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  • Posted by GregoryRasputin , on 13/03/2012 , @ 06:55pm

     

    A Developer by the name of Phexe has released an application called PSVeeter, which is used to view or delete backed up PS Vita content, here is a quote from the source:

    A tool for viewing/deleting your backed up Playstation Vita content (via Content Manager Assistant).

    What can it do at the moment?

    • View
    1. Playstation Minis
    2. Playstation Portable & Save Games
    3. Playstation Vita Games & Apps
    • Delete Individually via Right clicking name
    • Shows the Title, the Playstation ID Code and the Size of the Game/App
    • Automatically retrieve the path to your Vita Directory from Registry
    • If Sony’s Content Manager Assistant is not installed or set up, you can specify a directory to use

    Known Issues

    • Has trouble deleting item if Icon is in use by windows explorer.  You can rememdy this by either restarting your PC or Explorer.exe (Windows Issue)

    Coming Soon (Todo List)

    • Add more details from the local SFO file to the information box  on the right.  Ie./  Tech details.
  • Maybe add Web information retrieved from gaming sites or just links to product pages
  • Download – BinarySource )

    Source PHEXE Industries
    Via PSX Scene

    Don’t forget to visit the Vita Dev Wiki, which i must give deroad a HUGE thank you for maintaining most of the time:
    http://www.vitadevwiki.com/


  • Posted by GregoryRasputin , on 01/03/2012 , @ 11:28am

     

    If any of you have been following the PS Vita scene, you will know that a developer, by the name of Teck4 managed to get a hello world on the PS Vita on day one, just a few hours after its official release in Japan, the method/exploit was found in the PS Vita’s PSP Emulator.

    A NOTE
    Even though you can run homebrew on the PS Vita, this is only done via the PSP Emulator, so for all sense and purpose the PS Vita IS NOT hacked, i repeat IS NOT hacked.

    The name of the game was kept quiet since it was discovered, so that Sony did not patch the game needed to do the exploit, so now the Vita is in ALL regions the game can be revealed, so you can go grab it before Sony pull the game or patch it, here is a quote from Wololo:

    Ok, so, since the PSN maintenance is being postponed, there is no reason for me to not give the name of the game used by Teck4 for his exploit:

    The Game is Motorstorm Arctic Edge, also known as Motorstorm Raging Ice in Japan. It is available for 19.99 euro on most European Playstation Stores, 15.99 Pounds in the UK, and for 3800 yen on the Japanese store. Note for North American readers: that game, despite being available on the US Store, is marked as not compatible with the Vita in the US. People who have bought it in the US and tried to transfer it to their vita have failed as far as I know, which is why a few days ago I recommended people in the US to get a European PSN account.

    NOW WHAT’S NEXT?

    Well it’s simple and stressful at the same time: I’m giving you guys a couple days to buy a copy of that game if you think VHBL is worth it (and assuming you trust that I’m not lying), and then I’ll release the VHBL files. There are pros and cons to this “2 steps” release. The cons are that you have to trust me, and there’s a possibility Sony actually patches/patched something without me knowing it, the pros are that I don’t think Sony will remove the game from their store until they actually have something to patch, so I think this gives you guys a couple days to buy the game. Or, you can wait until I release the files and other people confirm it works, at which point you run the risk that Sony patches the exploit and/or removes the game from the store before you can even buy it.

    Now, let me be clear once again: buy the game if you want to play it, I have no way to guarantee VHBL will work for you, I can just tell that a few days ago this was confirmed to work by a few testers. Also keep in mind that VHBL gives you no iso, no special access to the Vita hardware, just a limited PSP homebrew experience on your vita. If like me you think it’s fun, then you might be interested. Or, if you think that 20 euros is a fair price for one of the best PSP games, then, well, just consider VHBL as a “bonus”.

    VHBL has been confirmed to work on firmware 1.61. If your console asks you to update to firmware 1.62 or something, I cannot guarantee it will still work. It is also recommended, after you bought the game, to be paranoid and disconnect your console from the network, and to install openCMA. Again, there are lots of unknown things going on with the Vita, it is impossible for me to tell if this will work for everyone.

    As far as I know, there are 5 versions of this game out there. I ported VHBL to 4 of them, and I am sure the fifth one is vulnerable too, but I couldn’t find any place selling or “distributing” it, so I couldn’t port the exploit to it. That being said, it should be “doable” if somebody can get a copy, to port the exploit to that version as well.

    I want to thank the people who made this release go as smoothly as possible, especially Teck4 and Mamosuke, HBL devs (in particular m0skit0 and JJS, thanks for lurking on the scene for so long, you guys are the real deal!) the mods at /talk who have helped a lot over the past week, the handful of devs/testers who know how to keep a secret (you know who you are), but also the thousands of /talk users who, for some of them, have been knowing the game’s name for several days now, and haven’t leaked anything. You guys are truly an awesome community, you can of course now go ahead and let your friends know, or brag about how you’ve known about the game for a while and hold the secret. It was so far an awesome experiment, let’s hope the result will be worth it!

    Wololo also posted a video as proof:

    Source Wololo.net

    PS VITA DEVELOPERS CAN CONTRIBUTE TO THE VITA DEV WIKI
    http://www.vitadevwiki.com/

  • Posted by GregoryRasputin , on 10/02/2012 , @ 10:26am

     

    By now, im sure you all know who deroad is, just recently, he has released a PS Vita version of fail0verflow’s PS3 Tools, here is a quote from his blog:

    I uploaded a new version of pkg_reader and added the awsome pupunpack for PSVITA PUPs (i built this one right now. just 30 mins :D it works as the ps3 version. )!!

    i hope that these tools will be useful someday!

    i want to thanks fail0verflow team for their src. it’s really useful for me (i made a few changes to the files to allow debug message)!

    ps: the vita version was written entirely by me!

    Available Options:

    • it can extract and show “debug” messages (-d).
    • it can only read the file (-r).
    • it can only read the file + debug messages (-rd).

    Source deroads Blog

    Download

    Don’t forget to visit
    Vita Dev Wiki.

  • Posted by GregoryRasputin , on 10/02/2012 , @ 09:53am

     

    This wont be important for everyone, or it might be more important than you think.

    Previously when you wanted to deactivate a games console from PSN, you needed to do it via the console itself, now this was not possible, if you have a Jailbroken console as you wont be able to connect to PSN, or if your console is broke, or if you have game shared with someone, you cant very well go to their house and deactivate their console from your account.

    This situation with accounts, became even more problematic, when Sony dropped the allowed PSN account slots/shares that one is allowed, from five to two, previously, the only way to get all consoles/slots cleared was to ring Sony, but since they dropped the amount of slots, they now allow you to do it via your computer, here is how, thanks to a video tutorial by HolmesInFive.

    First go to this link and sign in, then follow the video tutorial:
    https://account.qriocity.com/pc/login.action

    Again to clarify why this might be important to you, as Sony changed the amount of shareable slots on a PSN account from five to two.

    • Your console is broken, so you obviously cant connect to PSN to deactivate.
    • You have a Jailbroken console, so cant connect to PSN to deactivate.
    • You remained on firmware 3.15 to keep the OtherOS function, Sony has barred your access to PSN.
    • You have game shared and the other people wont deactivate, also helps with those scammed through game sharing.
    • You are getting a Vita and want to deactivate a slot, but cant do because of one of the above.
    • You want to deactivate all consoles at once.

    If you liked HolmesInFive’s video, you could subscribe to his Youtube channel, he also has a video on how to Jailbreak your PS3:
    HolmesInFive’s Youtube Channel.

    Or follow him on Twitter.
    HolmesInFive’s Twitter.

  • Posted by Pirate , on 12/01/2012 , @ 09:10am

     

    Wololo has manged to port his Half-Byte Loader (HBL) to the EU en US PS Vita systems. Meanwhile Wololo has updated and tweaked his HBL to make it more compatible with other homebrew applications. According to Wololo we don’t have to expect much more updates on his HBL exploit because it’s only getting used by a small amount of people and it’s getting patched soon.

    Quote:

    I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBL’s repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn’t that easy for the Hotshots golf exploit)

    I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

    The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned… well check the FAQ I wrote yesterday.

    I could spend time polishing this port of HBL for the Vita, improve compatibility, and I might do it, but since there’s a high risk this gets used by only a small amount of people before it gets patched, I’ll probably leave it in its current state for now. It’s probably not worth working too much on the details if nobody ends up using it. Of course if by some sort of miracle this doesn’t get patched immediately by Sony, I’ll update it accordingly.

    Now let’s all wait (I’m probably more excited than anybody else about this release, really…)

    Source: Wololo Blog

  • Posted by GregoryRasputin , on 31/12/2011 , @ 02:38pm

     

    An anonymous developer has released a video of a Hello world on the PS Vita, this Hello world is not the same as teck4′s, but it does work the same way, via the PSP Emulator, here is a small quote from the source:

    Another coder who wishes to remain anonymous has managed to pull off a ‘Hello World’ on PS Vita. While the feat isn’t based on teck4′s earlier exploit, it does share the same approach, in that it executes code from within a PSP environment.

    It’s a proof of concept at this stage, with some timely visuals added for good measure.

    Source
    Via Wololo

  • Posted by GregoryRasputin , on 27/12/2011 , @ 04:47pm

     

    PSP developer Wololo has released a video of him running an Emulator on the PS Vita, here is a quote from the source:

    A few days ago Japanese developer Teck4 posted a picture of a “hello world” running on the PS Vita through the PSP emulator. I contacted him immediately with some help from Mamosuke, and I soon got enough information to start working on porting Half Byte Loader to this exploit (note that Teck4 is also working on exploiting this vulnerability further, but I don’t know how far he’s been).

    What you see in the video below is the game “Sonic & Knuckles” running in picodrive, a Megadrive emulator for the PSP.

    Wololo does an awesome “Good/Bad/Ugly” point of view regarding this exploit, which you can read at:
    Wololo’s Blog

    Also as many of you are aware, Sony released a new Firmware and whilst a couple of sites reported that this blocked the HBL exploit, Wololo points out that the video he created showcasing Sonic running on the Picodrive Emulator, running on the PSP emulator on the PS Vita, is in fact 1.51, so this update does not patch the exploit.

  • Posted by GregoryRasputin , on 27/12/2011 , @ 09:26am

     

    Ten days ago Sony released the PS Vita, ten days ago, they also released firmware update 1.50, today they release firmware version 1.51, here is a horribly translated quote from the changelog:

    From 27 December 2011 and began updating the system software version 1.51.

    To become available and some features of the PlayStation ® Network features, updates the system software of PS Vita (Update) is required. PS Vita also system software, by updating, adding and security can be enhanced many features. Please use the update to the latest version.

    Standard software while playing PlayStation ® Vita Some symptoms have been identified that affect the game progress.
    We’ve improved the symptoms of this software in the system.
    “NEXT Dynasty Warriors”

    Source Japanese PS .com

    Meanwhile in the other side of the PS Vita scene, PSP Developer Wololo discovered this update this morning, when he connected his PS Vita to his computer in order to transfer some files, in order to be allowed to transfer those files, he was met with a forceful update, no updating, no transfering files, here is what the developer said on his blog:

    Today as I was using the PS Vita “content manager” in order to copy some files to the PS Vita, the content manager refused to start until I updated my firmware to official update 1.510. (This literally happened 10 minutes ago)

    What surprises me is that the vita was disconnected, so I am assuming the update order came from the client on my PC (Update: confirmed. And the Vita refuses to run the content manager if the PC is not connected to the net).

    Read the full story at:
    Wololo’s Blog

    Thanks to 1337mods for the news tip

  • Posted by PS3Hax Member News , on 06/12/2011 , @ 09:34pm

     

    Sony is a sneaky company aren’t they? It turns out a good handful of the PS Vita’s games will require you to purchase one of Sony’s proprietary Memory Cards in order to even save the game, basically making them unplayable! Because who wants to play a game for no reason? So you can take that $249.99 price tag and raise it to about $274.98 (and that’s before tax)! And that’s if you plan to buy the “basic” version of Vita… you can expect to spend well over what you thought you’d be spending if you plan on buying the 3G version.

    These games will require a Memory Card to save your progress.

    • @field
    • Uncharted: Golden Abyss
    • Dream Club Zero
    • Disgaea 3
    • Hot Shots Golf 6
    • Monster Raider
    • Ridge Racer

    With the high price of the PlayStation Vita’s memory stick, we take a look at whether you need the flash card to use the handheld, and what the added cost means for gamers.

    Sony’s decision to stick to a proprietary flash format was initially met by criticism due to the simple fact that gamers didn’t like the idea of purchasing yet another memory card. However, when it was revealed that the cards will cost $24.99 for a 4GB Memory Card, $39.99 for 8GB, $69.99 for 16GB and $119.99 for 32GB, Sony immediately drew flak for their incredibly steep price. In comparison, a 4GB MicroSDHC card costs as little as $4.99 and a 32GB one costs $35.99.

    As a defense, Sony stated that they wanted every Vita owner to have the same brand of memory, so it is “an even playing field” for gamers – even though load speeds on different brands of MicroSDHC cards is less than negligible. Another reason given was that it was an anti-piracy move, although it’d be naïve to think that the memory stick will manage to prevent piracy for a very long time, with most electronic devices hacked within weeks of launch. But even if you accept that milliseconds of load is important, or that the memory stick will be able to fend off pirates, neither excuse explains the price. Proprietary formats are generally more expensive due to the fact that less products are produced, but not by so much. For example, the NVG card used to store Vita retail games is also proprietary, yet must be cheap to produce, otherwise the games wouldn’t make a profit.

    The move is in direct contrast to Sony’s openness with the PS3, which is repeatedly praised for it’s ability to use any 2.5″ SATA HDD, and is actually more similar to Microsoft’s decision to charge well above average for their proprietary hard drives. But even Microsoft’s business strategy was preferable – you don’t need to own a HDD for 99% of retail games – but on the Vita, a memory card is much more important. The biggest launch title for the Vita, Uncharted: Golden Abyss, requires a memory card simply to save the game, along with several other games. That means that if you buy a normal Vita without a card, you will essentially be unable to play the game. The sad fact is that the average gamer won’t know this, and neither will gift-givers, meaning that the first emotion countless Vita owners feel when they try and play their new handheld will be anger and confusion. Especially when they realize the price of the memory stick.

    If you plan on buying a PlayStation Vita, you will have to buy a memory stick just to play all the retail games, so the true cost of the Vita is above the advertised price of $249. Sony has basically sold a car without one of the wheels, just to make it appear cheaper.

    Are you put off by the expensive, yet necessary, memory cards? Let us know in the comments below.

    [VIA Playstationlifestyle]

  • Posted by GregoryRasputin , on 26/11/2011 , @ 08:58am

     

    We recently posted about SKFU’s PS Vita Firmware extractor and now we have even more PS Vita developing news, last night SKFU released his PS Vita PKG extractor application, here is a quote from the developers blog:

    After two sleepless nights and great help of iQD and PS3-690, finally the PS VITA .pkg xTractor application 1.00 is finished.

    This program can decrypt & extract PS VITA game package (.pkg) files.

    To use the program you need to place the PS VITA .pkg AES key in the same dir as the executable.

    Funny as SONY is, they probably were to lazy to think of a new key and just used *hehe*, the PSP .pkg AES key.

    Information tab not finished, yet. It will be completed in next version.

    So just put the PSP .pkg AES key in hex syntax in aes.key file in the same folder and you are ready to go.

    Another thing worth to mention is that thanks to GregoryRasputin the PS VITA developer wiki is now online.

    For now it’s near empty but I hope it will fill fast:
    http://www.vitadevwiki.com/

    - SKFU

    Source SKFU’s Blog

    Download PS Vita PKG xTractor

  • Posted by GregoryRasputin , on 24/11/2011 , @ 02:03pm

     

    It seems SKFU is having fun with his PS Vita application, he has released a second version, it now supports all PS Vita Firmwares, has some bug and graphical fixes, here is a quote from SKFU’s blog:

    And here we go with version 2.00:

    As the last version was hardcoded for a specific firmware, this new version supports any PS VITA firmware file.

    As well graphic bugs which appeared for some users should been fixed now.

    As a little extra I implemented an information tab, which shows various info about the loaded firmware.

    Information about the single files will be added in the next release, to be honest I was to lazy to implement it for now :P

    In the next days I will compile it for Linux and MAC, so anyone can use it.

    Download

    Source SKFU’s Blog Via IRC

  • Posted by Pirate , on 06/06/2011 , @ 09:07pm

     

    Sony PSP sold to date ~70 million units, and today (after various leaks), has officially announced the next PSP portable, PS Vita. The PS Vita is priced at $249 for WiFi version, and $299 for 3G version (exclusive to AT&T). Expected release date is end of 2011.

    PSVita brings many new features such as dual cameras, OLED touchscreen, and touchpad on the back, dual REAL anaolog sticks (finally), and sixaxis motion control – all for the same price and better features compared to the Nintendo 3Ds.

    Will you be buying a PSVita?

    View Results

    Loading ... Loading ...

    Previous reported specs:

  • Posted by GregoryRasputin , on 29/05/2011 , @ 04:49pm

     

    Its almost that time again, the most exciting time in a gamers year, the Electronic Entertainment Expo(E3), which is being held between the 7th and 9th of June, some of you might be new to gaming and don’t really know what E3 is all about, here is a quote from the official E3 website.

    E3 Expo is the world’s premier trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, please visit www.E3Expo.com or www.theESA.com.

    There will be many companies there, but the three big contenders are Sony, Microsoft and Nintendo, below i will cover what each of these three may bring to the Expo going by various rumours, these are in no way official.

    Sony

    Sony has a new handheld games console in the works, its project name is Next Gen Project or NGP, it is reported to have a Quad Core Processor as well as many other amazing features, today a gaming website(Games Pundit) stated that an unknown source, gave them information in regards to the official name of the new handheld machine, they revealed that name would be PS Vita, you can read more about it and vote here.

    This E3 will be a little over six years since the PS3 was first showcased and although the first demo console was amazing, the final model released a year later didnt have all that Sony had originally promised, regardless, it was still an amazing machine.
    Sony vice president and chief financial officer Masaru Kato has already confirmed that there is a PS4 in development, so will this year see a demo machine of the PS4 on display ?
    Read more about that article here, regardless of what is and isn’t released, rumours are going to be wild spread and some of it unfortunately will be misleading, or unfortunately could be true in the case of the NGP, which has been reportedly downgraded spec wise from the original machine mentioned by Sony, this is a massive trait with Sony, promise big, then deliver less:

    Original NGP Specs Reported By Sony:

    Not mentioned in the image above is the RAM, which was reported to be 512MB, according to a French gaming website, that amount has been halved to 256MB, also the on board 16MB of storage space has also been removed, you can read the original article from the French website here or a Google translated version here.

    Microsoft

    My personal opinion on the Xbox 360 is that they should have used HD-DVD’s as a gaming medium, this would have meant games would only have needed one disc instead of four in some cases, HD-DVD as a medium on a whole would also have survived and we would have seen a more exciting battle between HD-DVD and Blu Ray.

    Rumours have it that we may see a new console, other rumours suggest 3D for the 360.

    Nintendo

    Regardless of what a lot of 360 and PS3 fanboys say about the Wii, there is no denying that it was by far the most popular, the most entertaining and most sold console of this current generation, Nintendo has stated that they will release a successor to the Wii, which the no doubt will be showcased at E3, the console which is dubbed Project Cafe, will be far superior to the PS3 and Xbox 360, reports also suggest that it will have a new type of control pad, which will house a touch screen panel, the console is also said to be backward compatible with the Wii, though it seems that the machine wont have 3D.

    Nintendo will also probably speak about the N3DS.

    Amongst all the rumours and what we think and hope will be released, there is no doubt that this years E3 will be very exciting, i myself am looking forward to MS and Nintendo’s show’s and new footage for the new Elder Scrolls game, i think i will leave it there and let you make your own minds up, be sure to mention what you think may appear at this years E3 :)

    You can download the E3 Floor Plan here, i created a PDF and marked the important stalls, so enjoy and you can be sure of plenty of E3 coverage on this forum when it happens.

    Official E3 Website here.