .png/.jpg thumbnail in the remote folder (when game ISO is loaded)
    * Added support for extracting coverart (/BDMV/META/DL) for Blu-ray ISO movies, which don’t have .png/.jpg thumbnail in their folder (when movie ISO is loaded)
    * Added support for installing PKG package files from remote host (clicking over a .pkg file from /net_host folder in File Manager)
    * Added “Network” device-browse entries in PHOTO, MUSIC, VIDEO and RETRO columns to enable browse/view/playback functions for remote content
    * Added support for loading RETRO games (ROMS) from remote host
    * Added support for thumbnails for ROMS, PSX, PS2, PSP, BD and DVD titles
    * Added new game titles to internal database (PSX/PS2)
    * Fixed an issue which caused mmCM to lock during boot (on boot screen)
    * Fixed a potential issue which may have caused creating invalid *split* ISO files from PS3/BD discs (when output exceeds 4GB and is stored on USB)
    * NOTE 1: Playing video content from remote hosts requires caching to local storage
    * NOTE 2: For best compatibility with remote content, the following content folders are automatically created in the root folder served by ps3netsrv:

    ! – BDISO – for Blu-ray movie titles in ISO format
    ! – DVDISO – for DVD-Video titles in ISO format
    ! – PS3ISO – for PS3 games in ISO format
    ! – PSXISO – for PS1/PSX games in ISO or CUE+BIN format
    ! – PSPISO – for PSP games in ISO/CSO format
    (NOTE: Currently used ONLY for storing backups and not to play games)
    ! – PS2ISO – for PS2 games in ISO format
    (NOTE: Currently used ONLY for storing backups and not to play games)
    ! – MUSIC – for audio files in MP3 format
    ! – PICTURE – for image files in JPG/PNG format
    ! – VIDEO – for supported video files
    ! – ROMS – for supported RETRO games (gen/fba/vba/snes/fceu emulator subfolders)
    ! – PKG – for installable package files (.pkg)
    (NOTE: You can install packages from remote host in File Manager mode)
    ! – GAMES – for PS3 games in folder/jb format
    (NOTE: Currently used ONLY for creating/storing backups and not to play games)

    mmCM 04.01.01 is required before installing this update

    Source Tortuga Cove

    Download mmCM 04.01.00 – Base

    Download mmCM 04.01.01 – Update

  • Posted by GregoryRasputin , on 08/02/2012 , @ 09:06am

     

    PS3 Dev CondorStrike has updated his awesome homebrew application, here is a quote from the source:

    Hi guys, here’s Solar v4.0.
    Lots of graphical work went onto this release, including user input… moving the planets and such, plus a lot of other stuff,
    check the change-log  to see all the new additions, and as always I hope you enjoy.
    caw!
    Solar v4.0 Changelog:
    • Added user imput “now planets can be moved/rotated/zoomed” ***Check Help screen for pads usage***
  • Rotation in any axis 360 degrees, all screens. Zoom and X/Y movement on screen# 1 only.
  • Added Volume Slider.
  • Minor Volume adjustment.
  • Minor Seek adjustment.
  • Replaced and created a new User Interface.
  • Added dual time & date Clocks.
  • Added fade effects.
  • Added new Help screen “press X”.
  • Replace & Improved Exit Dialog.
  • Added atmosphere to some planets. “WIP”
  • Added Higher resolution textures.
  • Increased Particles count.
  • Added comet tails, “grow with speed”
  • Added new Sound Effects and event triggered vibration.
  • Background Music (bgm.mp3) and Images are located in ” /dev_hdd0/game/CNDR00001/USRDIR/theme “
  • Improved Graphics engine.
  • Improved MP3 read time.
  • Source/Download Tortuga Cove

  • Posted by GregoryRasputin , on 08/02/2012 , @ 08:42am

     

    PS3HaX Homebrew Developer deroad is always contributing to either the PS3 scene or the PS Vita scene, he has released a few cool PS3 homebrew apps, contributed to the PS3/Vita Dev Wikis and has written some awesome tutorials, here is one of them, which he has recently updated:

    In computing, a system call (aka Syscall) is how a program requests a service from an operating system’s kernel. This may include hardware related services (e.g. accessing the hard disk), creating and executing new processes, and communicating with integral kernel services (like scheduling). System calls provide the interface between a process and the operating system.
    (Wikipedia – System Call)

    With PSL1GHT we can call all the 989 Syscalls.
    it’s really simple to call one, but you need to know how many parameters it needs; there are some syscalls that needs just 1 parameter, there are others that needs 8 parameters.

    You can find the list of syscalls with the numbers of the parameters here: Ps3DevWiki Syscalls

    Once you know the numbers of the parameter that you need (and the type of the parameters if they are written), you are ready to call one:

    first thing add the following include:

    #include <ppu-lv2.h>

    Then you can call the syscall:

    lv2syscallN(number_of_the_syscall, parameters… );
    Change N with the number of the parameters, and put the number of the syscall that you need to call with the parameters.
    some examples:

    Shutdown the PS3:
    1)Look into the dev wiki and you will see that the syscall to shutdown the PS3 is number 379 ( sys_sm_shutdown ) and it wants 4 parameters:
    2)So now i can call the syscall with 4 parameters:

    lv2syscall4(379,SHUTDOWN_PARAM,0,0,0);
    now on the wiki it says, that the shutdown value is 0×1100 or 0×100, so i will write:
    lv2syscall4(379,0×100,0,0,0)

    now if i call this on a stupid homebrew like:
    #include <ppu-lv2.h>
    int main(){
    lv2syscall4(379,0×100,0,0,0);
    return 0;
    }

    it will really shutdown the ps3.

    now if you are not sure to completely understood this, i will make another example:
    Get current time:
    now this example comes from the PSL1GHT SDK:

    this is the function that get the current time on the ps3.

    #include <ppu-lv2.h>
    s32 sysGetCurrentTime(u64 *sec,u64 *nsec)
    {
    lv2syscall2(145,(u64)sec,(u64)nsec);
    return_to_user_prog(s32);
    }

    now it uses 2 parameters so it calls lv2syscall2, then it needs the parameters that will get the value sec and nsec. now, in this function you can see that it ask the return of this syscall; to call any return of a determinate syscall, you can simply ask it by calling:

    return_to_user_prog(type_of_the_variable);

    you need to define the type of the returning variable. in that case it was s32 (aka signed int).
    so it calls:
    return_to_user_prog(s32);

    if it was a normal integer, you had to call:
    return_to_user_prog(int);

    to compile it correctly you need to simply add the following flags:

    -llv2

    Visit the official source here:
    Welcome on PS3 Tutorials

    Also visit the developers blog here:
    /dev/ram0

  • Posted by GregoryRasputin , on 08/02/2012 , @ 08:26am

     

    PS3 Dev KaKaRoTo tweeted a link this morning and when i clicked on it, i was greeted with a page containing images of a dismantled PS3 control pad, they were the beginnings of quite an interesting control pad modification, what is just as interesting is they thread is on the Official PS3 Forums.

    Doppelgangergang a member of Sony’s official PS forum, was fed up with loosing his Bluetooth ear piece and annoyed at the terrible battery life it had, so he decided to mod the BT headset into his control pad, here is a quote from the source:

    I’m a rather heavy Online Player on PSN, and it’s not the same without voice chat, being unable to tell what you see or need to tell to make your team mates do something.

    The problem is, my state-of-the-fart $8 Bluetooth Headset, while having decent audio quality, is too small, easily gets lost and the batteries are so bad that it can cut out at any given time.

    One day on the boring night of July 3, I was cleaning my DualShock because the right analog was sticking and I noticed that there is a small space you can use to cram in a small item.

    For full story, visit:
    Source

    Here is an image from
    There I Fixed It

    Thanks to KaKaRoTo for originally tweeting about it and thanks to CrashSerious for reminding me about it :)

  • Posted by PS3Hax Member News , on 08/02/2012 , @ 07:24am

     

    I release new version of my bypasser named a ‘YAB’

    Yet Another Bypass 1.3

    How to use:
    1. Start bat file YABStart
    2. Set up on PS3/Proxy Seetings IP: of your computer
    3. Set up on PS3/Proxy Seetings Port: 27 u can change them on config folder (port.txt)
    4. Connect to PSN

    Succesfully bypassed 4.10 on 4.00

    NOTE:
    -No It no gain you PSN on CFW.
    -No You can’t connect to PSN on firmware below 4.00.

    You can download all stuff from PSStore without error.
    Enjoy.

    Download: http://www.mediafire.com/?ybu4cn73cdbs2tc

  • Posted by PS3Hax Member News , on 08/02/2012 , @ 07:12am

     

    Sony have to be the best company, at releasing pointless updates, today they release firmware version 4.10, here is a quote of that changes:

    Main features in system software update version 4.10

    • Setting the date and time automatically

    [Set Automatically] has been added as an option under [Settings] > [Date and Time Settings].

    Other new or revised features in version 4.10

    Network

    • The Internet browser has been improved for better content display.

    Other

    • [PlayStation®Network account] has been renamed to [Sony Entertainment Network account]. You can continue using your current sign-in ID and password to sign in to PlayStation Network.

    Note:

    • Depending on the software title, you may not be able to play without first updating the PS3 system software.
    • Do not perform updates using any data other than the official update data provided by Sony Computer Entertainment over a network or on disc media, and do not perform updates by methods other than those described in the product documentation or in this site. If an update is performed using data from another source, by another method, or with a PS3 system that has been altered or modified in any way, the PS3 system may not operate properly and may not be able to install the official update data. Any of these actions may void the PS3 system warranty and affect your ability to obtain warranty services and repair services from Sony Computer Entertainment.

    Source

    Download

  • Posted by PS3Hax Member News , on 08/02/2012 , @ 06:35am

     

    The EFF otherwise known as the Electronic Frontier Foundation, is always fighting for the little guy, their latest campaign is to get Jailbreaking of all devices seen as legal, this of course including the PS3, here is a quote from the source:

    The Problem – Smartphones, tablets, and video game consoles are powerful computers with lots of untapped potential. Yet many of these devices are set up to run only software that’s been approved by the manufacturer.  Modifying a device to run independent software – known as jailbreaking – is important to programmers, enthusiasts, and users. But jailbreaking creates legal uncertainty. Some device manufacturers claim that jailbreaking violates Section 1201 of the Digital Millennium Copyright Act (DMCA), which carries stiff penalties.

    The Solution – EFF is asking the U.S. Copyright Office to declare that jailbreaking does not violate the DMCA, and we need your help. In 2010, the Copyright Office said jailbreaking smartphones doesn’t violate the DMCA.  This year, we’re asking them to renew that exemption (otherwise it will expire) and expand it to cover tablets. We’re also asking for a new exemption to allow jailbreaking of video game consoles.

    How You Can Help – The Copyright Office needs to hear from people who depend on the ability to jailbreak to write, use, and/or tinker with independent software (from useful apps to essential security fixes) for smartphones, tablets, and game consoles. You can submit comments online at this link.

    Here are some questions you might want to address in your comments:

    1. Which jailbreaking exemption are you supporting—smartphones/tablets, video game consoles, or both?
    2. What’s your background (i.e., are you a developer, hobbyist, academic, independent researcher, user, etc.)?
    3. What device do you want to ensure you have the legal authority to jailbreak?
    4. Please explain why you want to jailbreak this device. What limitations do you face if you aren’t able to jailbreak it? Is there software you couldn’t run, computing capabilities you wouldn’t have, cool things you couldn’t do, etc.?
    5. If you’re a developer, did an online application store or console manufacturer reject your app or game? If so, what reasons did they give?
    6. Is there anything else you want to tell the Copyright Office?

    Concrete examples will help show the Copyright Office why they should renew and expand the exemptions for jailbreaking. Send your comments to the Copyright Office athttp://www.copyright.gov/1201/comment-forms/. Where the form says “Comment number(s) of proposed classes of works to which you are responding,” enter a “3” if you’re writing about game consoles or a “5” if you’re writing about smartphones or tablets. You mightconsider also entering a “4″ to submit your comments in support of an exemption request proposed by the Software Freedom Law Center to allow jailbreaking of “personal computing devices.”

    Comments are due by February 10 at 5 PM Eastern Time. After you send comments to the Copyright Office, please also send a copy of your comments to dmca-comments@eff.org so that we can see what people are saying.

    We also encourage you to sign this petition.

    Related Cases: 2012 DMCA Rulemaking

    Link to that article

    Now the important bit:
    SIGN PETITION HERE

  • Posted by PS3Hax Member News , on 06/02/2012 , @ 05:50pm

     

    PS3Hax recently reported about a GTA IV mod, a fun and free way to enjoy your modified PS3 consoles.

    JDMAlex and NativeSith, two PSX-SCENE developers have released their latest mod GTA IV WARZ – A NewISH Hope, full of epic new Jedi-like powers for you to use!

    GTA IV WARZ – A NewISH Hope:

    … a long time ago, an a galaxy far, far away; a scene developer by the name of Native Jedi reached out to Obi-T000 Kenobi, and other moderators throughout the scene worlds for help, because the Evil Empire was chasing him throughout the universe. The Empire was after him, for he was in possession of custom game modifications; ones that could be used to cripple the Empires plans on total universal domination.

    The Empire seized control of his custom game modifications, and then all hope had seemed lost… but he joined with Obi-T000, and set up a secret Rebel base at PSX-Scene with Pave SoloEvilblunta and J2-D2; where they could once again design custom modifications for the games they own, without the fear of the Empire awaiting in ambush, trying to diminish and destroy their efforts.

    With a team of other GTAIV game modders, two members of the Rebel Alliance, J2-D2 and Native Jedi, have unleashed their new plans that will bring a new era in GTAIV modifications. But with the ever watchful empire ready to destroy anyone who opposes them, the Rebels must remain secret in transferring the files. Please, you must resit the dark side. Join the Rebel Alliance today! And remember… The first rule of GTA IV WARZ, is there is no GTA IV WARZ!

    CONTROLS (Jedi Powers):

    • God Mode + Weapons = Button Stick Left + Button Stick Right // Good for when you get arrested allows you to get god mode back
    • Super Speed ON = Button Stick Left + R1
    • Super Speed OFF = Button Stick Left + R2
    • Clear Wanted = Button Stick Right + L1
    • Player Gravity ON = R1+L2
    • Player Gravity OFF = L1+R2
    • Ragdoll = L1 (use with gravity to move)

    INSTALLATION (The Force):

    • Componentpeds.img goes in
      BLUSXXXXX/PS3_GAME/USRDIR/ps3/models/cdimages
    • Script.img goes in
      BLUSXXXXX/PS3_GAME/USRDIR/common/data/cdimages

    NOTES (Jedi Training):

    • This is not COMPLETE GTA IV WARZ. It WILL NOT WORK with the complete edition.
    • To activate the mod, simply select the SixAxisTutorial to start.

    Download

    If that was enjoyable for you, the devs updated their work:

    GTA IV WARZ – Da Empire S#!&’s Wack:

    It is a dark time for the Rebellion. Although GTA IV WARZ – A NewISH Hope Edition had been successfully released into the universe,Native Vader has put together the a new troop of enforcers to help in the pursuit of the Rebels.

    Evading the watchful eye of the Empire, a team of Rebels have installed GTA IV Wars onto their Jailbroken or Custom Firmware PS3s, and have set up rules about not posting pictures or videos.

    The genius lord Native Vader, on his quest to find pictures and videos of J2-D2‘s and Native Jedi‘s mod, has dispatched a remote torrent into the farthest reaches of the internet…

    After the Empire’s disappointing 1st appearance, they have come back and reinvented themselves.

    • Now with more troops as the Empire recruited throughout the galaxy.
    • The Swat Jedi comes with a empire HUD also his vehicles will no longer have scratches or mud!
    • The Empire would like your help by presenting them with Pics and Videos of any outlaw Jedi activity!
    • This is for all who have Episode I and would like a more appropriate characters!
    • Use the script.img of Episode I!

    Download

    Source PSX Scene

  • Posted by GregoryRasputin , on 05/02/2012 , @ 02:25pm

     

    Now before most of you get excited, this is only for DEX(Test) Machines, it will let those of you with Test machines to play backups using multiMAN.

    Source PS3Crunch

    Download

  • Posted by GregoryRasputin , on 05/02/2012 , @ 01:49pm

     

    Just recently we posted about Rebugs Lv2 Loader, which you can read about here.

    Today a group of ‘ex sceners’, going by the name of DexL0ve has released a .self that will basically give you some of the usability of DEX(Test) machines, here is a quote from the read me:

    `!` So you have a CEX, and wanted some c0ding l0ve .!.

    .. D0n’t You Miss -_-_- Peek and P0ke ? …

    Finally thanks t0 –> LV2_LOADER <– you can n0w

    If you want some c0ding l0ve on CEX, QA it first <0>

    With thanks to Rebug, An0nymous, Dean, graf_chokolo

    You will still need Rebug’s LV2_LOADER to use this app.

    Source PS3Crunch

    Download Mediafire

    UPDATE

    The original file had a problem which resulted in the PS3 crashing, the developers have fixed this and the download link has been changed.

  • Posted by PS3Hax Member News , on 23/01/2012 , @ 07:34pm

     

    A while ago, a pre release of showtime v.3.4 was released, now the developer has been kind enough to provide us with Showtime v.3.4. A few quick notes:

    Today marks the release of Showtime 3.4. For a list of most of the important bug fixes and features added, see the 3.4 page.

    Download the release from github.

    Note: It seems Showtime still suffers from out of memory conditions now and then but I’ve not been able to pinpoint the exact cause of those issues. A few things were implemented just prior to the 3.4 release in order to mitigate the low memory problems.

    With that said I though I could write something about what’s been done this year and where Showtime is going.

    And a Full changelog:

    • Bug #216: Image navigator – missing rotation of previews
    • Bug #448: Photo – Doesn’t display .jpg over 900ko
    • Bug #478: new version can’t play 1080p movies
    • Bug #628: Clock is 1 hour off.
    • Bug #716: Video list disappears permanently
    • Bug #717: The clock displaying is not right
    • Bug #718: italic subtitles display
    • Bug #719: Subtitles in mkv file are still on even though in settings they are off
    • Bug #720: Rar Split files is broken
    • Bug #721: L5.0/5.1 MKV no video playback
    • Bug #724: 3 Video Files splitted but Showtime Shows 1 Video in the Directory
    • Bug #726: Subtitle BUG (Overlapping)
    • Bug #729: .MP4 Container problem (and possible .MKV improvement suggestion)
    • Bug #731: Subtitles in rar split files
    • Bug #732: Subtitle position.
    • Bug #739: SMB (Samba) Network Issue
    • Bug #740: Bookmarks: Selecting photo image and appera fodler image?
    • Bug #746: SMB (Samaba) Video Playback Issues
    • Bug #748: MKV 5.1 igh level ( Debug Option to write a txt when it says CPU to slow )
    • Bug #750: high quality mkv (+20gb)
    • Bug #757: Samba Playback Video Speed-Ups Slow-Downs
    • Bug #760: Memory leak when playing large/long movies
    • Bug #771: No video shown when playing this movie sample
    • Bug #773: Idee to eliminate the Memory Problem on MKV!!!
    • Bug #776: Http Client Hangs
    • Bug #779: Plugins: Message with a lot of charaters block
    • Bug #781: Plugins: Read local xml files
    • Bug #782: Plugins: Read files from SMB path
    • Bug #790: Plugins: showtime freeze when reading rtmp
    • Bug #794: .OGM Container playback issues [PS3]
    • Bug #796: Audio track bug
    • Bug #806: Video titles do not flow under cover art image?
    • Bug #810: AC3 mono track does not work.
    • Bug #834: FLV PLAYBACK BUG
    • Bug #836: More than 1 Subtitle per movie.
    • Bug #842: Possible bug with AVC codec Baseline@L1.3. (on PS3).
    • Feature #348: please add support for EGL / OpenGL|ES
    • Feature #417: Mark files that has been played
    • Feature #518: Samba streaming
    • Feature #640: MP4 codec support
    • Feature #690: resuming playback from where left off
    • Feature #707: Detect track flags in .MKV container
    • Feature #710: Subtitle adjustment.
    • Feature #775: mkv track names display
    • Feature #784: Plugins: Cache remote (HTTP) image files
    • Feature #802: Plugins: settings.createComboBox like in showtime settings

    Download version 3.4 for 3.55 CFW
    Download version 3.4 for GeoHot 3.55 CFW
    Download SELF

    Source lonleycoder.com
    Check the source for a short history of Showtime on the PS3 and a bit of what Andreas Öman plans to do with his app in the future.

  • Posted by GregoryRasputin , on 21/01/2012 , @ 10:19pm

     

    PS3HaX Developer DeViL303 has updated XMB File Manager(XMBFM), he has two versions and they are both included in the download.

    D = Works on Debug Rebug Menu
    R = Works on 3.55 OFW/Kmeaw and Retail Rebug Menu

    Here is a quote from the thread:

    I have updated the release to XMBFM Beta v0.03D and XMBFM Beta v0.03R (with D suffix for 3.55 Debug XMBs and R suffix for 3.55 Retail XMBs)

    Gonna Change the suffix next time a its confussing because “R” could be for Rebug but it not, it should work on any 3.55 retail xmb, 3.55 kmeaw , 3.55 Official FW, rebug 3.55 retail xmb(in rebug mode) etc.

    Download XMBFM Beta v0.03D and XMBFM Beta v0.03R

    If you want to give a helping hand, you can also participate in this thread if you wish to:
    Technical thread with Code Relating to XMB xml/rco hacks and XMBFM etc

  • Posted by GregoryRasputin , on 21/01/2012 , @ 05:44pm

     

    naehrwert has updated his scetool, it now fully supports SELF’s.

    Download

  • Posted by GregoryRasputin , on 20/01/2012 , @ 06:00pm

     

    PS3HaX member DeViL303 has released an XMB Filemanager, which allows you to browse the entire PS3 filesystem, straight from the XMB, here is a quote from the developer:

    I have made a little XMB mod for Rebug 3.55.2 that I call XMB File Manager (XMBFM). It is a modded version of Rebug’s package manager that allows the entire ps3 filesystem to be browsed and also any files types can be seen and deleted. Im hoping to add things like copy function etc but would like to get feedback and help if anyones game?
    This wont work on standard CFW for now , only on Rebug , but i will release a standard version in next few days if anyone thinks I should bother. Please like this post as it will encourage me 

    This is a beta version for anyone who might be interested in helping me test it or improve on it.

    Install instructions: It requires you to switch 2 files from dev_flash. heres a quick tut:
    - I use multiman , go to settings near the bottom of menu.
    - select the mount dev_flash to dev_blind option. click enable
    - next go to multiman file manager
    - copy over the 2 files to thier different locations
    - category_game.xml goes in dev_blind/vsh/resource/explore/xmb/
    - explore_plugin_full.rco goes in dev_blind/vsh/resource/
    - next disable dev_blind option in multiman
    - then exit multiman to see your new XMB File Manager 

    This is perfectly safe and I have even tested deleting most of dev_flash before and its easy reinstall FW through recovery menu so dont worry, just make sure you are on Rebug 3.55.2, It migtht cause a error on normal 3.55CFW

    Have fun and let me know if you have an ideas on how I could expand it by adding things like copy function etc. Im not the best at this so any help is much appreciated? 

    Big Thanks to Cyberskunk and Evilsperm (Team Rebug) for the package manager which this is based on. And also for Rebug CFW.. its my favourite!

    Please before anyone flames that this is crap I did only start properly making it last night so give me a little time and maybe it will become cool. (I discovered the “exploit” that allows this back in 2010 but didnt get around to doing anything with it until now)

    If anyone wants to explain an easy way of making this into a pkg file I would be delighted to hear or get some help, Im sure its not very difficult but I havnt time to figure out everything and would like this to become even more of a collaboration if anyones interested?

    DeViL303 @ ps3hax.net

    Source, here on PS3HaX

    UPDATE

    There was a problem with the previous upload, that has been fixed now.
    Download

    UPDATE 2

    It has been confirmed that this method works on 3.55 OFW, by gliitch, so there may be a possibility of it working on 4.0.

    UPDATE 3

    It has been confirmed that this works on 4.0, for more info, check this post.

  • Posted by GregoryRasputin , on 20/01/2012 , @ 10:08am

     

    A PS3 Dev by the name of ps3hen has shown a video of him installing PKG’s on 4.0 OFW, here is the video followed by a quote from the dev.

    Note: This modification does not allow the installation / usage of unsigned content / PS3 homebrew etc. This is purely a convenience hack and is aimed for use by those who have hardware flashers which allow dual boot.

    After technodon’s work creating a modified kiosk dev_flash which lets you install retail signed package files. The restrictions of having to use kiosk firmware inspired me to find a way to add “Install Package Files” for retail firmware.

    This is hack does the following things:

    • adds “★ Install Package Files” and “★ /app_home/PS3_GAME/” to “GAME” on the XMB (allowing the user to install retail package files anytime they want)
    • adds other debug functions which are small but still there
    • does not give access to “★ Debug Setting” (reasons for this are explained below)

    Installation instructions:

    This installation procedure is the similar to technodon’s original dev_flash hdd swap procedure

    For this you will need two hard drives a e3 flasher or similar device to downgrade your PS3 (assuming that you’re on firmware 4.00 and you have an e3 flasher)

    • downgrade to 3.55 using the downgrade tools from e3 (Of course when downgrading to 3.55 make sure you use a different hdd than the hdd which you were using 4.00)
    • once booted back into the xmb turn off the console
    • swap hard drives turn on the system, press the PS button and you will be asked to reinstall the firmware
    • place the pup file from the e3 downgrade tools in the normal PS3/UPDATE usb folder and follow the on-screen instructions to reinstall the firmware
    • then install dev_blind.pkg & Blackb0x FTP from install packages
    • run dev_blind then BlackB0x and FTP into the console
    • goto /dev_blind delete everything and replace them with the customised dev_flash
    • press the ps button and the console should reboot and and ask to reinstall the firmware again, switch off the console and swap the hard drive back
    • turn on the console press the ps button twice
    • the console should boot back into 3.55 Rogero
    • goto system update and install 4.00 OFW
    • once installed turn the console off again and swap hard drives back and you should boot into a modified 4.00 retail firmware.

    My package (Click to download) includes:

    • My modded dev_flash
    • OFW 4.00 PS3UPDAT.PUP

    P.S. BTW the “nas_plugin.sprx” in this dev_flash has not been altered to achieve “Install Package Files”. Also for those who will analyze my modded dev_flash, you will find that I have used debug .sprx files from the a debug 4.00 pup.

    P.P.S. I originally intended to get “★ Debug Settings” to work with this. But usage of “debug settings” required the ps3 to use a debug vsh.self, and that crashes the ps3 when trying to load applications (I did some other things as well to prevent the PS3 from giving me a RSOD when I swapped the vsh.self files, I’m not detailing it in public because I don’t want Sony to patch it).

    Source Tortuga Cove

    UPDATE

    PS3Hen has released an .pup file, which makes the above process much easier, here is a quote from his post:

    Before I move, on status update on getting “Debug Settings” on OFW 4.00. Its still a bit buggy, so more work needed there.

    I’ve managed to put my efforts into a .pup file, which should make the installation of my mod much easier.

    Also today I was on another site where user DeViL303 had released a beta of his XMB File Manager (substitute for Install Package Files, but a lot better) and DeViL303 theorized a FW 4.00 port was possible. So I took on the role on making the port for FW 4.00 and after posting it on that thread I integrated it into my firmware. So now I’ve upgraded my firmware mod and put into a .pup.

    Here’s some new installation instructions(much shorter, I know isn’t great):

    1/Be on a firmware 3.55 or less
    2/Install the .pup through the XMB (Make sure you have a working hardware flasher as there is no other way to downgrade)

    Remember only retail signed .pkg can be installed with this. Have fun.

    Download .pup

  • Posted by GregoryRasputin , on 19/01/2012 , @ 06:58pm

     

    deroad a PS3HaX member, developer and MAJOR contributor to both PS3 Dev Wiki and Vita Dev Wiki, has released a snazzy little home brew app, which he calls Buzzer Player, here is a quote from the thread and readme:

    i wrote it for naruse and euss since we was talking on the irc about the buzzer.

    maybe someone will find it funny xD

    this is a simple player
    it reads two var (var1 and Var2) from a file.

    the file must be called buzzer.txt and placed in the main folder of a USB an example:
    on Windows:
    My USB is j so, i will put this file here: j:/buzzer.txt

    on OSX: My USB is 8GB so,
    i will put this file here: /Volumes/8GB/buzzer.txt

    on LINUX: My USB is 8GB so,
    i will put this file here: /media/8GB/buzzer.txt

    ======Beeps=======
    Var1 Var2 DESCRIPTION
    4 6 Makes a short single beep
    10 438 Makes a double beep
    7 54 End
    10 4095 Makes a continuous beep

    Source here at PS3HaX

    Download Multiupload(Megaupload link wont work)