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  • Posted by GregoryRasputin , on 08/03/2012 , @ 06:15am


    Developers Grimm and Berion have created an application, which checks and PS3 firmware you have downloaded, it reads all information on the firmware and tells you whether the firmware is MFW or OFW, the application also works with PSP and PS Vita firmwares, though the main basis of the application is for PS3 firmwares, here is a quote from the ReadMe:


    Custom Firmware Validator is a program designed mainly for veryfing downloaded or manually patched firmwares for PS3. This aplication compares checksums from the database with those which are being calculated on the currently open file. If at least one would match, the following things will appear: the name of the firware and its short description, the option to show the list of additional functions and the option to visit the author’s webpage, also one could copy a file onto USB with the proper directory stuctrure and its name (PS3, PSP, PSV).

    Databases are external, written in the stardard XML and UTF-8 coded, so everyone can edit them and propose any possible corrections, what we encourage you to do.

    We prepared three different bases for the program (the one for PS3 is loaded by default, but one can choose others from the option menu):
    - The first one for PS3 (currently with all CFW/OFW (*.pup) and upadate packages *.pkg for Rebug and TB dongle).
    - The other ones function as examples and need to be completed.

    Please be advised: in order for Custom Firmware Validator to work properly Microsoft .NET Framework 4 at least ver. 4.0 is required. the program works on windows 7 - was not tested on XP, Vista or 8 (Developers/Consumers Preview).

    Frequently Asked Questions:

    Q: Do you plan to make databases updates?
    A: Yes, but only the one for PS3. In this aspect we count on the community’s involvement. ;]

    Q: Do you plan to release program updates?
    A: Sure, but it depends on whether the submitted errors could be verified and whether we have ideas for new functions.

    Q: What checksums are generated and will you add new in the future?
    A: CRC32 (CRC32b), MD5, SHA1, SHA2-224, SHA2-256, SHA2-386 and SHA2-512. In future, probably SHA3. Others not, for the time being.

    Q: Can I use CFV in order to generate checksums from other files than consoles’ firmware?
    A: Yes, basically the source of no importance, because the program reads descriptions and checksums which can be freely edited and picked from the options menu.

    Q: Is CFV legal?
    A: Yes, it is, it doesn’t contain any keys/hashes used to sign files.

    Q: Could I modify my console using the program?
    A: Nah…

    Grimm, Berion

    Source PSX Scene


    Here is a video of it in action:

  • Posted by GregoryRasputin , on 01/03/2012 , @ 11:28am


    If any of you have been following the PS Vita scene, you will know that a developer, by the name of Teck4 managed to get a hello world on the PS Vita on day one, just a few hours after its official release in Japan, the method/exploit was found in the PS Vita’s PSP Emulator.

    A NOTE
    Even though you can run homebrew on the PS Vita, this is only done via the PSP Emulator, so for all sense and purpose the PS Vita IS NOT hacked, i repeat IS NOT hacked.

    The name of the game was kept quiet since it was discovered, so that Sony did not patch the game needed to do the exploit, so now the Vita is in ALL regions the game can be revealed, so you can go grab it before Sony pull the game or patch it, here is a quote from Wololo:

    Ok, so, since the PSN maintenance is being postponed, there is no reason for me to not give the name of the game used by Teck4 for his exploit:

    The Game is Motorstorm Arctic Edge, also known as Motorstorm Raging Ice in Japan. It is available for 19.99 euro on most European Playstation Stores, 15.99 Pounds in the UK, and for 3800 yen on the Japanese store. Note for North American readers: that game, despite being available on the US Store, is marked as not compatible with the Vita in the US. People who have bought it in the US and tried to transfer it to their vita have failed as far as I know, which is why a few days ago I recommended people in the US to get a European PSN account.


    Well it’s simple and stressful at the same time: I’m giving you guys a couple days to buy a copy of that game if you think VHBL is worth it (and assuming you trust that I’m not lying), and then I’ll release the VHBL files. There are pros and cons to this “2 steps” release. The cons are that you have to trust me, and there’s a possibility Sony actually patches/patched something without me knowing it, the pros are that I don’t think Sony will remove the game from their store until they actually have something to patch, so I think this gives you guys a couple days to buy the game. Or, you can wait until I release the files and other people confirm it works, at which point you run the risk that Sony patches the exploit and/or removes the game from the store before you can even buy it.

    Now, let me be clear once again: buy the game if you want to play it, I have no way to guarantee VHBL will work for you, I can just tell that a few days ago this was confirmed to work by a few testers. Also keep in mind that VHBL gives you no iso, no special access to the Vita hardware, just a limited PSP homebrew experience on your vita. If like me you think it’s fun, then you might be interested. Or, if you think that 20 euros is a fair price for one of the best PSP games, then, well, just consider VHBL as a “bonus”.

    VHBL has been confirmed to work on firmware 1.61. If your console asks you to update to firmware 1.62 or something, I cannot guarantee it will still work. It is also recommended, after you bought the game, to be paranoid and disconnect your console from the network, and to install openCMA. Again, there are lots of unknown things going on with the Vita, it is impossible for me to tell if this will work for everyone.

    As far as I know, there are 5 versions of this game out there. I ported VHBL to 4 of them, and I am sure the fifth one is vulnerable too, but I couldn’t find any place selling or “distributing” it, so I couldn’t port the exploit to it. That being said, it should be “doable” if somebody can get a copy, to port the exploit to that version as well.

    I want to thank the people who made this release go as smoothly as possible, especially Teck4 and Mamosuke, HBL devs (in particular m0skit0 and JJS, thanks for lurking on the scene for so long, you guys are the real deal!) the mods at /talk who have helped a lot over the past week, the handful of devs/testers who know how to keep a secret (you know who you are), but also the thousands of /talk users who, for some of them, have been knowing the game’s name for several days now, and haven’t leaked anything. You guys are truly an awesome community, you can of course now go ahead and let your friends know, or brag about how you’ve known about the game for a while and hold the secret. It was so far an awesome experiment, let’s hope the result will be worth it!

    Wololo also posted a video as proof:

    Source Wololo.net


  • Posted by GregoryRasputin , on 10/02/2012 , @ 09:53am


    This wont be important for everyone, or it might be more important than you think.

    Previously when you wanted to deactivate a games console from PSN, you needed to do it via the console itself, now this was not possible, if you have a Jailbroken console as you wont be able to connect to PSN, or if your console is broke, or if you have game shared with someone, you cant very well go to their house and deactivate their console from your account.

    This situation with accounts, became even more problematic, when Sony dropped the allowed PSN account slots/shares that one is allowed, from five to two, previously, the only way to get all consoles/slots cleared was to ring Sony, but since they dropped the amount of slots, they now allow you to do it via your computer, here is how, thanks to a video tutorial by HolmesInFive.

    First go to this link and sign in, then follow the video tutorial:

    Again to clarify why this might be important to you, as Sony changed the amount of shareable slots on a PSN account from five to two.

    • Your console is broken, so you obviously cant connect to PSN to deactivate.
    • You have a Jailbroken console, so cant connect to PSN to deactivate.
    • You remained on firmware 3.15 to keep the OtherOS function, Sony has barred your access to PSN.
    • You have game shared and the other people wont deactivate, also helps with those scammed through game sharing.
    • You are getting a Vita and want to deactivate a slot, but cant do because of one of the above.
    • You want to deactivate all consoles at once.

    If you liked HolmesInFive’s video, you could subscribe to his Youtube channel, he also has a video on how to Jailbreak your PS3:
    HolmesInFive’s Youtube Channel.

    Or follow him on Twitter.
    HolmesInFive’s Twitter.

  • Posted by GregoryRasputin , on 23/12/2011 , @ 04:33pm


    Not long after the PS Vita was released, Teck4 a PSP hacker/developer, found an exploit on the PS Vita within the PSP Emulator, now this is awesome news, but it does not mean the PS Vita is hacked, it simply means that an exploit has been found solely on the PSP section only.

    The hello world is adapted from the Sparta SDK, which was created by PSP Developers Matiaz and Freeplay.

    Mamosuke who reported the hack last week, created a video to proof the exploit existed and today Wololo updated his website with information and released a video of proof, here is a quoter from the source:

    Last week, an exploit on the PS Vita through the PSP emulator was announced by Mamosuke. The exploit was found by Teck4, and, we won’t stress it enough, is a PSP exploit that gives us user mode access within the PSP emulator on the Vita. So this is not a Vita exploit per se, but it’s still very cool. Mamosuke confirmed this with a video a few days ago, and today I was able to confirm the exploit myself as shown in the video below (and I must admit that I spent way too much time working on that basic flame effect). The video below shows the exploit running on both a PSP 1000 and the PS Vita.

    I spent a good amount of time today confirming some of my hopes that it will be possible to run HBL, at least to some extent, with that exploit. It doesn’t mean I have ported HBL to the Vita yet, but I have strong hopes this will be possible. A handful of hackers are working on bringing HBL to the Vita (I won’t mention their names here as I don’t know if they want to be contacted on the subject), and it should be “relatively” easy to get something to work fairly soon. (It should be noted though that the Vita is quite sensitive and crashed on me several times when it went into “sleep” mode from the exploit screen… from there – am I just paranoid? – it seems it is impossible to reboot the machine for almost 10 minutes, which made me think I had bricked my vita… could it be a anti-hacking security? If the console detects several crashes, it takes longer to boot, in order to prevent brusteforce types of attacks?)

    I won’t discuss any release yet, it doesn’t depend on me only (this is, after all, Teck4′s exploit), but if I have my opinion to give on the subject, I would suggest to wait until the Vita is released in Europe and in the US. This gives us some time to polish HBL on this device, and hopefully the vulnerabilities we use to run HBL won’t have been patched by then.

    This is of course just a challenge with little to no practical interest… once we publicly reveal the exploit (in particular, the game used in it), it will be extremely easy for Sony to patch it (or remove the game from the Playstation Store), so probably only a few people will be able to benefit from it… but only time will tell, there is still hope, after all, that Sony doesn’t care about a tool that allows us to run user mode psp homebrews in a sandboxed emulator.

    Via teck4′s Twitter

  • Posted by Pirate , on 27/01/2011 , @ 02:49am


    Most of the PS3 owners are also PSP owners and over at the Sony Tokyo Event the long awaited and anticipated PSP2, codenamed NGP (next gen portable) has arrived. To quote the specs: (more…)

  • Posted by Pirate , on 26/10/2010 , @ 10:12pm


    If you have been following the PS3/PSP hacking scene for anytime you most likely have heard of the endless rumors of the PSP phone, well it seems that the PSP phone has finally been revealed via Engadget. The picture you see above is indeed the new Playstation Phone…its still a prototype so asthetically its not done, but you can get a general idea of what it will look like.

    To quote:

    It’s hard to believe that what we’re looking at is real — but we assure you, the picture above is in fact the PlayStation Phone you’ve long been waiting for. As we reported back in August, the device you see is headed into the market soon, likely boasting Android 3.0 (aka Gingerbread), along with a custom Sony Marketplace which will allow you to purchase and download games designed for the new platform. The device snapped up top (and in our gallery below) is sporting a 1GHz Qualcomm MSM8655 (a chip similar to the one found in the G2, but 200MHz faster), 512MB of RAM, 1GB of ROM, and the screen is in the range of 3.7 to 4.1 inches. Looking almost identical to the mockup we hit you with this summer, the handset does indeed have a long touchpad in the center which is apparently multitouch, and you can see in the photos that it’s still bearing those familiar PlayStation shoulder buttons. For Sony buffs, you’ll be interested to know that there’s no Memory Stick slot here, but there is support for microSD cards.

    The particular model in these shots is still in prototyping mode. As such, the unit doesn’t have a custom skin (not even SE’s Timescape design seen on the Xperia devices), and is said to be rather buggy. We’re digging into more facts as we speak, but it’s likely that much of what we reported earlier is still accurate, and though the device could still be headed for a 2010 release, 2011 is looking much more realistic. Still, there’s a lot of time between now and the holidays… so keep your fingers crossed!

    You can see the rest of the screen shots via source below:
    [VIA Engadget]

  • Posted by GregoryRasputin , on 14/10/2010 , @ 06:15pm


    gnie an admin over at PS2Modz Paradise, has released a tool, that enables you to view media streaming info, on PS3/PSP.

    Console Stream Media info for psp(.pmf .mps) and ps3 (.pam)
    allow you to check the stream info frame size,subtitle,audio,video,streamID



  • Posted by Pirate , on 22/09/2010 , @ 07:14pm


    A few days ago we reported you of GameSuper who managed to boot PSP ISO’s off the PS3. Today, he has posted another video to prove that he indeed is the real deal, and his method is not fake:

    To quote from GamerSuper’s blog:

    OK guys, I’ve been working on my tool all these days so there were no news.
    Today I’ve made a second video of launching PSP game on the PS3. This time it’s in HD.
    Some people didn’t believe me ’cause they didn’t see a file structure of the game.

    Also some guys notices that it was strange size of PSP game - there were some extra unneeded files which I forgot to detete. Didn’t think people will explore every frame.

    So this video demonstrates Assassin’s Creed Bloodlines launching on the PS3. It’s one of the best titles on the PSP and that’s my one of the favorite game series.

    I showed you every folder in root directory of the game so you can clearly see what’s on the HDD and what a game folder contains.
    Also, as you may notices, I fixed a sound problem so there is in-game sound now. Loadings became much faster than on PSP itself.

    In my next videos I’ll be showing you my program “in action”, after I will finish my tool, some beta testers will be needed. After that I will release a tool which will be compatible with EVERY PSP game.

    Also I’m working on PSP homebrew compatibility on the PS3. There are some difficulties, but I’ll manage to succeed I think. So I think soon I will be able to show you PSP homebrew launching on the PS3.

    Stay tuned.

    Thanks to dtm808 for the news tip.

  • Posted by Pirate , on 18/09/2010 , @ 03:39pm


    “Russian most famous console gamer”, GamerSuper, has shared with PS3Hax that he has managed to boot PSP ISO’s off the PS3, via PSGroove and Backup manager! He has posted a POC video you can view below, and has promised us that he will release a tool to make ANY PSP ISO (your legal backup of course) to work and boot off the PS3!

    Here is the email GamerSuper sent us:

    I’ve been working on console scene for about 9 years already. Sure you didn’t hear of

    me ’cause I’ve never made anything special and innovating.

    But things change.
    I’ve been working on PSP games compatibility on PS3 since I’ve made my jailbreak.
    And this week a made a real success. I worked very hard with PS3 SDK, learning PS3

    architecture and structure etc and I was able to launch PSP game on the PS3.

    It was very hard ’cause I changed a lot in game files and a lot on PS3 internal HDD to

    get it work. Unfortanally I can’t describe here how to do it manually - it’s very long

    and hard and some components are needed which are not leaked to public, and I’m not

    gonna leak them either.

    Since principle of re-making game doesn’t differ from game to game, I’m currently
    coding a tool which will be able to convert EVERY game from PSP ISO to PS3-compatible

    version automatically.

    My project will contain of 2 parts:
    1). A PC tool in which you specify input PSP ISO and output directory and just press

    Convert and wait 5-7 mins. After that you get full PS3 compatible game. It can be done

    with EVERY game.

    2). A homebrew PKG for PS3 which needs to be launched only once to make some changes

    and copy some new files on PS3 internal HDD.

    The project won’t be open-source. If you don’t have some documents and files which are

    not leaked, you won’t succeed in it, I think.

    Here is the video:

    Some comments on the video by GamerSuper:

    There were some problems with controls since I didn’t set them properly and made

    mistake (for example SELECT button was on [] and O button didn’t work at all) and a

    sound problem (I think I made some mistake when building game, since there was sound

    previous times)

    Excellent work indeed! GameSuper also has a blog which he is posting his current progress.

    You heard it here first on PS3Hax, stay tuned for more updates!

    [GameSuper Original Post Here]

  • Posted by Pirate , on 17/09/2010 , @ 04:20pm


    Many people are waiting for a PSP PSGroove port - well you might end up waiting for a very long time. It seems that the only public project for this has not been disbanded. The PSP3JB project say that it is not impossible to do, but its just not feasible, and your pretty much better off going and doing one of the other many solutions out there.

    To quote:

    Discontinued. Everything indicates that this port cannot be made, even if it could, it would take too long to develop something, as well as Hermes says, leave the project unfeasible, not impossible.


  • Posted by Pirate , on 09/09/2010 , @ 08:55pm


    PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!

    To quote:

    Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.

    in short: SFO editing games to allow remote play works.

    So exactly how is this done? Well follow the tutorial below to replicate the results and play your own games (courtesy of PS3Exploits)

    How to:
    1. Dump any game of your choice to your hdd
    2. Install Ps3 FTP and launch it
    3. Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
    4. Now copy PARAM.SFO and make a backup of it just in case
    5. Download SFO Editor open the sfo and check “enable remote play”
    6. Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
    7. Now connect your psp in remote play and enjoy.

    Great work indeed! You heard it here first on PS3Hax.

  • Posted by Pirate , on 04/09/2010 , @ 12:42pm


    Real progress is now being made on a PSGroove PSP port, the folks over at Elotrolado have released a proof of concept for you to enjoy on your PS3.

    You can download the POC here:

    [Download PSGroove to PSP POC]


  • Posted by GregoryRasputin , on 20/07/2010 , @ 11:30am


    Last month NTAuthority, released a working patch here for using Sony Vaio Remote Play software, with any non Sony computer, his method worked on Windows 7.

    Today ned.smitty released a method to get the software and NTAuthority’s patch running on Windows Vista, here it is:

    For those wanting to run this on Windows Vista, it’s a pretty simple thing to do as I’ve managed to stream line my original updates to a minimum and figured it simplest to just say how to get it working instead of distributing the files, since the changes are so minimal.

    After installing the application according to NTAuthority’s instructions on Windows Vista, you’ll see the following error:
    The procedure entry point GetGestureInfo could not be located in the dynamic link library USER32.dll.

    To get around this you’ll need a couple of tools to get it working.

    • A Hex Editor e.g. HxD editor
    • aser32.dll from teraapi’s user32hooking project “USER32.dll Hooking DLL (Disable Gesture API)” available on:

    Read more about teraapi’s user32hooking project here: http://code.google.com/p/user32hooking

    Patch procedure:

    1. Follow the NTAuthority’s instructions in the readme file in patch package
    2. Install HxD Hex Editor
    3. Run HxD as Administrator
    4. Open the file: “%programfiles%SonyRemote Play with PlayStation 3UFCore.dll”
      or “%programfiles(x86)%SonyRemote Play with PlayStation 3UFCore.dll” on 64-bit windows.
    5. Find the string “USER32″ (Find -> Ctrl-F)
    6. The text USER32 should be visible. Change to USER32 to ASER32. (Note by default the text is overwritten, so just place the cursor before the U in USER32 and press A.)

    1. Save the file UFCore.dll and exit HxD.
    2. Download the file aser32.dll from http://code.google.com/p/user32hooki…ame=aser32.dll and save to “%programfiles%SonyRemote Play with PlayStation 3″ (or “%programfiles(x86)%SonyRemote Play with PlayStation 3″ for 64-bit windows)
    3. Run “Remote Play with Playstation 3″.
      If all goes well it should start the registration procedure.

    Note: if you get the error:
    Remote Play with Playstation 3 cannot be used in this screen mode. Remote Play with Playstation 3 will quit.
    Change your screen resolution and try again. e.g. 1920×1200 is unsupported for whatever reason, 1920×1080 is ok though…


    Original post here

  • Posted by GregoryRasputin , on 15/06/2010 , @ 04:18pm


    The last of the big three, Sony, were focused mainly on 3D and Move, they showcased quite a few games.

    There will be 20 3D games released by March 2011, some of those include:
    Killzone 3
    Crysis 2
    Mortal Kombat
    Gran Turismo 5
    Sly Cooper

    PS Move was the next to be revealed, with some games being released on Blu Ray with PS Move and Non PS Move versions on the same disc, here are a list of some of the games:
    Tiger Woods PGA Tour 11
    Hero’s On The Move
    Socom 4
    Singstar Dance
    Echochrome 2
    Toystory 3
    The Fight
    Brunswick Bowling
    Sports Champions
    Start The party
    TV Superstars
    Time Crisis
    The Shoot
    The PS Move will be released in EU on the 15th of September and US on the 17th of September, it will retail for $49.99, some games will come with patches, to enable them to utilize PS Move.

    Next the PSP was shown, with games like God Of War Ghost Of Sparta and inviZimals.

    The PS3′s Subscription service was also revealed, named Playstation + and costing $49.99, per year, here are some of the details:
    Gain access to feature and content.
    Exclusive digital content.
    Exclusive betas.
    Discounts on PSN games.
    It will be released later this month.

    Other games revealed are:
    Medal Of Honor
    Dead Space 2
    Portal 2
    Final Fantasy XIV
    Mafia 2
    Assassins Creed Brotherhood
    Madden NFL 11
    Motorstorm Apocalypse
    True Crime
    Marvel Vs Capcom 3
    Mortal Kombat
    DC Universe
    The Sly Collection
    Infamous 2
    Twisted Metal

  • Posted by GregoryRasputin , on 22/05/2010 , @ 07:56am


    As we all know, with homebrew, comes Piracy, it is an inevitable unavoidable fact, when a console is circumvented in order to play hombrew, like the PSP was, someone creates an ISO Loader, thus we have the influx of the downloading of Pirated games, which have been previously uploaded to torrent or similar sites.

    So recently in an interview with Gamasutra, Sony’s Senior Vice President of Publisher Relations for North America, Rob Dyer, spoke about new methods Sony would be helping game dev’s impliment into games, that would mean it would be impossible for the games to be pirated for at least 60 days.

    A quote from Gamasutra.

    Dyer freely admits that piracy has had a profound impact on the system: “That’s been the biggest problem, no question about it. It’s become a very difficult proposition to be profitable, given the piracy right now.”

    However, he promises that Sony has developed technology which will “slow down the piracy in the first 30 to 60 days… There’s some code that you can embed that we’ve been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent.”

    Source: Sony’s Dyer: The PSP Has Problems, We’re Fixing Them

  • Posted by GregoryRasputin , on 14/05/2010 , @ 03:45am


    Team ProjectXX, who where working on a PSP exploit for all models, including PSPgo, seem to have been forced to release their exploit early, due to a leak, all information on that can be viewed in the readme, the exploit needs Splinter Cell Essentials to work.

    As stated, this does work with the PSPgo, but Sony will probably end that quick, so try and download the game for your PSPgo, before its pulled of the store.

    How to do the exploit:
    Set your system language to english,
    Put the folder ULES002810int into /PSP/SAVEDATA and h.bin in the root of your ms,
    Then run Splinter Cell Essentials and load the save,then press “Continue”,
    After a bit you will see a nice Hello World.

    All credits goes to:
    and special thanks to:



  • Posted by GregoryRasputin , on 04/05/2010 , @ 09:03am


    Everyone’s favourite Spartan hero, Kratos is making a return to the PSP, this was reported earlier by SCEA PR Manager Eric Levine, via the Playstation Blog.
    A quote from the blog:

    this new adventure will serve as a prequel of sorts, picking up where God of War left off. Ghost of Sparta tells the story of Kratos’ ascension to power as the God of War. In his quest to rid the nightmares that haunt him, Kratos must face his dark past to prove his worthiness to the Gods — a journey that will reveal the origins of lost worlds and finally answer long-awaited questions about Kratos’ tattoo, scar, and family.


    Full Story

  • Posted by GregoryRasputin , on 03/05/2010 , @ 12:26pm


    Sony Computer Entertainment America has today revealed a new protection scheme, for both the PS3 and PSP.

    Your new PS3®, PSP® or PSP®go system comes with a 1-year limited manufacturer’s warranty. Adding a PlayStation® Protection Plan extends your coverage on a single system by 12 or 24 months. This simple and cost-effective protection plan helps ensure you’ll experience years of enjoyment from your PlayStation® product.

    Plans include:
    • Direct access to PlayStation Support specialists
    • No out-of-pocket expenses for qualified claims
    • Pre-paid shipping box
    • PlayStation® quality, PlayStation® parts, PlayStation® Service Centers
    • Backed by the team that brought you the PlayStation experience

    PS3 – 1-year ($44.99) or 2-year ($59.99)
    PSP – 1-year ($29.99) or 2-year ($39.99)
    PSP Accidental Damage – 1-year ($39.99) or 2-year ($49.99)

    More Information:
    Here and Here